Demo Data from VLDB 2026 / reviewers in the wild / expert
Wanjiang Weng
dblp:395/1661
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Representation and self-supervised learning · 31% Video understanding and tracking · 24% Generative modeling · 22% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › contrastive learning
skeleton representation learning |
1.9 | 2 | 2026 | Foundation Model for Skeleton-Based Human Action Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2026 USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation · AAAI 2025 |
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment · AAAI 2026 |
Machine learning › Generative modeling › diffusion model › controllable generation
reward-guided generation |
1.0 | 1 | 2026 | ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment · AAAI 2026 |
Computer vision › Video understanding and tracking › human action analysis › action understanding
skeleton-based action understanding |
1.0 | 1 | 2026 | Foundation Model for Skeleton-Based Human Action Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Machine learning › Deep learning architectures and training › transformer
spatio-temporal transformer |
1.0 | 1 | 2026 | Foundation Model for Skeleton-Based Human Action Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Machine learning › Deep learning architectures and training
transformer |
1.0 | 1 | 2026 | Foundation Model for Skeleton-Based Human Action Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Computer animation and physical simulation
motion synthesis |
1.0 | 1 | 2026 | ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment · AAAI 2026 |
Computer vision › Video understanding and tracking
action detection |
0.9 | 1 | 2025 | USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation · AAAI 2025 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.9 | 1 | 2025 | USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation · AAAI 2025 |
Computer vision › Video understanding and tracking
action recognition |
0.3 | 1 | 2025 | USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
text-motion alignment · 2.0reward model · 2.0diffusion sampling · 2.0feature decorrelation · 1.9dense spatio-temporal encoder · 1.9consistency training · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided AlignmentabstractText-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and realistic motion. However, there exists a misalignment between text and motion distributions in diffusion models, which leads to semantically inconsistent or low-quality motions. To address this limitation, we propose Reward-guided sampling Alignment (ReAlign), comprising a step-aware reward model to assess alignment quality during the denoising sampling and a reward-guided strategy that directs the diffusion process toward an optimally aligned distribution. This reward model integrates step-aware tokens and combines a text-aligned module for semantic consistency and a motion-aligned module for realism, refining noisy motions at each timestep to balance probability density and alignment. Extensive experiments of both motion generation and retrieval tasks demonstrate that our approach significantly improves text-motion alignment and motion quality compared to existing state-of-the-art methods. Wanjiang Weng, Xiaofeng Tan 0001, Junbo Wang 0003, Guosen Xie, Pan Zhou 0002, Hongsong Wang 0001 |
AAAI | 1 |
| 2026 | Foundation Model for Skeleton-Based Human Action UnderstandingabstractHuman action understanding serves as a foundational pillar in the field of intelligent motion perception.Skeletons serve as a modality- and device-agnostic representation for human modeling, and skeleton-based action understanding has potential applications in humanoid robot control and interaction. However, existing works often lack the scalability and generalization required to handle diverse action understanding tasks. There is no skeleton foundation model that can be adapted to a wide range of action understanding tasks. This paper presents a Unified Skeleton-based Dense Representation Learning (USDRL) framework, which serves as a foundational model for skeleton-based human action understanding. USDRL consists of a Transformer-based Dense Spatio-Temporal Encoder (DSTE), Multi-Grained Feature Decorrelation (MG-FD), and Multi-Perspective Consistency Training (MPCT). The DSTE module adopts two parallel streams to learn temporal dynamic and spatial structure features. The MG-FD module collaboratively performs feature decorrelation across temporal, spatial, and instance domains to reduce dimensional redundancy and enhance information extraction. The MPCT module employs both multi-view and multi-modal self-supervised consistency training. The former enhances the learning of high-level semantics and mitigates the impact of low-level discrepancies, while the latter effectively facilitates the learning of informative multimodal features. We perform extensive experiments on 25 benchmarks across across 9 skeleton-based action understanding tasks, covering coarse prediction, dense prediction, and transferred prediction. Our approach significantly outperforms the current state-of-the-art methods. We hope that this work would broaden the scope of research in skeleton-based action understanding and encourage more attention to dense prediction tasks. Hongsong Wang 0001, Wanjiang Weng, Junbo Wang 0003, Fang Zhao 0006, Guosen Xie, Xin Geng 0001, Liang Wang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2025 | USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature DecorrelationabstractContrastive learning has achieved great success in skeleton-based representation learning recently. However, the prevailing methods are predominantly negative-based, necessitating additional momentum encoder and memory bank to get negative samples, which increases the difficulty of model training. Furthermore, these methods primarily concentrate on learning a global representation for recognition and retrieval tasks, while overlooking the rich and detailed local representations that are crucial for dense prediction tasks. To alleviate these issues, we introduce a Unified Skeleton-based Dense Representation Learning framework based on feature decorrelation, called USDRL, which employs feature decorrelation across temporal, spatial, and instance domains in a multi-grained manner to reduce redundancy among dimensions of the representations to maximize information extraction from features. Additionally, we design a Dense Spatio-Temporal Encoder (DSTE) to capture fine-grained action representations effectively, thereby enhancing the performance of dense prediction tasks. Comprehensive experiments, conducted on the benchmarks NTU-60, NTU-120, PKU-MMD I, and PKU-MMD II, across diverse downstream tasks including action recognition, action retrieval, and action detection, conclusively demonstrate that our approach significantly outperforms the current state-of-the-art (SOTA) approaches. Wanjiang Weng, Hongsong Wang 0001, Junbo Wang 0003, Guosen Xie |
AAAI | 1 |