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Joshua Holder

dblp:395/4498 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Mathematical optimization · 100%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Multi Agent Reinforcement Learning for Sequential Satellite Assignment Problems · AAAI 2025
Mathematical optimization › combinatorial optimization
assignment problem
0.912025
Multi Agent Reinforcement Learning for Sequential Satellite Assignment Problems · AAAI 2025
Mathematical optimization
combinatorial optimization
0.912025
Multi Agent Reinforcement Learning for Sequential Satellite Assignment Problems · AAAI 2025
Machine learning › Reinforcement learning
value-based reinforcement learning
0.312025
Multi Agent Reinforcement Learning for Sequential Satellite Assignment Problems · AAAI 2025

Methods — techniques the papers use, named apart from their topics

multi-agent reinforcement learning · 1.7greedy solver · 1.7distributed optimal assignment mechanism · 1.7
YearPublicationVenuePosition
2025 Multi Agent Reinforcement Learning for Sequential Satellite Assignment Problems
abstract
Assignment problems are a classic combinatorial optimization problem in which a group of agents must be assigned to a group of tasks such that maximum utility is achieved while satisfying assignment constraints. Given the utility of each agent completing each task, polynomial-time algorithms exist to solve a single assignment problem in its simplest form. However, in many modern-day applications such as satellite constellations, power grids, and mobile robot scheduling, assignment problems unfold over time, with the utility for a given assignment depending heavily on the state of the system. We apply multi-agent reinforcement learning to this problem, learning the value of assignments by bootstrapping from the known polynomial-time greedy solver and then learning from further experience. We then choose assignments using a distributed optimal assignment mechanism rather than by selecting them directly. We demonstrate that this algorithm is theoretically justified and avoids pitfalls experienced by other RL algorithms in this setting. Finally, we show that our algorithm significantly outperforms other methods in the literature, even while scaling to realistic scenarios with hundreds of agents and tasks.
Joshua Holder, Natasha Jaques, Mehran Mesbahi
AAAI1