Yigeng Zhou

dblp:395/4800 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 37% Knowledge representation and reasoning · 30% Representation and self-supervised learning · 17%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
alignment
1.012026
Team-Based Self-Play With Dual Adaptive Weighting for Fine-Tuning LLMs · ACL (1) 2026
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
self-supervised alignment
1.012026
Team-Based Self-Play With Dual Adaptive Weighting for Fine-Tuning LLMs · ACL (1) 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
dynamic knowledge graph
0.912025
Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering · AAAI 2025
Natural language and speech › Language models and text generation
knowledge editing
0.912025
Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering · AAAI 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph
0.912025
Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering · AAAI 2025
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
multi-hop question answering
0.912025
Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering · AAAI 2025
Natural language and speech › Language models and text generation › knowledge editing
large language model knowledge editing
0.312025
Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering · AAAI 2025

Methods — techniques the papers use, named apart from their topics

self-play · 1.0fine-tuning · 1.0adaptive weighting · 1.0fine-grained retrieval · 0.9entity and relation detection · 0.9
YearPublicationVenuePosition
2026 Team-Based Self-Play With Dual Adaptive Weighting for Fine-Tuning LLMs
abstract
While recent self-training approaches have reduced reliance on human-labeled data for aligning LLMs, they still face critical limitations: (i) sensitivity to synthetic data quality, leading to instability and bias amplification in iterative training; (ii) ineffective optimization due to a diminishing gap between positive and negative responses over successive training iterations.In this paper, we propose Team-based self-Play with dual Adaptive Weighting (TPAW), a novel self-play algorithm designed to improve alignment in a fully self-supervised setting.TPAW adopts a team-based framework in which the current policy model both collaborates with and competes against historical checkpoints, promoting more stable and efficient optimization.To further enhance learning, we design two adaptive weighting mechanisms: (i) a response reweighting scheme that adjusts the importance of target responses, and (ii) a player weighting strategy that dynamically modulates each team member's contribution during training.Initialized from a SFT model, TPAW iteratively refines alignment without requiring additional human supervision.Experimental results demonstrate that TPAW consistently outperforms existing baselines across various base models and LLM benchmarks.
Yigeng Zhou, Zesheng Shi, Yequan Wang
ACL (1)2
2025 Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering
abstract
Multi-hop question answering (MHQA) poses a significant challenge for large language models (LLMs) due to the extensive knowledge demands involved. Knowledge editing, which aims to precisely modify the LLMs to incorporate specific knowledge without negatively impacting other unrelated knowledge, offers a potential solution for addressing MHQA challenges with LLMs. However, current solutions struggle to effectively resolve issues of knowledge conflicts. Most parameter-preserving editing methods are hindered by inaccurate retrieval and overlook secondary editing issues, which can introduce noise into the reasoning process of LLMs. In this paper, we introduce KEDKG, a novel knowledge editing method that leverages a dynamic knowledge graph for MHQA, designed to ensure the reliability of answers. KEDKG involves two primary steps: dynamic knowledge graph construction and knowledge graph augmented generation. Initially, KEDKG autonomously constructs a dynamic knowledge graph to store revised information while resolving potential knowledge conflicts. Subsequently, it employs a fine-grained retrieval strategy coupled with an entity and relation detector to enhance the accuracy of graph retrieval for LLM generation. Experimental results on benchmarks show that KEDKG surpasses previous state-of-the-art models, delivering more accurate and reliable answers in environments with dynamic information.
Yigeng Zhou, Jing Li 0034, Yequan Wang, Xuebo Liu 0002, Daojing He, Fangming Liu, Min Zhang 0005
AAAI2