Rinto Tosa

dblp:395/5937 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0001-7402-2128ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 70% Visualization and visual analytics · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.912025
ChromaGazer: Unobtrusive Visual Modulation using Imperceptible Color Vibration for Visual Guidance · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics
perception
0.912025
ChromaGazer: Unobtrusive Visual Modulation using Imperceptible Color Vibration for Visual Guidance · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
visual guidance
0.912025
ChromaGazer: Unobtrusive Visual Modulation using Imperceptible Color Vibration for Visual Guidance · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
augmented reality
0.312025
ChromaGazer: Unobtrusive Visual Modulation using Imperceptible Color Vibration for Visual Guidance · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 0.9eye tracking · 0.9
YearPublicationVenuePosition
2025 ChromaGazer: Unobtrusive Visual Modulation using Imperceptible Color Vibration for Visual Guidance
abstract
Visual guidance (VG) plays an essential role in directing user attention in virtual reality (VR) and augmented reality (AR) environments. However, traditional approaches rely on explicit visual annotations, which often compromise visual clarity and increase user cognitive load. To address this issue, we propose an unobtrusive VG technique based on color vibration, a phenomenon in which rapidly alternating colors at frequencies above 25 Hz are perceived as a single intermediate color. Our work explores a perceptual state that exists between complete color fusion and visible flicker, where color differences remain detectable without conscious awareness of vibration. Through two experimental studies, we first identified the thresholds separating complete fusion, this intermediate perceptual state, and visible flicker by systematically varying color vibration parameters. Subsequently, we applied color vibrations with derived thresholds to natural image regions and validated their attention-guiding capabilities using eye-tracking measurements. The results demonstrate that controlled color vibration successfully directs user attention while maintaining low cognitive demand, providing an effective method for implementing unobtrusive VG in VR and AR systems.
Rinto Tosa, Shingo Hattori, Yuichi Hiroi, Yuta Itoh 0001, Takefumi Hiraki
IEEE Trans. Vis. Comput. Graph.1