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Zhiying Yan

dblp:395/6218 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 77% Autonomous driving · 12% Robot manipulation · 12%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › video generation
controllable video generation
0.912025
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes · AAAI 2025
Machine learning › Generative modeling
diffusion model
0.912025
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes · AAAI 2025
Visual content generation and editing
video editing
0.912025
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes · AAAI 2025
Robotics › Robot manipulation › dexterous manipulation
3d object manipulation
0.312025
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes · AAAI 2025
Robotics › Autonomous driving
driving scene understanding
0.312025
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes · AAAI 2025

Methods — techniques the papers use, named apart from their topics

novel view synthesis · 1.7diffusion model · 1.73d bounding box control · 1.7
YearPublicationVenuePosition
2026 FineEdu: a fine-grained class students behavior understanding dataset with jointly action and attention annotations
Zhijun Zhang 0009, Ziyue Feng, Zhiying Yan, Xu Zou 0002, Sheng Zhong 0001
Neural Comput. Appl.3
2025 DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes
abstract
Vision-centric autonomous driving systems require diverse data for robust training and evaluation, which can be augmented by manipulating object positions and appearances within existing scene captures. While recent advancements in diffusion models have shown promise in video editing, their application to object manipulation in driving scenarios remains challenging due to imprecise positional control and difficulties in preserving high-fidelity object appearances. To address these challenges in position and appearance control, we introduce DriveEditor, the first diffusion-based framework for object editing in driving videos. DriveEditor offers a unified framework for comprehensive object editing operations, including repositioning, replacement, deletion, and insertion. These diverse manipulations are all achieved through a shared set of varying inputs, processed by identical position control and appearance maintenance modules. The position control module projects the given 3D bounding box while preserving depth information and hierarchically injects it into the diffusion process, enabling precise control over object position and orientation. The appearance maintenance module preserves consistent attributes with a single reference image by employing a three-tiered approach: low-level detail preservation, high-level semantic maintenance, and the integration of 3D priors from a novel view synthesis model. Extensive qualitative and quantitative evaluations on the nuScenes dataset demonstrate DriveEditor's exceptional fidelity and controllability in generating diverse driving scene edits, as well as its remarkable ability to facilitate downstream tasks.
Yiyuan Liang 0001, Zhiying Yan, Jiahuan Zhou, Luxin Yan, Sheng Zhong 0001, Xu Zou 0002
AAAI2
2025 Divide-And-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting
abstract
Semantic 4D Gaussians can be used for reconstructing and understanding dynamic scenes, with temporal variations than static scenes. Directly applying static methods to understand dynamic scenes will fail to capture the temporal features. Few works focus on dynamic scene understanding based on Gaussian Splatting, since once the same update strategy is employed for both dynamic and static parts, regardless of the distinction and interaction between Gaussians, significant artifacts and noise appear. We propose Dual-Hierarchical Optimization (DHO), which consists of Hierarchical Gaussian Flow and Hierarchical Gaussian Guidance in a divide-and-conquer manner. The former implements effective division of static and dynamic rendering and features. The latter helps to mitigate the issue of dynamic foreground rendering distortion in textured complex scenes. Extensive experiments show that our method consistently outperforms the baselines on both synthetic and real-world datasets, and supports various downstream tasks. Project Page: https://sweety-yan.github.io/DHO/
Zhiying Yan, Yiyuan Liang 0001, Shilv Cai, Tao Zhang 0147, Sheng Zhong 0001, Luxin Yan, Xu Zou 0002
ICME1