Demo Data from VLDB 2026 / reviewers in the wild / expert
Huaize Liu
dblp:397/2468
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › face synthesis
facial expression synthesis |
0.9 | 1 | 2025 | MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025 |
Visual content generation and editing › talking head generation
audio-driven talking head generation |
0.9 | 1 | 2025 | MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025 |
Visual content generation and editing › image animation
portrait animation |
0.9 | 1 | 2025 | MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025 |
Machine learning › Generative modeling
latent space control |
0.3 | 1 | 2025 | MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
multimodal alignment · 1.7mixture of experts · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MoEE: Mixture of Emotion Experts for Audio-Driven Portrait AnimationabstractThe generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals—such as audio, text, and labels—to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released. Huaize Liu, Wenzhang Sun, Donglin Di, Shibo Sun, Changqing Zou, Hujun Bao |
CVPR | 1 |