Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Huaize Liu

dblp:397/2468 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › face synthesis
facial expression synthesis
0.912025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Visual content generation and editing › talking head generation
audio-driven talking head generation
0.912025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Visual content generation and editing › image animation
portrait animation
0.912025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025
Machine learning › Generative modeling
latent space control
0.312025
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

multimodal alignment · 1.7mixture of experts · 1.7
YearPublicationVenuePosition
2025 MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation
abstract
The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals—such as audio, text, and labels—to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.
Huaize Liu, Wenzhang Sun, Donglin Di, Shibo Sun, Changqing Zou, Hujun Bao
CVPR1