Shaun-Wen Chen

dblp:397/4884 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 5 · 1 first-author · 5 since 2021
YearPublicationVenuePosition
2023 Designing an IoT-based Biorobotic Complex Board Game
abstract
integrates Internet of Things (IoT) technology to create a captivating and intricate complex board game experience for learners. Set against the backdrop of ancient China's Silk Road, the game offers players a diverse range of tasks while delving into the historical knowledge of the Silk Road. The role of IoT technology is crucial, facilitating the transmission of a wide array of data between objects and servers, enabling the study of learners' historical thinking performance during their engagement with the game. This game also places significant emphasis on interaction and entertainment, skillfully blending elements from large-scale complex board gaming to enhance the learning process. seamlessly merges education, technology, and entertainment, opening a gateway for learners to explore both ancient history and modern technology in an engaging manner.
Ju-Ling Shih, Shaun-Wen Chen
ICCE3
2023 Develop and Analysis of Educational Board Game on Cultural Cognition
abstract
This study investigated the impact of digital game-based learning on cultural cognition among upper-grade primary school students by developing a tabletop game combining augmented reality (AR) based on the theme of the Silk Road. The game aimed to enhance learning outcomes through multiple media and interdisciplinary integration, promoting multiculturalism, aesthetics education, and technological information. AR technology is used as an assisted learning tool to design game activities that enabled learners to role-play, trade, construct, and experience historical events along the Silk Road, reducing learning pressure while learning in a fun and interactive way. Results showed that game activity significantly improved participants' understanding of Silk Road culture and related knowledge. The overall survey indicated that could arouse students' interest, stimulate their internal motivation to learn and encourage active participation, with positive feedback from participants.
Hsin-Ju Wang, Shaun-Wen Chen, Ju-Ling Shih
ICCE2
2023 Investigating Players' Social Interactions in IOT Board Games
abstract
This study aims to investigate the impact of integrating Internet of Things (IoT) technology with board games to enhance social interaction among players. Given the widespread application of IoT in various domains, incorporating it into board games can offer more intricate gameplay mechanisms and a broader array of interactions. Subsequent to gameplay, interviews will be conducted to gather players' reflections on the gaming process and their motivations for engaging with different players. This study anticipates that the interdisciplinary board game, combined with IoT technology integration, will further augment the diversity and richness of social interaction among players.
Yueh-Chi Wang, Ju-Ling Shih, Shaun-Wen Chen
ICCE3
2022 Four-bar Linkage Quadruped Biorobotic Instructions: Gamified Design and Development
Shaun-Wen Chen, Ju-Ling Shih, Yan-Ming Chen
ICCE1
2022 Design Methodology of Bebras Thematic Game
Yan-Ming Chen, Ju-Ling Shih, Shaun-Wen Chen
ICCE3