Andreas Lindegren

dblp:398/3633 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0008-3096-4472ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Aesthetics of Felt Asymmetry
Alice Haynes, Laia Turmo Vidal, Andreas Lindegren, Ran Zhou 0003, Alejandra Gómez Ortega, Joo Young Park, Anna Brynskov, Hannah Johnson, Kristina Höök
CHI3
2026 Play/Destroy: A portfolio of sound destruction devices
abstract
Digital media operates on a curious boundary between storage and loss. While each new storage format promises a permanent solution to our exponentially expanding media libraries, they inevitably fail or otherwise become unusable. This paper reflects on a long-term design process that attempts to bring a different paradigm to the experience of personal digital media: destruction. We present an annotated portfolio of a set of sound listening devices, critically unpacking the particular temporal, perceptual, and experiential qualities that emerge when designing for the loss of personal media. These annotations show how destruction comes to matter in designing against the traditional bias towards growth and accumulation in HCI.
Yann Seznec, Andreas Lindegren, Frida Lindegren, Rob Comber
CHI2
2026 Qualities of physical, everyday, interactive things: an exploration of keys
abstract
Daily interactions with things are becoming increasingly virtual and hidden, tucked away in minimalist UI's or dependent on clear voice commands. Motivated by a love for physical interactions, this work uses keys, a mundane, everyday technology, as our object of study, identifying what is being ‘designed away’ in the process of digitalization. This is achieved through a collection of found objects, material samples, and design probes. We present a visual exhibition in pictorial format, where each piece represents material qualities of physical, interactive artefacts. We conclude by discussing how the embodied qualities of these artifacts can be extended to the broader landscape of everyday physical things. Our work contributes to the TEI community through both the tangible artifacts and the identified qualities for designing future physical, everyday, interactive things.
Andreas Lindegren, Ran Zhou 0003, Mafalda Samuelsson-Gamboa, Katerina Koleva, Ylva Fernaeus
TEI1
2025 Embodied Ideation, Toolkits, and Sketching
abstract
Movement-based design foregrounds the moving and sentient body, fostering holistic engagement with the surrounding physical, material, and sociospatial contexts. Over the years, this approach has yielded multiple methodologies, tools, and exemplars to support body-based ideation. In this studio, we explore tools that facilitate embodied thinking and the creative processes of designing with, through, and for the body. In particular, we focus on: i) embodied ideation tools, kits, and technology probes to prompt ideation; ii) sketching and other documentation techniques to materialize ephemeral embodied action during ideation. We will bring tools and techniques to engage with both aspects, and we will invite participants to bring their own, which can be physical or technological, low or high-fidelity. This hands-on studio will provide a space to collectively engage in embodied ideation and sketching; exploring, analysing, and engaging deeply with the available objects and methods. The studio will culminate in a rich set of visual material and an annotated portfolio, which will be shared with the broader community, fostering connections among designers interested in movement-based and tangible design.
José Manuel Vega-Cebrián, Andreas Lindegren, Mafalda Samuelsson-Gamboa, Ana Tajadura-Jiménez, Ylva Fernaeus, Elena Márquez Segura
TEI2