VLDB 2026 Research / reviewers in the wild / expert
Mathilde Gouin
dblp:398/3976
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
0009-0001-4809-5462ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | In-Situ Seeding: Entangling Place & Technology through Sensory Data DialoguesabstractInteractive technology design is situated within environmental and sociocultural context. This pictorial develops an In-Situ Seeding method for engaging with site-specific sensory experiences. This method stems from a previous TEI Studio, where we utilized Sensory Portfolios, digital sensors, and other materials to make sense of interaction in place. We present an annotated collection of our Studio experiences and autobiographical retrospective reflections. These Seeds supported in-situ sensory explorations and examination of entanglements between documentation, data, location, history, and human and more-than-human agents. We contribute to literature around (1) walk-and-talk sensory explorations, (2) situated entanglements with technological artifacts, and (3) relationships between human and non-human agents in shared locations and over varied timescales. Our reflections point towards continued development for In-Situ Seeding as a method and suggest its further use and guidance to support future sensory explorers. Courtney N. Reed, Mónica Mendes, Pedro Galvão-Ferreira, Marion Koelle, Alice Haynes, Fiona Bell, Alexandra Teixeira Riggs, Laia Turmo Vidal, Mathilde Gouin, Vineetha Rallabandi, Karen Anne Cochrane |
TEI | 10 |
| 2025 | Designing Biotopia: A Transmedia Experience for Natureculture Heritage and More-than-Human EntanglementsabstractIn recent years, HCI research around post-anthropocene design has been gaining traction.Caring and inclusive stances towards more-than-humans, multispecies dialogues, and decentering the human in design are imbuing HCI and other disciplines.Similarly, critical heritage scholars have pointed to the need to re-frame DIS '25, Pedro Galvão-Ferreira, Lavinia Rossini, Matteo Cappello, Teresa Maritza Gouveia da Silva, Mathilde Gouin, Nuno Nunes 0001, Valentina Nisi |
Conference on Designing Interactive Systems | 7 |
| 2025 | Critter Connect, wearable design for place-based & multisensory species encountersabstractThis study presents Critter Connect Critter Connect, a wearable device fostering, multispecies relationships in natural ecosystems. Grounded in posthuman theory and More-than-Human geography, the work responds to human-centred design limitations, which often overlook non-visual and non-linguistic modes of interaction. It also highlights the need for practical tools fostering direct, place-specific, and non-hierarchical sensory-rich engagements with other beings. This pictorial shows the device's potential to enable spontaneous and embodied interactions between users and three species in a biodiversity-rich ecosystem through geolocation-based tactile and auditory feedback. We present a design process building on multispecies ethics and speculative methods to address ecological care, as well as a pilot study demonstrating Critter Connect's capacity to amplify the wearer's awareness of unseen multispecies presences and sense of connection to nature. This research contributes to HCI by offering a framework for designing ethically considerate, sensory-rich interactions with other beings, thus challenging human-centric engagement and promoting ecological cohabitation. Mathilde Gouin, Nuno Nunes 0001, Valentina Nisi |
Conference on Designing Interactive Systems | 1 |
| 2025 | Designing a Digital Game for Natureculture Heritage encountersabstractHuman-computer interaction (HCI) increasingly explores the role of digital games in engaging audiences with cultural heritage. While heritage games exist, few effectively integrate participatory, reflective, and speculative storytelling to bridge nature and culture. Moreover, existing methods often lack inclusivity and fail to capture the evolving perspectives on heritage. Here, we show how an iterative Research through Design (RtD) approach led to the development of the Natureculture Heritage (NCH) Game, evolving from a board game to a digital platform that fosters deep engagement with Madeira's natureculture heritage. Playtests revealed the game's ability to enhance participation, inclusivity, and speculative storytelling through mechanics such as character embodiment, multi-perspective narration, and Hero's Journey structuring. The study contributes to HCI and heritage research by demonstrating how digital storytelling games can support sustainable heritage engagement. Future directions include refining multiplayer interaction, integrating factual content, and expanding accessibility for diverse audiences. Valentina Nisi, Pedro Galvão-Ferreira, Beste Soybilge, Mathilde Gouin, Nuno Nunes 0001 |
Creativity & Cognition | 5 |
| 2025 | Natureculture Probes: Opening up dialogues in natural heritage(s) landscapesabstractThis pictorial introduces Natureculture Probes, an innovative tool designed to enhance visitor engagement at heritage sites through participatory methods. Rooted in feminist post-human approaches and post-humanist HCI, these probes aim to bridge nature and culture, offering diverse perspectives on heritage. Developed through an iterative research-through-design approach, the tools include postcards and sensory maps, enabling visitors to document their reflections and sensory experiences. Field tests at two UNESCO heritage sites highlight the probes' potential to capture diverse, contextual data and foster deeper connections with nature and cultural heritage. However, tensions emerged between heritage preservation, public engagement, and technology's role in nature. The study underscores the importance of inclusive, co-designed tools to balance economic, cultural, and environmental entanglements. The findings advocate for adaptive, seasonally varied deployments to better address the diverse needs of heritage visitors and stakeholders, ultimately contributing to more empathetic and sustainable heritage site management and visitor experience design. Anna My Bertmark, Mathilde Gouin, Nuno Nunes 0001, David E. Millard, Pedro Galvão-Ferreira, Vera K. G. Fearns, Valentina Nisi |
TEI | 2 |
| 2025 | From visual sketching to knotted figurations: Fabulating in the contact zoneabstractDrawing on feminist Science and Technology Studies (STS) and feminist technoscience theories, this pictorial advances speculative design and fabulation through post-anthropocentric practices using visual sketching, embodied noticing, and indexing more-than-human perspectives and interactions. In a summer-long experiment, the authors engaged in visual sketching and noticed interspecies ecosystems through situated drawing, annotations, and indexing. This practice produced reflective and speculative narratives, inspiring positive fabulations within these "polyphonic assemblages." By challenging traditional human-centric design approaches, the authors embrace an "ethics of possibility" and promote inclusive, future-oriented design frameworks. This work details a novel embodied method for affirmative fabulations, envisioning inclusive speculative futures to push the boundaries of embodied design research. Valentina Nisi, Mathilde Gouin, Marta Galvão Ferreira, Nuno Nunes 0001 |
TEI | 2 |