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Mingze Kong

dblp:399/1958 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-armed bandit › structured bandit
clustering of bandits
0.912025
Online Clustering of Dueling Bandits · ICML 2025
Machine learning › Reinforcement learning › bandit
contextual bandit
0.912025
Online Clustering of Dueling Bandits · ICML 2025
Machine learning › Reinforcement learning › bandit
dueling bandits
0.912025
Online Clustering of Dueling Bandits · ICML 2025
Machine learning › Reinforcement learning
multi-armed bandit
0.912025
Online Clustering of Dueling Bandits · ICML 2025

Methods — techniques the papers use, named apart from their topics

regret analysis · 0.9neural reward modeling · 0.9linear reward modeling · 0.9
YearPublicationVenuePosition
2025 Online Clustering of Dueling Bandits
abstract
The contextual multi-armed bandit (MAB) is a widely used framework for problems requiring sequential decision-making under uncertainty, such as recommendation systems. In applications involving a large number of users, the performance of contextual MAB can be significantly improved by facilitating collaboration among multiple users. This has been achieved by the clustering of bandits (CB) methods, which adaptively group the users into different clusters and achieve collaboration by allowing the users in the same cluster to share data. However, classical CB algorithms typically rely on numerical reward feedback, which may not be practical in certain real-world applications. For instance, in recommendation systems, it is more realistic and reliable to solicit preference feedback between pairs of recommended items rather than absolute rewards. To address this limitation, we introduce the first "clustering of dueling bandit algorithms" to enable collaborative decision-making based on preference feedback. We propose two novel algorithms: (1) Clustering of Linear Dueling Bandits (COLDB) which models the user reward functions as linear functions of the context vectors, and (2) Clustering of Neural Dueling Bandits (CONDB) which uses a neural network to model complex, non-linear user reward functions. Both algorithms are supported by rigorous theoretical analyses, demonstrating that user collaboration leads to improved regret bounds. Extensive empirical evaluations on synthetic and real-world datasets further validate the effectiveness of our methods, establishing their potential in real-world applications involving multiple users with preference-based feedback.
Jiahang Sun, Mingze Kong, Jize Xie, Qinghua Hu, John C. S. Lui, Zhongxiang Dai
ICML3