VLDB 2026 Research / reviewers in the wild / expert
Hang Ye 0002
dblp:40/11094-2
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-6646-1059ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 40% Trustworthy machine learning · 18% Reinforcement learning · 18% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 50% Computational photography and imaging · 25% Visual content generation and editing · 25% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data · NeurIPS 2025 |
Computer vision › 3D vision › human body modeling › 3d human modeling
human avatar |
0.9 | 1 | 2025 | FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling · CVPR 2025 |
Geometric modeling and processing › 3d reconstruction
3d human reconstruction |
0.9 | 1 | 2025 | GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data · NeurIPS 2025 |
Geometric modeling and processing › shape modeling › human body modeling
clothed human modeling |
0.9 | 1 | 2025 | FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling · CVPR 2025 |
Computational photography and imaging › image-based modeling › 3d reconstruction from images
single-view 3d reconstruction |
0.9 | 1 | 2025 | GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data · NeurIPS 2025 |
Visual content generation and editing › image generation › text-to-image generation
text-to-image diffusion |
0.9 | 1 | 2025 | GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data · NeurIPS 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | Social Motion Prediction with Cognitive Hierarchies · NeurIPS 2023 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked autoencoder |
0.7 | 1 | 2023 | Denoising Masked Autoencoders Help Robust Classification · ICLR 2023 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | Social Motion Prediction with Cognitive Hierarchies · NeurIPS 2023 |
Machine learning › Trustworthy machine learning › robustness › robust learning
robust classification |
0.7 | 1 | 2023 | Denoising Masked Autoencoders Help Robust Classification · ICLR 2023 |
Machine learning › Trustworthy machine learning
robustness |
0.7 | 1 | 2023 | Denoising Masked Autoencoders Help Robust Classification · ICLR 2023 |
Computer vision › 3D vision
3d human pose estimation |
0.6 | 1 | 2022 | Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection · ECCV (6) 2022 |
Computer vision › Face, body and person analysis
human pose estimation |
0.6 | 1 | 2022 | Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection · ECCV (6) 2022 |
Computer vision › 3D vision › camera calibration › camera model
orthographic projection |
0.6 | 1 | 2022 | Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection · ECCV (6) 2022 |
Computer vision › Video understanding and tracking
human motion prediction |
0.2 | 1 | 2023 | Social Motion Prediction with Cognitive Hierarchies · NeurIPS 2023 |
Robotics › Autonomous driving › trajectory prediction
multi-person motion prediction |
0.2 | 1 | 2023 | Social Motion Prediction with Cognitive Hierarchies · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
texture refinement · 1.7multi-view reconstruction · 1.7linear blend skinning · 1.7free-form generation · 1.7diffusion model · 1.7masked image modeling · 0.7generative adversarial imitation learning · 0.7denoising · 0.7cognitive hierarchy framework · 0.7behavioral cloning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FreeCloth: Free-form Generation Enhances Challenging Clothed Human ModelingabstractAchieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, they struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose FreeCloth, a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that FreeCloth achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases. Hang Ye 0002, Xiaoxuan Ma 0001, Hai Ci, Wentao Zhu 0004, Yizhou Wang 0001 |
CVPR | 1 |
| 2025 | GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human DataabstractGiven a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images. Wentao Wang 0009, Hang Ye 0002, Fangzhou Hong, Xue Yang 0005, Jianfu Zhang 0003, Yizhou Wang 0001, Ziwei Liu 0002, Liang Pan |
NeurIPS | 2 |
| 2023 | Denoising Masked Autoencoders Help Robust Classification
Quanlin Wu, Hang Ye 0002, Yuntian Gu, Huishuai Zhang, Liwei Wang 0001, Di He 0001 |
ICLR | 2 |
| 2023 | Social Motion Prediction with Cognitive HierarchiesabstractHumans exhibit a remarkable capacity for anticipating the actions of others and planning their own actions accordingly. In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach. Wentao Zhu 0004, Jason Qin, Yuke Lou, Hang Ye 0002, Xiaoxuan Ma 0001, Hai Ci, Yizhou Wang 0001 |
NeurIPS | 4 |
| 2022 | Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection
Hang Ye 0002, Wentao Zhu 0004, Chunyu Wang 0001, Rujie Wu, Yizhou Wang 0001 |
ECCV (6) | 1 |