Joyce Chen

dblp:40/1328 · DBLP profile ↗
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9ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 since 2021Databases, data management, data science and information retrieval · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Systems, architecture and hardware · 1
YearPublicationVenuePosition
2026 Beyond Basic A/B Testing: Improving Statistical Efficiency for Business Growth
abstract
The standard A/B testing approaches are mostly based on t-test in large scale industry applications. These standard approaches however suffers from low statistical power in business settings, due to nature of small sample-size or non-Gaussian distribution or return-on-investment (ROI) consideration. In this paper, we (i) show the statistical efficiency of using estimating equation and U statistics, which can address these issues separately; and (ii) propose a novel doubly robust generalized U that allows flexible definition of treatment effect, and can handles small samples, distribution robustness, ROI and confounding consideration in one framework. We provide theoretical results on asymptotics and efficiency bounds, together with insights on the efficiency gain from theoretical analysis. We further conduct comprehensive simulation studies, apply the methods to multiple real A/B tests at LinkedIn, and share results and learnings that are broadly useful.
Changshuai Wei, Benjamin Zelditch, Joyce Chen
KDD (1)4
2026 BanditLP: Large-Scale Stochastic Optimization for Personalized Recommendations
Benjamin Zelditch, Joyce Chen, Rohit K. Patra, Changshuai Wei
WWW3
2024 Neural Optimization with Adaptive Heuristics for Intelligent Marketing System
abstract
Computational marketing has become increasingly important in today's digital world, facing challenges such as massive heterogeneous data, multi-channel customer journeys, and limited marketing budgets. In this paper, we propose a general framework for marketing AI systems, the Neural Optimization with Adaptive Heuristics (NOAH) framework. NOAH is the first general framework for marketing optimization that considers both to-business (2B) and to-consumer (2C) products, as well as both owned and paid channels. We describe key modules of the NOAH framework, including prediction, optimization, and adaptive heuristics, providing examples for bidding and content optimization. We then detail the successful application of NOAH to LinkedIn's email marketing system, showcasing significant wins over the legacy ranking system. Additionally, we share details and insights that are broadly useful, particularly on: (i) addressing delayed feedback with lifetime value, (ii) performing large-scale linear programming with randomization, (iii) improving retrieval with audience expansion, (iv) reducing signal dilution in targeting tests, and (v) handling zero-inflated heavy-tail metrics in statistical testing.
Changshuai Wei, Benjamin Zelditch, Joyce Chen, Andre Assuncao Silva T. Ribeiro, J. Kenneth Tay, Borja Ocejo Elizondo, S. Sathiya Keerthi, Licurgo Benemann De Almeida
KDD3
2012 Approximate MRF Inference Using Bounded Treewidth Subgraphs
Alexander Fix, Joyce Chen, Endre Boros, Ramin Zabih
ECCV (1)2
2011 Autonomous MAV flight in indoor environments using single image perspective cues
abstract
We consider the problem of autonomously flying Miniature Aerial Vehicles (MAVs) in indoor environments such as home and office buildings. The primary long range sensor in these MAVs is a miniature camera. While previous approaches first try to build a 3D model in order to do planning and control, our method neither attempts to build nor requires a 3D model. Instead, our method first classifies the type of indoor environment the MAV is in, and then uses vision algorithms based on perspective cues to estimate the desired direction to fly. We test our method on two MAV platforms: a co-axial miniature helicopter and a toy quadrotor. Our experiments show that our vision algorithms are quite reliable, and they enable our MAVs to fly in a variety of corridors and staircases.
Cooper Bills, Joyce Chen, Ashutosh Saxena
ICRA2
2006 CARAT: A novel method for allelic detection of DNA copy number changes using high density oligonucleotide arrays
abstract
BACKGROUND: DNA copy number alterations are one of the main characteristics of the cancer cell karyotype and can contribute to the complex phenotype of these cells. These alterations can lead to gains in cellular oncogenes as well as losses in tumor suppressor genes and can span small intervals as well as involve entire chromosomes. The ability to accurately detect these changes is central to understanding how they impact the biology of the cell. RESULTS: We describe a novel algorithm called CARAT (Copy Number Analysis with Regression And Tree) that uses probe intensity information to infer copy number in an allele-specific manner from high density DNA oligonuceotide arrays designed to genotype over 100,000 SNPs. Total and allele-specific copy number estimations using CARAT are independently evaluated for a subset of SNPs using quantitative PCR and allelic TaqMan reactions with several human breast cancer cell lines. The sensitivity and specificity of the algorithm are characterized using DNA samples containing differing numbers of X chromosomes as well as a test set of normal individuals. Results from the algorithm show a high degree of agreement with results from independent verification methods. CONCLUSION: Overall, CARAT automatically detects regions with copy number variations and assigns a significance score to each alteration as well as generating allele-specific output. When coupled with SNP genotype calls from the same array, CARAT provides additional detail into the structure of genome wide alterations that can contribute to allelic imbalance.
Jing Huang 0024, Joyce Chen, Jane Zhang, Xiaojun Di, Rui Mei, Shumpei Ishikawa, Hiroyuki Aburatani, Keith W. Jones, Michael H. Shapero
BMC Bioinform.3
2004 A wizard of oz framework for collecting spoken human-computer dialogs
abstract
Abstract This paper describes a data collection process aimed atgathering human-computer dialogs in high-stress or “busy”do-mains where the user is concentrating on tasks other than theconversation, for example, when driving a car. Designing spo-ken dialog interfaces for suchdomains is extremely challengingand the data collected will help us improve the dialog systemin-terfaceand performance,understandhowhumansperformthesetasks with respect to stressful situations, and obtain speech ut-terances for extracting prosodic features. This paper describesthe experimental design for collecting speech data in a simu-lated driving environment. 1. Background Research in human-computer interfaces has been carried outinapplications where the useris focusedon taskssuch as driving acar [4] or operating other machinery,with the goal of designinginterfaces that will help reduce the user’s overall cognitive load.In such applications, the user normally controls several devicessimultaneously. Existing applications maintain little or no dia-log context, and require the userto learn and remember compli-cated sets of device-specific commands. To overcome some ofthe shortcomings of such systems, researchers have been inves-tigating designing spokeninterface systems which can conversewith the user more naturally, allowing more flexibility in th euser’s speech and keeping track of the dialog context, similarto how a human speech partner would [6, 7]. However, human-humanspeechin suchscenariosis highly context-and situation-dependent,full of disfluencies(e.g., false starts and paus es)andsentence fragments (abandoned or repaired utterances), and ishighly interactive and collaborative. We believe that the easiestinterfaces to use will be those that mimic human-human inter-action in some, though perhaps not all, respects. Therefore,our data collection focuses on collecting the kind of speech thatwould occur between a human and a system that is as flexibleand capable as that user would desire.Our goal is a system should mimic human-human interac-tions by understanding the user’s requests and producing re-sponsesbased on the user’s knowledge, the conversationalcon-text, and the external situation. We use the car-driving domainas a testbed ofsucha dialog interface for operating in-carequip-ment, such as obtaining navigation information (e.g., turn-by-turn instructions) and information about local points of interest.Figure 1 illustrates the systemcomponents,which include a lan-guage understanding component,a response generator, a dialogmanager and a prosody classifier. We use off-the-shelf tech-nologies and tools for speechrecognition, speechsynthesis,andknowledge management.1.1. Purposes for Data CollectionThe ultimate goal of our dialog system is to enable natural in-teractions between the driver and the system to be like thosebetween humans. Therefore collecting human-human dialogsfor the above tasks helps us to develop and tune the system tosimulate such interactions. As the first step of our system de -velopment, data collection has the following specific purpo ses.Improve the system interface and performance: Languagecoverage has been a bottleneck for existing dialog systems. Arobust dialog system should allow the user to speak freely andbe ableto understandthe user’sintention expressedthroughvar-ious utterances. The robustness of a system can only be en-hanced using a large amount of data that are expected to covermost language phenomena in the target application. Thereforewe aim to collect dialogs from many subjects and to use thesedata to train the language understanding component. The datawill also provide evidence as to what features users would de-sire in an in-car conversationalsystem.Understand how humans give navigation instructions in adriving situation: Although human navigation data has beencollected for developing systems that automatically generatenavigation instructions, e.g. [1], the data is often written de-scriptions based on the subject’s mental recap of the route. Ina driving environment,humans might chooseto give navigationinformation differently with respect to the current position ofthe vehicle (e.g., close to a turn) and external situations (e.g.,emergency stop). There is a need, therefore, to collect new datato discover what kinds of strategies humans would use to con-vey navigation information in a real-time setting.Obtain speech utterances for extracting prosody features:Drivers are likely to produce disfluent and distracted speec hwith potentially complex syntax when focusing on tasks otherthan talking. Such data contain rich prosodic information thatcaptures variations in timing (e.g., lengthened sounds, pauses),intonation (e.g., pitch rise/fall at the end of utterance), and loud-ness. These features convey information beyond that carried bythe words themselves. They can help a dialog system detectutterance boundaries, driver intention and stress level, and sub-sequently generate appropriate responses which take into ac-count the driver’s emotional state. They can also help augmentthe information available to a natural language parser, to help
Elizabeth Shriberg, Sandra Upson, Joyce Chen, Fuliang Weng, Stanley Peters, Lawrence Cavedon, John Niekrasz, Harry Bratt
INTERSPEECH4
2003 A search engine for 3D models
abstract
As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional text-based search techniques are not always effective for 3D data. In this article, we investigate new shape-based search methods. The key challenges are to develop query methods simple enough for novice users and matching algorithms robust enough to work for arbitrary polygonal models. We present a Web-based search engine system that supports queries based on 3D sketches, 2D sketches, 3D models, and/or text keywords. For the shape-based queries, we have developed a new matching algorithm that uses spherical harmonics to compute discriminating similarity measures without requiring repair of model degeneracies or alignment of orientations. It provides 46 to 245% better performance than related shape-matching methods during precision--recall experiments, and it is fast enough to return query results from a repository of 20,000 models in under a second. The net result is a growing interactive index of 3D models available on the Web (i.e., a Google for 3D models).
Thomas A. Funkhouser, Patrick Min, Michael M. Kazhdan, Joyce Chen, J. Alex Halderman, David P. Dobkin, David Pokrass Jacobs
ACM Trans. Graph.4
1997 A Visual Interactive Framework for Attribute Discretization
Ramesh Subramonian, Ramana Venkata, Joyce Chen
KDD3