VLDB 2026 Research / reviewers in the wild / expert
Francesco Banterle
dblp:40/2881
· DBLP profile ↗
33ranked-venue papers
14as first author
9since 2021 · last 2026
0000-0002-6374-6657ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 27 · 12 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Zero-Shot infrared-guided HDR video deflickering
Jingchao Peng, Thomas Bashford-Rogers, Francesco Banterle, Haitao Zhao 0002, Kurt Debattista |
Pattern Recognit. | 3 |
| 2026 | Craniocaudal Mammograms Generation Using Image-to-Image Translation TechniquesabstractBreast cancer is the leading cause of cancer death in women worldwide, emphasizing the need for prevention and early detection. Mammography screening plays a crucial role in secondary prevention, but large datasets of referred mammograms from hospital databases are hard to access due to privacy concerns, and publicly available datasets are often unreliable and unbalanced. We propose a novel workflow using a statistical generative model based on generative adversarial networks to generate high-resolution synthetic mammograms. Utilizing a unique 2D parametric model of the compressed breast in craniocaudal projection and image-to-image translation techniques, our approach allows full and precise control over breast features and the generation of both normal and tumor cases. Quality assessment was conducted through visual analysis, and statistical analysis using the first five statistical moments. Additionally a questionnaire was administered to 45 medical experts (radiologists and radiology residents). The results showed that the features of the real mammograms were accurately replicated in the synthetic ones, the image statistics overall correspond reasonably well, and the two groups of images were statistically indistinguishable in almost all cases according to the experts. The proposed workflow generates realistic synthetic mammograms with fine-tuned features. Synthetic mammograms are powerful tools that can create new or balance existing datasets, allowing for the training of machine learning and deep learning algorithms. These algorithms can then assist radiologists in tasks like classification and segmentation, improving diagnostic performance. Valentina Piras, Amedeo Franco Bonatti, Carmelo De Maria, Paolo Cignoni, Francesco Banterle |
IEEE J. Biomed. Health Informatics | 5 |
| 2025 | Deep Chroma Compression of Tone-Mapped ImagesabstractAcquisition of High Dynamic Range (HDR) images is thriving due to the increasing use of smart devices and the demand for high-quality output. Extensive research has focused on developing methods for reducing the luminance range in HDR images using conventional and deep learning-based tone mapping operators to enable accurate reproduction on conventional 8- and 10-bit digital displays. However, these methods often fail to account for pixels that may lie outside the target display’s gamut, resulting in visible chromatic distortions or color clipping artifacts. Previous studies suggested that a gamut management step ensures that all pixels remain within the target gamut. However, such approaches are computationally expensive and cannot be deployed on devices with limited computational resources. We propose a generative adversarial network for fast and reliable chroma compression of HDR tone-mapped images. We design a loss function that considers the hue property of generated images to improve color accuracy and train the model on an extensive image dataset. Quantitative experiments demonstrate that the proposed model outperforms state-of-the-art image generation and enhancement networks in color accuracy, while a subjective study suggests that the generated images are on par or superior to those produced by conventional chroma compression methods in terms of visual quality. Additionally, the model achieves real-time performance, showing promising results for deployment on devices with limited computational resources. Xenios Milidonis, Alessandro Artusi, Francesco Banterle |
ACM Trans. Multim. Comput. Commun. Appl. | 3 |
| 2024 | Re: Draw - Context Aware Translation as a Controllable Method for Artistic Production
João Libório Cardoso, Francesco Banterle, Paolo Cignoni, Michael Wimmer 0001 |
IJCAI | 2 |
| 2024 | Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)
Nicola Capece, Katia Lupinetti, Ugo Erra, Francesco Banterle |
Comput. Graph. | 4 |
| 2024 | Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing ViewsabstractAbstract Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the techniques, each evaluated on a set of test views typically using image quality metrics such as PSNR, SSIM, or LPIPS. There has been a lack of research on how NVS methods perform with respect to perceived video quality. We present the first study on perceptual evaluation of NVS and NeRF variants. For this study, we collected two datasets of scenes captured in a controlled lab environment as well as in‐the‐wild. In contrast to existing datasets, these scenes come with reference video sequences, allowing us to test for temporal artifacts and subtle distortions that are easily overlooked when viewing only static images. We measured the quality of videos synthesized by several NVS methods in a well‐controlled perceptual quality assessment experiment as well as with many existing state‐of‐the‐art image/video quality metrics. We present a detailed analysis of the results and recommendations for dataset and metric selection for NVS evaluation. Hanxue Liang, Tianhao Wu 0003, Param Hanji, Francesco Banterle, Hongyun Gao 0001, Rafal Mantiuk, A. Cengiz Öztireli |
Comput. Graph. Forum | 4 |
| 2024 | Self-supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video?abstractRecently, Deep Learning-based methods for inverse tone mapping standard dynamic range (SDR) images to obtain high dynamic range (HDR) images have become very popular. These methods manage to fill over-exposed areas convincingly both in terms of details and dynamic range. To be effective, deep learning-based methods need to learn from large datasets and transfer this knowledge to the network weights. In this work, we tackle this problem from a completely different perspective. What can we learn from a single SDR 8-bit video? With the presented self-supervised approach, we show that, in many cases, a single SDR video is sufficient to generate an HDR video of the same quality or better than other state-of-the-art methods. Francesco Banterle, Demetris Marnerides, Thomas Bashford-Rogers, Kurt Debattista |
ACM Trans. Graph. | 1 |
| 2022 | Quantum computing algorithms: getting closer to critical problems in computational biologyabstractThe recent biotechnological progress has allowed life scientists and physicians to access an unprecedented, massive amount of data at all levels (molecular, supramolecular, cellular and so on) of biological complexity. So far, mostly classical computational efforts have been dedicated to the simulation, prediction or de novo design of biomolecules, in order to improve the understanding of their function or to develop novel therapeutics. At a higher level of complexity, the progress of omics disciplines (genomics, transcriptomics, proteomics and metabolomics) has prompted researchers to develop informatics means to describe and annotate new biomolecules identified with a resolution down to the single cell, but also with a high-throughput speed. Machine learning approaches have been implemented to both the modelling studies and the handling of biomedical data. Quantum computing (QC) approaches hold the promise to resolve, speed up or refine the analysis of a wide range of these computational problems. Here, we review and comment on recently developed QC algorithms for biocomputing, with a particular focus on multi-scale modelling and genomic analyses. Indeed, differently from other computational approaches such as protein structure prediction, these problems have been shown to be adequately mapped onto quantum architectures, the main limit for their immediate use being the number of qubits and decoherence effects in the available quantum machines. Possible advantages over the classical counterparts are highlighted, along with a description of some hybrid classical/quantum approaches, which could be the closest to be realistically applied in biocomputation. Laura Marchetti, Riccardo Nifosì, Pier Luigi Martelli, Eleonora Da Pozzo, Valentina Cappello, Francesco Banterle, Maria Letizia Trincavelli, Claudia Martini, Massimo D'elia |
Briefings Bioinform. | 6 |
| 2021 | A Deep Learning Method for Frame Selection in Videos for Structure from Motion PipelinesabstractStructure-from-Motion (SfM) using the frames of a video sequence can be a challenging task because there is a lot of redundant information, the computational time increases quadratically with the number of frames, there would be low-quality images (e.g., blurred frames) that can decrease the final quality of the reconstruction, etc. To overcome all these issues, we present a novel deep-learning architecture that is meant for speeding up SfM by selecting frames using predicted sub-sampling frequency. This architecture is general and can learn/distill the knowledge of any algorithm for selecting frames from a video for generating high-quality reconstructions. One key advantage is that we can run our architecture in real-time saving computations while keeping high-quality results. Francesco Banterle, Massimiliano Corsini, Fabio Ganovelli, Luc Van Gool, Paolo Cignoni |
ICIP | 1 |
| 2020 | Nor-Vdpnet: A No-Reference High Dynamic Range Quality Metric Trained On Hdr-Vdp 2abstractHDR-VDP 2 has convincingly shown to be a reliable metric for image quality assessment, and it is currently playing a remarkable role in the evaluation of complex image processing algorithms. However, HDR-VDP 2 is known to be computationally expensive (both in terms of time and memory) and is constrained to the availability of a ground-truth image (the so-called reference) against to which the quality of a processed imaged is quantified. These aspects impose severe limitations on the applicability of HDR-VDP 2 to realworld scenarios involving large quantities of data or requiring real-time responses. To address these issues, we propose Deep No-Reference Quality Metric (NoR-VDPNet), a deep-learning approach that learns to predict the global image quality feature (i.e., the mean-opinion-score index Q) that HDR-VDP 2 computes. NoR-VDPNet is no-reference (i.e., it operates without a ground truth reference) and its computational cost is substantially lower when compared to HDR-VDP 2 (by more than an order of magnitude). We demonstrate the performance of NoR-VDPNet in a variety of scenarios, including the optimization of parameters of a denoiser and JPEG-XT. Francesco Banterle, Alessandro Artusi, Alejandro Moreo, Fabio Carrara |
ICIP | 1 |
| 2020 | Efficient Evaluation of Image Quality via Deep-Learning Approximation of Perceptual MetricsabstractImage metrics based on Human Visual System (HVS) play a remarkable role in the evaluation of complex image processing algorithms. However, mimicking the HVS is known to be complex and computationally expensive (both in terms of time and memory), and its usage is thus limited to a few applications and to small input data. All of this makes such metrics not fully attractive in real-world scenarios. To address these issues, we propose Deep Image Quality Metric (DIQM), a deep-learning approach to learn the global image quality feature (mean-opinion-score). DIQM can emulate existing visual metrics efficiently, reducing the computational costs by more than an order of magnitude with respect to existing implementations. Alessandro Artusi, Francesco Banterle, Fabio Carrara, Alejandro Moreo |
IEEE Trans. Image Process. | 2 |
| 2019 | HMD-TMO: A Tone Mapping Operator for 360 ^\circ HDR Images Visualization for Head Mounted Displays
Ific Goudé, Rémi Cozot, Francesco Banterle |
CGI | 3 |
| 2019 | High Dynamic Range Point Clouds for Real-Time RelightingabstractAbstract Acquired 3D point clouds make possible quick modeling of virtual scenes from the real world. With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. Although rendering and processing such data has been extensively studied, little attention has been devoted using the light transport hidden in the recorded per‐sample color response to relight virtual objects in visual effects (VFX) look‐dev or augmented reality (AR) scenarios. Typically, standard relighting environment exploits global environment maps together with a collection of local light probes to reflect the light mood of the real scene on the virtual object. We propose instead a unified spatial approximation of the radiance and visibility relationships present in the scene, in the form of a colored point cloud. To do so, our method relies on two core components: High Dynamic Range (HDR) expansion and real‐time Point‐Based Global Illumination (PBGI). First, since an acquired color point cloud typically comes in Low Dynamic Range (LDR) format, we boost it using a single HDR photo exemplar of the captured scene that can cover part of it. We perform this expansion efficiently by first expanding the dynamic range of a set of renderings of the point cloud and then projecting these renderings on the original cloud. At this stage, we propagate the expansion to the regions not covered by the renderings or with low‐quality dynamic range by solving a Poisson system. Then, at rendering time, we use the resulting HDR point cloud to relight virtual objects, providing a diffuse model of the indirect illumination propagated by the environment. To do so, we design a PBGI algorithm that exploits the GPU's geometry shader stage as well as a new mipmapping operator, tailored for G‐buffers, to achieve real‐time performances. As a result, our method can effectively relight virtual objects exhibiting diffuse and glossy physically‐based materials in real time. Furthermore, it accounts for the spatial embedding of the object within the 3D environment. We evaluate our approach on manufactured scenes to assess the error introduced at every step from the perfect ground truth. We also report experiments with real captured data, covering a range of capture technologies, from active scanning to multiview stereo reconstruction. Manuele Sabbadin, Gianpaolo Palma, Francesco Banterle, Tamy Boubekeur, Paolo Cignoni |
Comput. Graph. Forum | 3 |
| 2019 | DeepFlash: Turning a flash selfie into a studio portrait
Nicola Capece, Francesco Banterle, Paolo Cignoni, Fabio Ganovelli, Roberto Scopigno, Ugo Erra |
Signal Process. Image Commun. | 2 |
| 2018 | Fine-grained detection of inverse tone mapping in HDR images
Wei Fan 0004, Giuseppe Valenzise, Francesco Banterle, Frédéric Dufaux |
Signal Process. | 3 |
| 2018 | Automatic saturation correction for dynamic range management algorithms
Alessandro Artusi, Tania Pouli, Francesco Banterle, Ahmet Oguz Akyüz |
Signal Process. Image Commun. | 3 |
| 2017 | VASESKETCH: Automatic 3D Representation of Pottery from Paper Catalog DrawingsabstractWe describe an automated pipeline for digitization of catalog drawings of pottery types. This work is aimed at extracting a structured description of the main geometric features and a 3D representation of each class. The pipeline includes methods for understanding a 2D drawing and using it for constructing a 3D model of the pottery. These will be used to populate a reference database for classification of potsherds. Furthermore, we extend the pipeline with methods for breaking the 3D model to obtain synthetic sherds and methods for capturing images of these sherds in a way that matches the imaging methodology of archaeologists. These will serve to build a massive set of synthetic sherd images that will help train and test future automated classification systems. Francesco Banterle, Barak Itkin, Matteo Dellepiane, Lior Wolf, Marco Callieri, Nachum Dershowitz, Roberto Scopigno |
ICDAR | 1 |
| 2016 | Forensic detection of inverse tone mapping in HDR imagesabstractHigh dynamic range (HDR) imaging is attracting an increasing deal of attention in the multimedia community, yet its forensic problems have been little studied so far. This paper proposes an HDR image forensic method, which aims at differentiating HDR images created from multiple low dynamic range (LDR) images from those created from a single LDR image by inverse tone mapping. For each kind of HDR image, a Gaussian mixture model is learned. Thereafter, an HDR image forensic feature is constructed based on calculating the Fisher scores. With comparison to a steganalytic feature and a texture/facial analysis feature, experimental results demonstrate the efficiency of the proposed method in HDR image forensic classification on whole images as well as small blocks, for three inverse tone mapping methods. Wei Fan 0004, Giuseppe Valenzise, Francesco Banterle, Frédéric Dufaux |
ICIP | 3 |
| 2016 | Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments
Francesco Banterle, Alessandro Artusi, Elena Sikudová, Patrick Ledda, Thomas Bashford-Rogers, Alan Chalmers, Marina Bloj |
Signal Process. Image Commun. | 1 |
| 2015 | Photorealistic rendering of mixed reality scenesabstractAbstract Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state‐of‐the‐art in this field, and presents a categorization and comparison of current methods. Our in‐depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem. Joel Kronander, Francesco Banterle, Andrew Gardner 0002, Ehsan Miandji, Jonas Unger |
Comput. Graph. Forum | 2 |
| 2013 | EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment MapsabstractAbstract In this paper, we present EnvyDepth, an interface for recovering local illumination from a single HDR environment map. In EnvyDepth, the user quickly indicates strokes to mark regions of the environment map that should be grouped together in a single geometric primitive. From these annotated strokes, EnvyDepth uses edit propagation to create a detailed collection of virtual point lights that reproduce both the local and the distant lighting effects in the original scene. When compared to the sole use of the distant illumination, the added spatial information better reproduces a variety of local effects such as shadows, highlights and caustics. Without the effort needed to create precise scene reconstructions, EnvyDepth annotations take only tens of seconds to produce a plausible lighting without visible artifacts. This is easy to obtain even in the case of complex scenes, both indoors and outdoors. The generated lighting environments work well in a production pipeline since they are efficient to use and able to produce accurate renderings. Francesco Banterle, Marco Callieri, Matteo Dellepiane, Massimiliano Corsini, Fabio Pellacini, Roberto Scopigno |
Comput. Graph. Forum | 1 |
| 2012 | Dynamic range compression by differential zone mapping based on psychophysical experimentsabstractIn this paper we present a new technique for the display of High Dynamic Range (HDR) images on Low Dynamic Range (LDR) displays. The described process has three stages. First, the input image is segmented into luminance zones. Second, the tone mapping operator (TMO) that performs better in each zone is automatically selected. Finally, the resulting tone mapping (TM) outputs for each zone are merged, generating the final LDR output image. To establish the TMO that performs better in each luminance zone we conducted a preliminary psychophysical experiment using a set of HDR images and six different TMOs. We validated our composite technique on several (new) HDR images and conducted a further psychophysical experiment, using an HDR display as reference, that establishes the advantages of our hybrid three-stage approach over a traditional individual TMO. Francesco Banterle, Alessandro Artusi, Elena Sikudová, Thomas Bashford-Rogers, Patrick Ledda, Marina Bloj, Alan Chalmers |
SAP | 1 |
| 2012 | A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial DomainabstractAbstract In this work we present a new algorithm for accelerating the colour bilateral filter based on a subsampling strategy working in the spatial domain. The base idea is to use a suitable subset of samples of the entire kernel in order to obtain a good estimation of the exact filter values. The main advantages of the proposed approach are that it has an excellent trade‐off between visual quality and speed‐up, a very low memory overhead is required and it is straightforward to implement on the GPU allowing real‐time filtering. We show different applications of the proposed filter, in particular efficient cross‐bilateral filtering, real‐time edge‐aware image editing and fast video denoising. We compare our method against the state of the art in terms of image quality, time performance and memory usage. Francesco Banterle, Massimiliano Corsini, Paolo Cignoni, Roberto Scopigno |
Comput. Graph. Forum | 1 |
| 2011 | Multidimensional image retargetingabstractRetargeting refers to the process by which an image or video is adapted from the display device for which it was meant (target display) to another one (retarget display). The retarget display has different features from the target one such as dynamic range, discretization levels, color gamut, multi-view, and refresh rate spatial resolution. This is a very relevant topic in graphics, given the increasing number of display devices from large, high-contrast screens to small cell phones with limited dynamic range; a lot of techniques are being published in different venues, and it's hard to keep up. For most cases retargeting can be an ill-posed problem, for example in the process of displaying Low Dynamic Range (LDR) or 8-bit content on High Dynamic Range (HDR) displays. Such a problem requires the retargeting algorithm to generate new content which is missing in the input image/frame. In this course, we will present the latest solutions and techniques for retargeting images along various dimensions such as dynamic range, colors, temporal and spatial resolutions, and for the first time offer a much-needed holistic view of the field. Moreover, we are going to show how to measure and analyze the changes applied to an image or video in terms of quality using both psychophysical experiments (subjective) and computational metrics (objective). The course should be of interest to anyone involved in graphics in a broader sense, given the almost unavoidable need to retarget results to different devices -from developers interested in implementing retargeting techniques, to users that just need an overall perspective. For researchers fully engaged in developing multi-dimensional retargeting techniques, this course will serve as a solid background for future algorithms. Francesco Banterle, Alessandro Artusi, Tunç Ozan Aydin, Piotr Didyk, Elmar Eisemann, Diego Gutierrez, Rafal Mantiuk, Karol Myszkowski |
SIGGRAPH Asia Courses | 1 |
| 2011 | A Survey of Specularity Removal MethodsabstractAbstract The separation of reflection components is an important issue in computer graphics, computer vision and image processing. It provides useful information for the applications that need consistent object surface appearance, such as stereo reconstruction, visual recognition, tracking, objects re‐illumination and dichromatic editing. In this paper we will present a brief survey of recent advances in separation of reflection components, also known as specularity (highlights) removal. Several techniques that try to tackle the problem from different points of view have been proposed so far. In this survey, we will overview these methods and we will present a critical analysis of their benefits and drawbacks. Alessandro Artusi, Francesco Banterle, Dmitry Chetverikov |
Comput. Graph. Forum | 2 |
| 2009 | High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR ContentabstractAbstract In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity of HDR in applications, such as photography and rendering via Image‐Based Lighting, and the imminent arrival of HDR displays to the consumer market. LDR content expansion is required due to the lack of fast and reliable consumer level HDR capture for still images and videos. Furthermore, LDR content expansion, will allow the re‐use of legacy LDR stills, videos and LDR applications created, over the last century and more, to be widely available. The use of certain LDR expansion methods, those that are based on the inversion of Tone Mapping Operators (TMOs), has made it possible to create novel compression algorithms that tackle the problem of the size of HDR content storage, which remains one of the major obstacles to be overcome for the adoption of HDR. These methods are used in conjunction with traditional LDR compression methods and can evolve accordingly. The goal of this report is to provide a comprehensive overview on HDR Imaging, and an in depth review on these emerging topics. Francesco Banterle, Kurt Debattista, Alessandro Artusi, Sumanta N. Pattanaik, Karol Myszkowski, Patrick Ledda, Alan Chalmers |
Comput. Graph. Forum | 1 |
| 2009 | A Psychophysical Evaluation of Inverse Tone Mapping TechniquesabstractAbstract In recent years inverse tone mapping techniques have been proposed for enhancing low‐dynamic range (LDR) content for a high‐dynamic range (HDR) experience on HDR displays, and for image based lighting. In this paper, we present a psychophysical study to evaluate the performance of inverse (reverse) tone mapping algorithms. Some of these techniques are computationally expensive because they need to resolve quantization problems that can occur when expanding an LDR image. Even if they can be implemented efficiently on hardware, the computational cost can still be high. An alternative is to utilize less complex operators; although these may suffer in terms of accuracy. Our study investigates, firstly, if a high level of complexity is needed for inverse tone mapping and, secondly, if a correlation exists between image content and quality. Two main applications have been considered: visualization on an HDR monitor and image‐based lighting. Francesco Banterle, Patrick Ledda, Kurt Debattista, Marina Bloj, Alessandro Artusi, Alan Chalmers |
Comput. Graph. Forum | 1 |
| 2009 | Instant Caching for Interactive Global IlluminationabstractAbstract The ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances in hardware and careful exploitation of coherence has rendered the potential of interactive global illumination a reality. However, the simulation of complex light transport phenomena, such as diffuse interreflections, is still quite costly to compute in real time. In this paper we present a caching scheme, termed Instant Caching, based on a combination of irradiance caching and instant radiosity. By reutilising calculations from neighbouring computations this results in a speedup over previous instant radiosity‐based approaches. Additionally, temporal coherence is exploited by identifying which computations have been invalidated due to geometric transformations and updating only those paths. The exploitation of spatial and temporal coherence allows us to achieve superior frame rates for interactive global illumination within dynamic scenes, without any precomputation or quality loss when compared to previous methods; handling of lighting and material changes are also demonstrated. Kurt Debattista, Piotr Dubla, Francesco Banterle, Luís Paulo Santos, Alan Chalmers |
Comput. Graph. Forum | 3 |
| 2008 | A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
Francesco Banterle, Kurt Debattista, Patrick Ledda, Alan Chalmers |
Graphics Interface | 1 |
| 2007 | A Fast Implementation of the Octagon Abstract Domain on Graphics Hardware
Francesco Banterle, Roberto Giacobazzi |
SAS | 1 |
| 2007 | Displaying colourimetrically calibrated images on a high dynamic range display
Alexa I. Ruppertsberg, Marina Bloj, Francesco Banterle, Alan Chalmers |
J. Vis. Commun. Image Represent. | 3 |
| 2007 | Perceptual rendering of participating mediaabstractHigh-fidelity image synthesis is the process of computing images that are perceptually indistinguishable from the real world they are attempting to portray. Such a level of fidelity requires that the physical processes of materials and the behavior of light are accurately simulated. Most computer graphics algorithms assume that light passes freely between surfaces within an environment. However, in many applications, we also need to take into account how the light interacts with media, such as dust, smoke, fog, etc., between the surfaces. The computational requirements for calculating the interaction of light with such participating media are substantial. This process can take many hours and rendering effort is often spent on computing parts of the scene that may not be perceived by the viewer. In this paper, we present a novel perceptual strategy for physically based rendering of participating media. By using a combination of a saliency map with our new extinction map (X map), we can significantly reduce rendering times for inhomogeneous media. The visual quality of the resulting images is validated using two objective difference metrics and a subjective psychophysical experiment. Although the average pixel errors of these metric are all less than 1%, the subjective validation indicates that the degradation in quality still is noticeable for certain scenes. We thus introduce and validate a novel light map (L map) that accounts for salient features caused by multiple light scattering around light sources. Veronica Sundstedt, Diego Gutierrez, Oscar Anson, Francesco Banterle, Alan Chalmers |
ACM Trans. Appl. Percept. | 4 |
| 2007 | A framework for inverse tone mapping
Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers, Marina Bloj |
Vis. Comput. | 1 |