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Emmanuel Gresset

dblp:40/526 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%
Software engineering, system software, and programming languages
1 paper
Compilers and program optimization · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Compilers and program optimization
code generation
0.011999
Rapid Development of Optimized DSP Code from a High Level Description Through Software Estimations · DAC 1999
Embedded and real-time systems › worst-case execution time analysis
software performance estimation
0.011999
Rapid Development of Optimized DSP Code from a High Level Description Through Software Estimations · DAC 1999
Embedded and real-time systems
DSP applications
0.011999
Rapid Development of Optimized DSP Code from a High Level Description Through Software Estimations · DAC 1999

Methods — techniques the papers use, named apart from their topics

software estimation · 0.0performance evaluation · 0.0
YearPublicationVenuePosition
2001 CODEF: a system level design space exploration tool
abstract
The increasing complexity of embedded applications combined with the advances in chip integration make the design process a very challenging task. Due to this rising complexity, the design under performance, area and consumption constraints of a system-on-a-chip (SOC) composed of mixed software-hardware units, becomes increasingly intricate. This paper presents a method and an associated tool (CODEF) which allow the designer to do an automatic and/or interactive system design space exploration in order to construct cost effective embedded real-time architectures dedicated to complex signal processing applications. The method is based on a recursive partitioning algorithm followed by a communication synthesis procedure.
Michel Auguin, Laurent Capella, Fernand Cuesta, Emmanuel Gresset
ICASSP4
2000 Partitioning Conditional Data Flow Graphs for Embedded System Design
abstract
The complexity of embedded applications increases continuously. Integration advances provides a rising range of possibilities to implement a system on a chip. The designers are faced to the difficult challenge to select the right units to implement the application functionalities so that the silicon area is minimized and the time constraints of the application are met. This paper presents an effective method to design system architectures which operates on a conditional data flow graph which is well suited to represent signal processing applications.
Michel Auguin, Luc Bianco, Laurent Capella, Emmanuel Gresset
ASAP4
1999 Rapid Development of Optimized DSP Code from a High Level Description Through Software Estimations
abstract
Generation of optimized DSP code from a high level language such as C is very time consuming since current DSP compilers are generally unable to produce efficient code.We present a software estimation methodology from a C description that helps for a rapid development of DSP applications.Our tool VESTIM provides both a performance evaluation for assembly code generated by the compiler and an estimation of an optimized assembly code.Blocks of applications G.721 and G.728 have been evaluated using VESTIM.Results show that estimations are very accurate and allow software development time to be significantly reduced.
Alain Pegatoquet, Emmanuel Gresset, Michel Auguin, Luc Bianco
DAC2