VLDB 2026 Research / reviewers in the wild / expert
Sergey Tulyakov
dblp:40/6115
· DBLP profile ↗
123ranked-venue papers
13as first author
93since 2021 · last 2026
0000-0003-3465-1592ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 109 · 11 first-author · 83 since 2021Graphics, computer vision, multimedia, augmented reality and games · 80 · 7 first-author · 61 since 2021Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 5 · 3 first-author · 1 since 2021Security and privacy · 3 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Audio-Visual Generation
Tae-Hyun Oh, Vicky Kalogeiton, Stavros Petridis, Sergey Tulyakov, Ming-Hsuan Yang 0001 |
Int. J. Comput. Vis. | 4 |
| 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video DiffusionabstractWe propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence). Chaoyang Wang 0001, Peiye Zhuang, Tuan Duc Ngo, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee 0001 |
CVPR | 8 |
| 2025 | AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion TransformersabstractNumerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-portion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the architecture to prevent interference with other video features, leading to a 4× reduction of training parameters, improved training speed, and 10% higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse, dynamic videos with stationary cameras. This helps the model distinguish between camera and scene motion and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control. Sherwin Bahmani, Ivan Skorokhodov, Guocheng Qian, Aliaksandr Siarohin, Willi Menapace, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov |
CVPR | 8 |
| 2025 | SnapGen: Taming High-Resolution Text-to-Image Models for Mobile Devices with Efficient Architectures and TrainingabstractExisting text-to-image (T2I) diffusion models face several limitations, including large model sizes, slow runtime, and low-quality generation on mobile devices. This paper aims to address all of these challenges by developing an extremely small and fast T2I model that generates high-resolution and high-quality images on mobile platforms. We propose several techniques to achieve this goal. First, we systematically examine the design choices of the network architecture to reduce model parameters and latency, while ensuring high-quality generation. Second, to further improve generation quality, we employ cross-architecture knowledge distillation from a much larger model, using a multi-level approach to guide the training of our model from scratch. Third, we enable a few-step generation by integrating adversarial guidance with knowledge distillation. For the first time, our model SnapGen, demonstrates the generation of 10242px images on a mobile device around 1.4 seconds. On ImageNet-1K, our model, with only 372M parameters, achieves an FID of 2.06 for 2562px generation. On T2I benchmarks (i.e., GenEval and DPG-Bench), our model with merely 379M parameters, surpasses large-scale models with billions of parameters at a significantly smaller size (e.g., 7× smaller than SDXL, 14× smaller than IF-XL). Jierun Chen, Dongting Hu, Xijie Huang, Huseyin Coskun, Arpit Sahni, Aarush Gupta, Anujraaj Goyal, Dishani Lahiri, Yerlan Idelbayev, Junli Cao, Yanyu Li, Kwang-Ting Cheng, Shueng-Han Gary Chan, Mingming Gong, Sergey Tulyakov, Anil Kag, Yanwu Xu 0003, Jian Ren 0005 |
CVPR | 16 |
| 2025 | Multi-subject Open-set Personalization in Video GenerationabstractVideo personalization methods allow us to synthesize videos with specific concepts such as people, pets, and places. However, existing methods often focus on limited domains, require time-consuming optimization per subject, or support only a single subject. We present Video Alchemist—a video model with built-in multi-subject, openset personalization capabilities for both foreground objects and background, eliminating the need for time-consuming test-time optimization. Our model is built on a new Diffusion Transformer module that fuses each conditional reference image and its corresponding subject-level text prompt with cross-attention layers. Developing such a large model presents two main challenges: dataset and evaluation. First, as paired datasets of reference images and videos are extremely hard to collect, we sample selected video frames as reference images and synthesize a clip of the target video. However, while models can easily denoise training videos given reference frames, they fail to generalize to new contexts. To mitigate this issue, we design a new automatic data construction pipeline with extensive image augmentations. Second, evaluating open-set video personalization is a challenge in itself. To address this, we introduce a personalization benchmark that focuses on accurate subject fidelity and supports diverse personalization scenarios. Finally, our extensive experiments show that our method significantly outperforms existing personalization methods in both quantitative and qualitative evaluations. Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Yuwei Fang, Kwot Sin Lee, Ivan Skorokhodov, Kfir Aberman, Jun-Yan Zhu, Ming-Hsuan Yang 0001, Sergey Tulyakov |
CVPR | 10 |
| 2025 | Wonderland: Navigating 3D Scenes from a Single ImageabstractHow can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in occluded areas, and low visual quality in backgrounds. Our novel 3D scene reconstruction pipeline overcomes these limitations to tackle the aforesaid challenge. Specifically, we introduce a large-scale reconstruction model that leverages latents from a video diffusion model to predict 3D Gaussian Splattings of scenes in a feed-forward manner. The video diffusion model is designed to create videos precisely following specified camera trajectories, allowing it to generate compressed video latents that encode multi-view information while maintaining 3D consistency. We train the 3D reconstruction model to operate on the video latent space with a progressive learning strategy, enabling the efficient generation of high-quality, wide-scope, and generic 3D scenes. Extensive evaluations across various datasets affirm that our model significantly outperforms existing single-view 3D scene generation methods, especially with out-of-domain images. Thus, we demonstrate for the first time that a 3D reconstruction model can effectively be built upon the latent space of a diffusion model in order to realize efficient 3D scene generation. Project page: https://snap-research.github.io/wonderland/ Hanwen Liang, Junli Cao, Vidit Goel, Guocheng Qian, Sergei Korolev, Demetri Terzopoulos, Konstantinos N. Plataniotis, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 8 |
| 2025 | Video Motion Transfer with Diffusion TransformersabstractWe propose DiTFlow, a method for transferring the motion of a reference video to a newly synthesized one, designed specifically for Diffusion Transformers (DiT). We first process the reference video with a pre-trained DiT to analyze cross-frame attention maps and extract a patch-wise motion signal called the Attention Motion Flow (AMF). We guide the latent denoising process in an optimization-based, training-free, manner by optimizing latents with our AMF loss to generate videos reproducing the motion of the reference one. We also apply our optimization strategy to transformer positional embeddings, granting us a boost in zero-shot motion transfer capabilities. We evaluate DiTFlow against recently published methods, outperforming all across multiple metrics and human evaluation. Alexander Pondaven, Aliaksandr Siarohin, Sergey Tulyakov, Philip Torr 0001, Fabio Pizzati |
CVPR | 3 |
| 2025 | Omni-ID: Holistic Identity Representation Designed for Generative TasksabstractWe introduce Omni-ID, a novel facial representation designed specifically for generative tasks. Omni-ID encodes holistic information about an individual’s appearance across diverse expressions and poses within a fixed-size representation. It consolidates information from a varied number of unstructured input images into a structured representation, where each entry represents certain global or local identity features. Our approach uses a few-to-many identity reconstruction training paradigm, where a limited set of input images is used to reconstruct multiple target images of the same individual in various poses and expressions. A multi-decoder framework is introduced to leverage the complementary strengths of diverse decoders during training. Unlike conventional representations, such as ArcFace and CLIP, which are typically learned through discriminative or contrastive objectives, Omni-ID is optimized with a generative objective, resulting in a more comprehensive and nuanced identity capture for generative tasks. Trained on our MFHQ dataset – a multi-view facial image collection, Omni-ID demonstrates substantial improvements over conventional representations across various generative tasks. Guocheng Qian, Kuan-Chieh Wang, Or Patashnik, Negin Heravi, Daniil Ostashev, Sergey Tulyakov, Daniel Cohen-Or, Kfir Aberman |
CVPR | 6 |
| 2025 | Mind the Time: Temporally-Controlled Multi-Event Video GenerationabstractReal-world videos consist of sequences of events. Generating such sequences with precise temporal control is infeasible with existing video generators that rely on a single paragraph of text as input. When tasked with generating multiple events described using a single prompt, such methods often ignore some of the events or fail to arrange them in the correct order. To address this limitation, we present MinT, a multi-event video generator with temporal control. Our key insight is to bind each event to a specific period in the generated video, which allows the model to focus on one event at a time. To enable time-aware interactions between event captions and video tokens, we design a time-based positional encoding method, dubbed ReRoPE. This encoding helps to guide the cross-attention operation. By fine-tuning a pre-trained video diffusion transformer on temporally grounded data, our approach produces coherent videos with smoothly connected events. For the first time in the literature, our model offers control over the timing of events in generated videos. Extensive experiments demonstrate that MinT outperforms existing commercial and open-source models by a large margin. Additional results and details are available at our project page. Ziyi Wu 0002, Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Yuwei Fang, Varnith Chordia, Igor Gilitschenski, Sergey Tulyakov |
CVPR | 8 |
| 2025 | SnapGen-V: Generating a Five-Second Video within Five Seconds on a Mobile DeviceabstractWe have witnessed the unprecedented success of diffusion-based video generation over the past year. Recently proposed models from the community have wielded the power to generate cinematic and high-resolution videos with smooth motions from arbitrary input prompts. However, as a supertask of image generation, video generation models require more computation and are thus hosted mostly on cloud servers, limiting broader adoption among content creators. In this work, we propose a comprehensive acceleration framework to bring the power of the large-scale video diffusion model to the hands of edge users. From the network architecture scope, we initialize from a compact image backbone and search out the design and arrangement of temporal layers to maximize hardware efficiency. In addition, we propose a dedicated adversarial fine-tuning algorithm for our efficient model and reduce the denoising steps to 4. Our model, with only 0.6B parameters, can generate a 5-second video on an iPhone 16 PM within 5 seconds. Compared to server-side models that take minutes on powerful GPUs to generate a single video, we accelerate the generation by magnitudes while delivering on-par quality. Project page at https://snap-research.github.io/snapgen-v/. Yushu Wu, Yanyu Li, Yanwu Xu 0003, Anil Kag, Yang Sui 0001, Huseyin Coskun, Aleksei Lebedev, Ju Hu, Dimitris N. Metaxas, Yanzhi Wang 0001, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 13 |
| 2025 | Can Text-to-Video Generation help Video-Language Alignment?abstractRecent video-language alignment models are trained on sets of videos, each with an associated positive caption and a negative caption generated by large language models. A problem with this procedure is that negative captions may introduce linguistic biases, i.e., concepts are seen only as negatives and never associated with a video. While a solution would be to collect videos for the negative captions, existing databases lack the fine-grained variations needed to cover all possible negatives. In this work, we study whether synthetic videos can help to overcome this issue. Our preliminary analysis with multiple generators shows that, while promising on some tasks, synthetic videos harm the performance of the model on others. We hypothesize this issue is linked to noise (semantic and visual) in the generated videos and develop a method, SynViTa, that accounts for those. SynViTa dynamically weights the contribution of each synthetic video based on how similar its target caption is w.r.t. the real counterpart. Moreover, a semantic consistency loss makes the model focus on fine-grained differences across captions, rather than differences in video appearance. Experiments show that, on average, SynViTa improves over existing methods on VideoCon test sets and SSv2-Temporal, SSv2-Events, and ATP-Hard benchmarks, being a first promising step for using synthetic videos when learning video-language models. Luca Zanella, Massimiliano Mancini, Willi Menapace, Sergey Tulyakov, Yiming Wang 0002, Elisa Ricci 0001 |
CVPR | 4 |
| 2025 | AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video GenerationabstractWe propose AV-Link, a unified framework for Video-to-Audio (A2V) and Audio-to-Video (A2V) generation that leverages the activations of frozen video and audio diffusion models for temporally-aligned cross-modal conditioning. The key to our framework is a Fusion Block that facilitates bidirectional information exchange between video and audio diffusion models through temporally-aligned self attention operations. Unlike prior work that uses dedicated models for A2V and V2A tasks and relies on pretrained feature extractors, AV-Link achieves both tasks in a single self-contained framework, directly leveraging features obtained by the complementary modality (i.e. video features to generate audio, or audio features to generate video). Extensive automatic and subjective evaluations demonstrate that our method achieves a substantial improvement in audio-video synchronization, outperforming more expensive baselines such as the MovieGen video-to-audio model. Moayed Haji-Ali, Willi Menapace, Aliaksandr Siarohin, Ivan Skorokhodov, Alper Canberk, Kwot Sin Lee, Vicente Ordonez, Sergey Tulyakov |
ICCV | 8 |
| 2025 | Scalable Ranked Preference Optimization for Text-To-Image GenerationabstractDirect Preference Optimization (DPO) has emerged as a powerful approach to align text-to-image (T2I) models with human feedback. Unfortunately, successful application of DPO to T2I models requires a huge amount of resources to collect and label large-scale datasets, e.g., millions of generated paired images annotated with human preferences. In addition, these human preference datasets can get outdated quickly as the rapid improvements of T2I models lead to higher quality images. In this work, we investigate a scalable approach for collecting large-scale and fully synthetic datasets for DPO training. Specifically, the preferences for paired images are generated using a pre-trained reward function, eliminating the need for involving humans in the annotation process, greatly improving the dataset collection efficiency. Moreover, we demonstrate that such datasets allow averaging predictions across multiple models and collecting ranked preferences as opposed to pairwise preferences. Furthermore, we introduce RankDPO to enhance DPO-based methods using the ranking feedback. Applying RankDPO on SDXL and SD3-Medium models with our synthetically generated preference dataset "Syn-Pic" improves both prompt-following (on benchmarks like T2I-Compbench, GenEval, and DPG-Bench) and visual quality (through user studies). This pipeline presents a practical and scalable solution to develop better preference datasets to enhance the performance of text-to-image models. Shyamgopal Karthik, Huseyin Coskun, Zeynep Akata, Sergey Tulyakov, Jian Ren 0005, Anil Kag |
ICCV | 4 |
| 2025 | T2Bs: Text-to-Character Blendshapes via Video GenerationabstractWe present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-to-3D models produce detailed static geometry but lack motion synthesis, while video diffusion models generate motion with temporal and multi-view geometric inconsistencies. T2Bs bridges this gap by leveraging deformable 3D Gaussian splatting to align static 3D assets with video outputs. By constraining motion with static geometry and employing a view-dependent deformation MLP, T2Bs (i) outperforms existing 4D generation methods in accuracy and expressiveness while reducing video artifacts and view inconsistencies, and (ii) reconstructs smooth, coherent, fully registered 3D geometries designed to scale for building morphable models with diverse, realistic facial motions. This enables synthesizing expressive, animatable character heads that surpass current 4D generation techniques. Jiahao Luo, Chaoyang Wang 0001, Michael Vasilkovsky, Vladislav Shakhrai, Di Liu 0003, Peiye Zhuang, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee 0001, Jian Wang 0100 |
ICCV | 7 |
| 2025 | MaskControl: Spatio-Temporal Control for Masked Motion Synthesis
Ekkasit Pinyoanuntapong, Muhammad Usama Saleem, Korrawe Karunratanakul, Pu Wang 0001, Hongfei Xue, Chen Chen 0001, Chuan Guo 0002, Junli Cao, Jian Ren 0005, Sergey Tulyakov |
ICCV | 10 |
| 2025 | VD3D: Taming Large Video Diffusion Transformers for 3D Camera ControlabstractModern text-to-video synthesis models demonstrate coherent, photorealistic generation of complex videos from a text description. However, most existing models lack fine-grained control over camera movement, which is critical for downstream applications related to content creation, visual effects, and 3D vision. Recently, new methods demonstrate the ability to generate videos with controllable camera poses---these techniques leverage pre-trained U-Net-based diffusion models that explicitly disentangle spatial and temporal generation. Still, no existing approach enables camera control for new, transformer-based video diffusion models that process spatial and temporal information jointly. Here, we propose to tame video transformers for 3D camera control using a ControlNet-like conditioning mechanism that incorporates spatiotemporal camera embeddings based on Plucker coordinates. The approach demonstrates state-of-the-art performance for controllable video generation after fine-tuning on the RealEstate10K dataset. To the best of our knowledge, our work is the first to enable camera control for transformer-based video diffusion models. Sherwin Bahmani, Ivan Skorokhodov, Aliaksandr Siarohin, Willi Menapace, Guocheng Qian, Michael Vasilkovsky, Hsin-Ying Lee 0001, Chaoyang Wang 0001, Jiaxu Zou, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov |
ICLR | 12 |
| 2025 | Lightweight Predictive 3D Gaussian SplatsabstractRecent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices.
In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses. Junli Cao, Vidit Goel, Chaoyang Wang 0001, Anil Kag, Ju Hu, Sergei Korolev, Chenfanfu Jiang, Sergey Tulyakov, Jian Ren 0005 |
ICLR | 8 |
| 2025 | Delta: Dense Efficient Long-Range 3D tracking for any videoabstractTracking dense 3D motion from monocular videos remains challenging, particularly when aiming for pixel-level precision over long sequences. We introduce DELTA, a novel method that efficiently tracks every pixel in 3D space, enabling accurate motion estimation across entire videos. Our approach leverages a joint global-local attention mechanism for reduced-resolution tracking, followed by a transformer-based upsampler to achieve high-resolution predictions. Unlike existing methods, which are limited by computational inefficiency or sparse tracking, DELTA delivers dense 3D tracking at scale, running over 8x faster than previous methods while achieving state-of-the-art accuracy. Furthermore, we explore the impact of depth representation on tracking performance and identify log-depth as the optimal choice. Extensive experiments demonstrate the superiority of DELTA on multiple benchmarks, achieving new state-of-the-art results in both 2D and 3D dense tracking tasks. Our method provides a robust solution for applications requiring fine-grained, long-term motion tracking in 3D space. Tuan Duc Ngo, Peiye Zhuang, Evangelos Kalogerakis, Chuang Gan 0001, Sergey Tulyakov, Hsin-Ying Lee 0001, Chaoyang Wang 0001 |
ICLR | 5 |
| 2025 | GTR: Improving Large 3D Reconstruction Models through Geometry and Texture RefinementabstractWe propose a novel approach for 3D mesh reconstruction from multi-view images. We improve upon the large reconstruction model LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model trained on multi-view images. We introduce three key components to significantly enhance the 3D reconstruction quality. First of all, we examine the original LRM architecture and find several shortcomings. Subsequently, we introduce respective modifications to the LRM architecture, which lead to improved multi-view image representation and more computationally efficient training. Second, in order to improve geometry reconstruction and enable supervision at full image resolution, we extract meshes from the NeRF in a differentiable manner and fine-tune the NeRF model through mesh rendering. These modifications allow us to achieve state-of-the-art performance on both 2D and 3D evaluation metrics on Google Scanned Objects (GSO) dataset and OmniObject3D dataset. Finally, we introduce a lightweight per-instance texture refinement procedure to better reconstruct complex textures, such as text and portraits on assets. To address this, we introduce a lightweight per-instance texture refinement procedure. This procedure fine-tunes the triplane representation and the NeRF's color estimation model on the mesh surface using the input multi-view images in just 4 seconds. This refinement achieves faithful reconstruction of complex textures. Additionally, our approach enables various downstream applications, including text/image-to-3D generation. Peiye Zhuang, Songfang Han, Chaoyang Wang 0001, Aliaksandr Siarohin, Jiaxu Zou, Michael Vasilkovsky, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Hsin-Ying Lee 0001 |
ICLR | 9 |
| 2025 | I Think, Therefore I Diffuse: Enabling Multimodal In-Context Reasoning in Diffusion ModelsabstractThis paper presents ThinkDiff, a novel alignment paradigm that empowers text-to-image diffusion models with multimodal in-context understanding and reasoning capabilities by integrating the strengths of vision-language models (VLMs). Existing multimodal diffusion finetuning methods largely focus on pixel-level reconstruction rather than in-context reasoning, and are constrained by the complexity and limited availability of reasoning-based datasets. ThinkDiff addresses these challenges by leveraging vision-language training as a proxy task, aligning VLMs with the decoder of an encoder-decoder large language model (LLM) instead of a diffusion decoder. This proxy task builds on the observation that the LLM decoder shares the same input feature space with diffusion decoders that use the corresponding LLM encoder for prompt embedding. As a result, aligning VLMs with diffusion decoders can be simplified through alignment with the LLM decoder. Without complex training and datasets, ThinkDiff effectively unleashes understanding, reasoning, and composing capabilities in diffusion models. Experiments demonstrate that ThinkDiff significantly improves accuracy from 19.2% to 46.3% on the challenging CoBSAT benchmark for multimodal in-context reasoning generation, with only 5 hours of training on 4 A100 GPUs. Additionally, ThinkDiff demonstrates exceptional performance in composing multiple images and texts into logically coherent images. Project page: https://mizhenxing.github.io/ThinkDiff. Zhenxing Mi, Kuan-Chieh Wang, Guocheng Qian, Hanrong Ye, Runtao Liu, Sergey Tulyakov, Kfir Aberman, Dan Xu 0002 |
ICML | 6 |
| 2025 | Improving the Diffusability of AutoencodersabstractLatent diffusion models have emerged as the leading approach for generating high-quality images and videos, utilizing compressed latent representations to reduce the computational burden of the diffusion process. While recent advancements have primarily focused on scaling diffusion backbones and improving autoencoder reconstruction quality, the interaction between these components has received comparatively less attention. In this work, we perform a spectral analysis of modern autoencoders and identify inordinate high-frequency components in their latent spaces, which are especially pronounced in the autoencoders with a large bottleneck channel size. We hypothesize that this high-frequency component interferes with the coarse-to-fine nature of the diffusion synthesis process and hinders the generation quality. To mitigate the issue, we propose scale equivariance: a simple regularization strategy that aligns latent and RGB spaces across frequencies by enforcing scale equivariance in the decoder. It requires minimal code changes and only up to $20$K autoencoder fine-tuning steps, yet significantly improves generation quality, reducing FID by 19% for image generation on ImageNet-1K 256x256 and FVD by at least 44% for video generation on Kinetics-700 17x256x256. The source code is available at https://github.com/snap-research/diffusability. Ivan Skorokhodov, Sharath Girish, Benran Hu 0001, Willi Menapace, Yanyu Li, Rameen Abdal, Sergey Tulyakov, Aliaksandr Siarohin |
ICML | 7 |
| 2025 | Three and a Half Generations of Video Generation ModelsabstractIn the last decade, video generation research has progressed through several transformative phases. The earliest approaches-Generation 0-extended the earliest image generation models temporally. While these models achieved impressive results in domain-specific applications, they fell short of solving the general text-to-video problem. The breakthrough success of large diffusion models in image synthesis and editing brought Generation 1 of video models. These approaches incorporated temporal layers into diffusion-based image architectures, significantly improving output quality. However, because these models lacked an explicit understanding of the time axis, they often produced visual artifacts. Today, we are firmly in Generation 2, where videos are treated as first-class citizens. These models leverage spatio-temporal autoencoders to convert videos into compact latent spaces, suitable for denoising-based generation-typically powered by large transformer architectures. Generation 2 has demonstrated remarkable improvements in quality, prompt adherence, and controllability. Generation 3 is currently emerging. While no unified framework has yet been established, the limitations of Generation 2 are well understood. First, current video representations are simplistic and fail to exploit temporal redundancy. Second, videos are still generated in bulk, often requiring hours to complete. The goal is real-time or faster-than-real-time generation. Ongoing research aimed at solving these issues constitutes what we refer to as Generation 3.5. In this talk, I will explore the conceptual and technical evolution of video generation models, highlight the distinguishing features of each generation, and discuss promising directions for future research. Sergey Tulyakov |
ICMR | 1 |
| 2025 | Towards Physical Understanding in Video Generation: A 3D Point Regularization ApproachabstractWe present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility. Yunuo Chen 0001, Junli Cao, Vidit Goel, Sergei Korolev, Chenfanfu Jiang, Jian Ren 0005, Sergey Tulyakov, Anil Kag |
NeurIPS | 7 |
| 2025 | Preventing Shortcuts in Adapter Training via Providing the ShortcutsabstractAdapter-based training has emerged as a key mechanism for extending the capabilities of powerful foundation image generators, enabling personalized and stylized text-to-image synthesis. These adapters are typically trained to capture a specific target attribute, such as subject identity, using single-image reconstruction objectives. However, because the input image inevitably contains a mixture of visual factors, adapters are prone to entangle the target attribute with incidental ones, such as pose, expression, and lighting. This spurious correlation problem limits generalization and obstructs the model's ability to adhere to the input text prompt. In this work, we uncover a simple yet effective solution: provide the very shortcuts we wish to eliminate during adapter training. In Shortcut-Rerouted Adapter Training, confounding factors are routed through auxiliary modules, such as ControlNet or LoRA, eliminating the incentive for the adapter to internalize them. The auxiliary modules are then removed during inference. When applied to tasks like facial and full-body identity injection, our approach improves generation quality, diversity, and prompt adherence. These results point to a general design principle in the era of large models: when seeking disentangled representations, the most effective path may be to establish shortcuts for what should NOT be learned. Anujraaj Goyal, Guocheng Qian, Huseyin Coskun, Aarush Gupta, Himmy Tam, Daniil Ostashev, Ju Hu, Dhritiman Sagar, Sergey Tulyakov, Kfir Aberman, Kuan-Chieh Wang |
NeurIPS | 9 |
| 2025 | Improving Progressive Generation with Decomposable Flow MatchingabstractGenerating high-dimensional visual modalities is a computationally intensive task. A common solution is progressive generation, where the outputs are synthesized in a coarse-to-fine spectral autoregressive manner. While diffusion models benefit from the coarse-to-fine nature of denoising, explicit multi-stage architectures are rarely adopted. These architectures have increased the complexity of the overall approach, introducing the need for a custom diffusion formulation, decomposition-dependent stage transitions, ad-hoc samplers, or a model cascade. Our contribution, Decomposable Flow Matching (DFM), is a simple and effective framework for the progressive generation of visual media. DFM applies Flow Matching independently at each level of a user-defined multi-scale representation (such as Laplacian pyramid). As shown by our experiments, our approach improves visual quality for both images and videos, featuring superior results compared to prior multistage frameworks. On Imagenet-1k 512px, DFM achieves 35.2% improvements in Frechet DINOv2 Distance (FDD) scores over the base architecture and 26.4% over the best-performing baseline, under the same training compute. When applied to finetuning of large models, such as FLUX, DFM shows faster convergence speed to the training distribution. Crucially, all these advantages are achieved with a single model, architectural simplicity, and minimal modifications to existing training pipelines. Moayed Haji-Ali, Willi Menapace, Ivan Skorokhodov, Arpit Sahni, Sergey Tulyakov, Vicente Ordonez, Aliaksandr Siarohin |
NeurIPS | 5 |
| 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene GenerationabstractWe propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint.
In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability. Chaoyang Wang 0001, Ashkan Mirzaei, Vidit Goel, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Peter Wonka |
NeurIPS | 10 |
| 2025 | DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion ModelsabstractDirect Preference Optimization (DPO) has recently been applied as a post‑training technique for text-to-video diffusion models.
To obtain training data, annotators are asked to provide preferences between two videos generated from independent noise.
However, this approach prohibits fine-grained comparisons, and we point out that it biases the annotators towards low-motion clips as they often contain fewer visual artifacts.
In this work, we introduce DenseDPO, a method that addresses these shortcomings by making three contributions.
First, we create each video pair for DPO by denoising corrupted copies of a ground truth video.
This results in aligned pairs with similar motion structures while differing in local details, effectively neutralizing the motion bias.
Second, we leverage the resulting temporal alignment to label preferences on short segments rather than entire clips, yielding a denser and more precise learning signal.
With only one‑third of the labeled data, DenseDPO greatly improves motion generation over vanilla DPO, while matching it in text alignment, visual quality, and temporal consistency.
Finally, we show that DenseDPO unlocks automatic preference annotation using off-the-shelf Vision Language Models (VLMs): GPT accurately predicts segment-level preferences similar to task-specifically fine-tuned video reward models, and DenseDPO trained on these labels achieves performance close to using human labels. Ziyi Wu 0002, Anil Kag, Ivan Skorokhodov, Willi Menapace, Ashkan Mirzaei, Igor Gilitschenski, Sergey Tulyakov, Aliaksandr Siarohin |
NeurIPS | 7 |
| 2025 | Zero-Shot Dynamic Concept Personalization with Grid-Based LoRAabstractRecent advances in text-to-video generation have enabled high-quality synthesis from text and image prompts. While the personalization of dynamic concepts, which capture subject-specific appearance and motion from a single video, is now feasible, most existing methods require per-instance fine-tuning, limiting scalability. We introduce a fully zero-shot framework for dynamic concept personalization in text-to-video models. Our method leverages structured 2×2 video grids that spatially organize input and output pairs, enabling the training of lightweight Grid-LoRA adapters for editing and composition within these grids. At inference, a dedicated Grid Fill module completes partially observed layouts, producing temporally coherent and identity preserving outputs. Once trained, the entire system operates in a single forward pass, generalizing to previously unseen dynamic concepts without any test-time optimization. Extensive experiments demonstrate high-quality and consistent results across a wide range of subjects beyond trained concepts and editing scenarios. Rameen Abdal, Or Patashnik, Ekaterina Deyneka, Aliaksandr Siarohin, Sergey Tulyakov, Daniel Cohen-Or, Kfir Aberman |
SIGGRAPH Asia | 6 |
| 2025 | ComposeMe: Attribute-Specific Image Prompts for Controllable Human Image GenerationabstractGenerating high-fidelity images of humans with fine-grained control over attributes such as hairstyle and clothing remains a core challenge in personalized text-to-image synthesis. While prior methods emphasize identity preservation from a reference image, they lack modularity and fail to provide disentangled control over specific visual attributes. We introduce a new paradigm for attribute-specific image prompting, in which distinct sets of reference images are used to guide the generation of individual aspects of human appearance, such as hair, clothing, and identity. Our method encodes these inputs into attribute-specific tokens, which are injected into a pre-trained text-to-image diffusion model. This enables compositional and disentangled control over multiple visual factors, even across multiple people within a single image. To promote natural composition and robust disentanglement, we curate a cross-reference training dataset featuring subjects in diverse poses and expressions, and propose a multi-attribute cross-reference training strategy that encourages the model to generate faithful outputs from misaligned attribute inputs while adhering to both identity and textual conditioning. Extensive experiments show that our method achieves state-of-the-art performance in accurately following both visual and textual prompts. Our framework paves the way for more configurable human image synthesis by combining visual prompting with text-driven generation. Our project page is available at https://snap-research.github.io/composeme/. Guocheng Qian, Daniil Ostashev, Egor Nemchinov, Sergey Tulyakov, Kuan-Chieh Jackson Wang, Kfir Aberman |
SIGGRAPH Asia | 4 |
| 2024 | Evaluating Very Long-Term Conversational Memory of LLM AgentsabstractAdyasha Maharana, Dong-Ho Lee, Sergey Tulyakov, Mohit Bansal, Francesco Barbieri, Yuwei Fang. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024. Adyasha Maharana, Sergey Tulyakov, Mohit Bansal, Francesco Barbieri, Yuwei Fang |
ACL (1) | 3 |
| 2024 | 4D-fy: Text-to-4D Generation Using Hybrid Score Distillation SamplingabstractRecent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance, 3D structure, and motion. For example, text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure—but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion, but poorer appearance and 3D structure. While these models have complementary strengths, they also have opposing weaknesses, making it difficult to combine them in a way that alleviates this three-way tradeoff. Here, we introduce hybrid score distillation sampling, an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS, we demonstrate synthesis of 4D scenes with compelling appearance, 3D structure, and motion. Sherwin Bahmani, Ivan Skorokhodov, Victor Rong, Gordon Wetzstein, Leonidas J. Guibas, Peter Wonka, Sergey Tulyakov, Jeong Joon Park, Andrea Tagliasacchi, David B. Lindell |
CVPR | 7 |
| 2024 | SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion PriorsabstractWe propose SceneTex, a novel method for effectively gen-erating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike pre-vious methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features with-out accurate geometric and style cues, SceneTexformulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are prop-erly reflected. At its core, SceneTex proposes a multires-olution texture field to implicitly encode the mesh appear-ance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating sig-nificant improvements in visual quality and prompt fidelity over the prior texture generation methods. Dave Zhenyu Chen, Hsin-Ying Lee 0001, Sergey Tulyakov, Matthias Nießner |
CVPR | 4 |
| 2024 | Panda-70M: Captioning 70M Videos with Multiple Cross-Modality TeachersabstractThe quality of the data and annotation upper-bounds the quality of a downstream model. While there exist large text corpora and image-text pairs, high-quality video-text data is much harder to collect. First of all, manual labeling is more time-consuming, as it requires an annotator to watch an entire video. Second, videos have a temporal dimension, consisting of several scenes stacked together, and showing multiple actions. Accordingly, to establish a video dataset with high-quality captions, we propose an automatic approach leveraging multimodal inputs, such as textual video description, subtitles, and individual video frames. Specifically, we curate 3.8M high-resolution videos from the publicly available HD-VILA-100M dataset. We then split them into semantically consistent video clips, and apply multiple cross-modality teacher models to obtain captions for each video. Next, we finetune a retrieval model on a small subset where the best caption of each video is manually selected and then employ the model in the whole dataset to select the best caption as the annotation. In this way, we get 70M videos paired with high-quality text captions. We dub the dataset as Panda-70M. We show the value of the proposed dataset on three downstream tasks: video captioning, video and text retrieval, and text-driven video generation. The models trained on the proposed data score substantially better on the majority of metrics across all the tasks. Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Ekaterina Deyneka, Hsiang-wei Chao, Byung Eun Jeon, Yuwei Fang, Hsin-Ying Lee 0001, Jian Ren 0005, Ming-Hsuan Yang 0001, Sergey Tulyakov |
CVPR | 11 |
| 2024 | SPAD: Spatially Aware Multi-View DiffusersabstractWe present SPAD, a novel approach for creating con-sistent multi-view images from text prompts or single images. To enable multi-view generation, we repurpose a pre-trained 2D diffusion model by extending its self-attention layers with cross-view interactions, and fine-tune it on a high quality subset of Objaverse. We find that a naive extension of the self-attention proposed in prior work (e.g., MV-Dream) leads to content copying between views. Therefore, we explicitly constrain the cross-view attention based on epipolar geometry. To further enhance 3D consistency, we utilize Plücker coordinates derived from camera rays and inject them as positional encoding. This enables SPAD to reason over spatial proximity in 3D well. Compared to concurrent works that can only generate views at fixed azimuth and elevation (e.g., MVDream, SyncDreamer), SPAD offers full camera control and achieves state-of-the-art results in novel view synthesis on unseen objects from the Objaverse and Google Scanned Objects datasets. Finally, we demon-strate that text-to-3D generation using SPAD prevents the multi-face Janus issue. Yash Kant, Aliaksandr Siarohin, Ziyi Wu 0002, Michael Vasilkovsky, Guocheng Qian, Jian Ren 0005, Riza Alp Güler, Bernard Ghanem, Sergey Tulyakov, Igor Gilitschenski |
CVPR | 9 |
| 2024 | TextCraftor: Your Text Encoder can be Image Quality ControllerabstractDiffusion-based text-to-image generative models, e.g., Stable Diffusion, have revolutionized the field of content generation, enabling significant advancements in areas like image editing and video synthesis. Despite their formidable capabilities, these models are not without their limitations. It is still challenging to synthesize an image that aligns well with the input text, and multiple runs with carefully crafted prompts are required to achieve satisfactory results. To mitigate these limitations, numerous studies have endeavored to fine-tune the pre-trained diffusion models, i.e., UNet, utilizing various technologies. Yet, amidst these efforts, a pivotal question of text-to-image diffusion model training has remained largely unexplored: Is it possible and feasible to fine-tune the text encoder to improve the performance of text-to-image diffusion models? Our findings reveal that, instead of replacing the CLIP text encoder used in Stable Diffusion with other large language models, we can enhance it through our proposed fine-tuning approach, TextCraftor, leading to substantial improvements in quantitative benchmarks and human assessments. Interestingly, our technique also empowers controllable image generation through the interpolation of different text encoders fine-tuned with various rewards. We also demonstrate that TextCraftor is orthogonal to UNet finetuning, and can be combined to further improve generative quality. Yanyu Li, Anil Kag, Ju Hu, Yerlan Idelbayev, Dhritiman Sagar, Yanzhi Wang 0001, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 8 |
| 2024 | Snap Video: Scaled Spatiotemporal Transformers for Text-to-Video SynthesisabstractContemporary models for generating images show remarkable quality and versatility. Swayed by these advantages, the research community repurposes them to generate videos. Since video content is highly redundant, we argue that naively bringing advances of image models to the video generation domain reduces motion fidelity, visual quality and impairs scalability. In this work, we build Snap Video, a video-first model that systematically addresses these challenges. To do that, we first extend the EDM framework to take into account spatially and temporally redundant pixels and naturally support video generation. Second, we show that a U-Net—a workhorse behind image generation—scales poorly when generating videos, requiring significant computational overhead. Hence, we propose a new transformer-based architecture that trains 3.31 times faster than U-Nets (and is ∼4.5 faster at inference). This allows us to efficiently train a text-to-video model with billions of parameters for the first time, reach state-of-the-art results on a number of benchmarks, and generate videos with substantially higher quality, temporal consistency, and motion complexity. The user studies showed that our model was favored by a large margin over the most recent methods. Willi Menapace, Aliaksandr Siarohin, Ivan Skorokhodov, Ekaterina Deyneka, Tsai-Shien Chen, Anil Kag, Yuwei Fang, Aleksei Stoliar, Elisa Ricci 0001, Jian Ren 0005, Sergey Tulyakov |
CVPR | 11 |
| 2024 | Hierarchical Patch Diffusion Models for High-Resolution Video GenerationabstractDiffusion models have demonstrated remarkable performance in image and video synthesis. However, scaling them to high-resolution inputs is challenging and requires restructuring the diffusion pipeline into multiple independent components, limiting scalability and complicating down-stream applications. In this work, we study patch diffusion models (PDMs) — a diffusion paradigm which models the distribution of patches, rather than whole inputs, keeping up to ≈0.7% of the original pixels. This makes it very efficient during training and unlocks end-to-end optimization on high-resolution videos. We improve PDMs in two principled ways. First, to enforce consistency between patches, we develop deep context fusion — an architectural technique that propagates the context information from low-scale to high-scale patches in a hierarchical manner. Second, to accelerate training and inference, we propose adaptive computation, which allocates more network capacity and computation towards coarse image details. The resulting model sets a new state-of-the-art FVD score of 66.32 and Inception Score of 87.68 in class-conditional video generation on UCF-101 2562, surpassing recent methods by more than 100%. Then, we show that it can be rapidly fine-tuned from a base$36\times 64$low-resolution generator for high-resolution$64\times 288\times 512$text-to-video synthesis. To the best of our knowledge, our model is the first diffusion-based architecture which is trained on such high resolutions entirely end-to-end. Project webpage: https://snap-research.github.io/hpdm. Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov |
CVPR | 4 |
| 2024 | Towards Text-guided 3D Scene CompositionabstractWe are witnessing significant breakthroughs in the tech-nology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes, however, remains very challenging as a scene contains multiple 3D objects, diverse and scattered. In this work, we introduce SceneWiz3D - a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation - explicit for objects and implicit for scenes. Remarkably, an object, being represented explicitly, can be either generated from text using conventional text-to-3D approaches, or provided by users. To configure the layout of the scene and automatically place objects, we apply the Particle Swarm Optimization technique during the optimization process. Furthermore, it is difficult for certain parts of the scene (e.g., corners, occlusion) to receive multi-view supervision, leading to inferior geometry. We incor-porate an RGBD panorama diffusion model to mitigate it, resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches, enabling the generation of detailed and view-consistent 3D scenes. Our project website is at https://zqh0253.github.io/SceneWiz3D/. Qihang Zhang, Chaoyang Wang 0001, Aliaksandr Siarohin, Peiye Zhuang, Yinghao Xu 0001, Ceyuan Yang, Dahua Lin, Bolei Zhou, Sergey Tulyakov, Hsin-Ying Lee 0001 |
CVPR | 9 |
| 2024 | MyVLM: Personalizing VLMs for User-Specific Queries
Yuval Alaluf, Elad Richardson, Sergey Tulyakov, Kfir Aberman, Daniel Cohen-Or |
ECCV (13) | 3 |
| 2024 | TC4D: Trajectory-Conditioned Text-to-4D Generation
Sherwin Bahmani, Wang Yifan 0001, Ivan Skorokhodov, Victor Rong, Ziwei Liu 0002, Xihui Liu, Jeong Joon Park, Sergey Tulyakov, Gordon Wetzstein, Andrea Tagliasacchi, David B. Lindell |
ECCV (46) | 9 |
| 2024 | Efficient Training with Denoised Neural Weights
Yifan Gong 0004, Zheng Zhan 0001, Yanyu Li, Yerlan Idelbayev, Andrey Zharkov, Kfir Aberman, Sergey Tulyakov, Yanzhi Wang 0001, Jian Ren 0003 |
ECCV (83) | 7 |
| 2024 | UpFusion: Novel View Diffusion from Unposed Sparse View Observations
Bharath Raj N. 0001, Hsin-Ying Lee 0001, Sergey Tulyakov, Shubham Tulsiani |
ECCV (76) | 3 |
| 2024 | VIMI: Grounding Video Generation through Multi-modal InstructionabstractYuwei Fang, Willi Menapace, Aliaksandr Siarohin, Tsai-Shien Chen, Kuan-Chieh Wang, Ivan Skorokhodov, Graham Neubig, Sergey Tulyakov. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024. Yuwei Fang, Willi Menapace, Aliaksandr Siarohin, Tsai-Shien Chen, Kuan-Chieh Wang, Ivan Skorokhodov, Graham Neubig, Sergey Tulyakov |
EMNLP | 8 |
| 2024 | HyperHuman: Hyper-Realistic Human Generation with Latent Structural DiffusionabstractDespite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL·E 2 tend to generate human images with incoherent parts or unnatural poses. To tackle these challenges, our key insight is that human image is inherently structural over multiple granularities, from the coarse-level body skeleton to fine-grained spatial geometry. Therefore, capturing such correlations between the explicit appearance and latent structure in one model is essential to generate coherent and natural human images. To this end, we propose a unified framework, HyperHuman, that generates in-the-wild human images of high realism and diverse layouts. Specifically, 1) we first build a large-scale human-centric dataset, named HumanVerse, which consists of 340M images with comprehensive annotations like human pose, depth, and surface normal. 2) Next, we propose a Latent Structural Diffusion Model that simultaneously denoises the depth and surface normal along with the synthesized RGB image. Our model enforces the joint learning of image appearance, spatial relationship, and geometry in a unified network, where each branch in the model complements to each other with both structural awareness and textural richness. 3) Finally, to further boost the visual quality, we propose a Structure-Guided Refiner to compose the predicted conditions for more detailed generation of higher resolution. Extensive experiments demonstrate that our framework yields the state-of-the-art performance, generating hyper-realistic human images under diverse scenarios. Jian Ren 0005, Aliaksandr Siarohin, Ivan Skorokhodov, Yanyu Li, Dahua Lin, Xihui Liu, Ziwei Liu 0002, Sergey Tulyakov |
ICLR | 9 |
| 2024 | Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion PriorsabstractWe present ``Magic123'', a two-stage coarse-to-fine approach for high-quality, textured 3D mesh generation from a single image in the wild using *both 2D and 3D priors*. In the first stage, we optimize a neural radiance field to produce a coarse geometry. In the second stage, we adopt a memory-efficient differentiable mesh representation to yield a high-resolution mesh with a visually appealing texture. In both stages, the 3D content is learned through reference-view supervision and novel-view guidance by a joint 2D and 3D diffusion prior. We introduce a trade-off parameter between the 2D and 3D priors to control the details and 3D consistencies of the generation. Magic123 demonstrates a significant improvement over previous image-to-3D techniques, as validated through extensive experiments on diverse synthetic and real-world images. Guocheng Qian, Jinjie Mai, Abdullah Hamdi, Jian Ren 0005, Aliaksandr Siarohin, Bing Li 0024, Hsin-Ying Lee 0001, Ivan Skorokhodov, Peter Wonka, Sergey Tulyakov, Bernard Ghanem |
ICLR | 10 |
| 2024 | E2GAN: Efficient Training of Efficient GANs for Image-to-Image TranslationabstractOne highly promising direction for enabling flexible real-time on-device image editing is utilizing data distillation by leveraging large-scale text-to-image diffusion models to generate paired datasets used for training generative adversarial networks (GANs). This approach notably alleviates the stringent requirements typically imposed by high-end commercial GPUs for performing image editing with diffusion models. However, unlike text-to-image diffusion models, each distilled GAN is specialized for a specific image editing task, necessitating costly training efforts to obtain models for various concepts. In this work, we introduce and address a novel research direction: can the process of distilling GANs from diffusion models be made significantly more efficient? To achieve this goal, we propose a series of innovative techniques. First, we construct a base GAN model with generalized features, adaptable to different concepts through fine-tuning, eliminating the need for training from scratch. Second, we identify crucial layers within the base GAN model and employ Low-Rank Adaptation (LoRA) with a simple yet effective rank search process, rather than fine-tuning the entire base model. Third, we investigate the minimal amount of data necessary for fine-tuning, further reducing the overall training time. Extensive experiments show that we can efficiently empower GANs with the ability to perform real-time high-quality image editing on mobile devices with remarkably reduced training and storage costs for each concept. Yifan Gong 0004, Zheng Zhan 0001, Qing Jin, Yanyu Li, Yerlan Idelbayev, Andrey Zharkov, Kfir Aberman, Sergey Tulyakov, Yanzhi Wang 0001, Jian Ren 0005 |
ICML | 9 |
| 2024 | AsCAN: Asymmetric Convolution-Attention Networks for Efficient Recognition and GenerationabstractNeural network architecture design requires making many crucial decisions. The common desiderata is that similar decisions, with little modifications, can be reused in a variety of tasks and applications. To satisfy that, architectures must provide promising latency and performance trade-offs, support a variety of tasks, scale efficiently with respect to the amounts of data and compute, leverage available data from other tasks, and efficiently support various hardware. To this end, we introduce AsCAN---a hybrid architecture, combining both convolutional and transformer blocks. We revisit the key design principles of hybrid architectures and propose a simple and effective \emph{asymmetric} architecture, where the distribution of convolutional and transformer blocks is \emph{asymmetric}, containing more convolutional blocks in the earlier stages, followed by more transformer blocks in later stages. AsCAN supports a variety of tasks: recognition, segmentation, class-conditional image generation, and features a superior trade-off between performance and latency. We then scale the same architecture to solve a large-scale text-to-image task and show state-of-the-art performance compared to the most recent public and commercial models. Notably, without performing any optimization of inference time our model shows faster execution, even when compared to works that do such optimization, highlighting the advantages and the value of our approach. Anil Kag, Huseyin Coskun, Jierun Chen, Junli Cao, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 7 |
| 2024 | BitsFusion: 1.99 bits Weight Quantization of Diffusion ModelabstractDiffusion-based image generation models have achieved great success in recent years by showing the capability of synthesizing high-quality content. However, these models contain a huge number of parameters, resulting in a significantly large model size. Saving and transferring them is a major bottleneck for various applications, especially those running on resource-constrained devices. In this work, we develop a novel weight quantization method that quantizes the UNet from Stable Diffusion v1.5 to $1.99$ bits, achieving a model with $7.9\times$ smaller size while exhibiting even better generation quality than the original one. Our approach includes several novel techniques, such as assigning optimal bits to each layer, initializing the quantized model for better performance, and improving the training strategy to dramatically reduce quantization error. Furthermore, we extensively evaluate our quantized model across various benchmark datasets and through human evaluation to demonstrate its superior generation quality. Yang Sui 0001, Yanyu Li, Anil Kag, Yerlan Idelbayev, Junli Cao, Ju Hu, Dhritiman Sagar, Bo Yuan 0001, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 9 |
| 2024 | 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion ModelsabstractExisting dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets.
As a result, the generated scenes are often object-centric and lack photorealism.
To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets.
Our method begins by generating a reference video using the video generation model.
We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video.
To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections.
We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video.
The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation. Chaoyang Wang 0001, Peiye Zhuang, Willi Menapace, Aliaksandr Siarohin, Junli Cao, László A. Jeni, Sergey Tulyakov, Hsin-Ying Lee 0001 |
NeurIPS | 8 |
| 2024 | SF-V: Single Forward Video Generation ModelabstractDiffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in high computational costs. In this work, we propose a novel approach to obtain single-step video generation models by leveraging adversarial training to fine-tune pre-trained video diffusion models. We show that, through the adversarial training, the multi-steps video diffusion model, i.e., Stable Video Diffusion (SVD), can be trained to perform single forward pass to synthesize high-quality videos, capturing both temporal and spatial dependencies in the video data. Extensive experiments demonstrate that our method achieves competitive generation quality of synthesized videos with significantly reduced computational overhead for the denoising process (i.e., around $23\times$ speedup compared with SVD and $6\times$ speedup compared with existing works, with even better generation quality), paving the way for real-time video synthesis and editing. Yanyu Li, Yushu Wu, Yanwu Xu 0003, Anil Kag, Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Junli Cao, Dimitris N. Metaxas, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 11 |
| 2024 | MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation
Kuan-Chieh Wang, Daniil Ostashev, Yuwei Fang, Sergey Tulyakov, Kfir Aberman |
SIGGRAPH Asia | 4 |
| 2024 | Promptable Game Models: Text-guided Game Simulation via Masked Diffusion ModelsabstractNeural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment’s state driven by the actions of its agents. While such a paradigm enables users toplaya game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models withpromptsspecified as a set ofnatural languageactions anddesired states. The result—a Promptable Game Model (PGM)—makes it possible for a user toplaythe game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks thedirector’s mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning “game AI,” encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state-of-the-art. Our framework, data, and models are available at snap-research.github.io/promptable-game-models. Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, Elisa Ricci 0001 |
ACM Trans. Graph. | 6 |
| 2023 | 3DAvatarGAN: Bridging Domains for Personalized Editable AvatarsabstractModern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We, then, distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling-as a byproduct- personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions-for the first time-allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets. Project Page: https:/rameenabdal.github.io/3DAvatarGAN Rameen Abdal, Hsin-Ying Lee 0001, Peihao Zhu 0001, Menglei Chai, Aliaksandr Siarohin, Peter Wonka, Sergey Tulyakov |
CVPR | 7 |
| 2023 | ShapeTalk: A Language Dataset and Framework for 3D Shape Edits and DeformationsabstractEditing 3D geometry is a challenging task requiring specialized skills. In this work, we aim to facilitate the task of editing the geometry of 3D models through the use of natural language. For example, we may want to modify a 3D chair model to “make its legs thinner” or to “open a hole in its back”. To tackle this problem in a manner that promotes open-ended language use and enables fine-grained shape edits, we introduce the most extensive existing corpus of natural language utterances describing shape differences: ShapeTalk. ShapeTalk contains over half a million discriminative utterances produced by contrasting the shapes of common 3D objects for a variety of object classes and degrees of similarity. We also introduce a generic framework, ChangeIt3D, which builds on ShapeTalk and can use an arbitrary 3D generative model of shapes to produce edits that align the output better with the edit or deformation description. Finally, we introduce metrics for the quantitative evaluation of language-assisted shape editing methods that reflect key desiderata within this editing setup. We note that ShapeTalk allows methods to be trained with explicit 3D-to-language data, bypassing the necessity of “lifting” 2D to 3D using methods like neural rendering, as required by extant 2D image-language foundation models. Our code and data are publicly available at https://changeit3d.github.io/. Panos Achlioptas, Ian Huang, Minhyuk Sung, Sergey Tulyakov, Leonidas J. Guibas |
CVPR | 4 |
| 2023 | Affection: Learning Affective Explanations for Real-World Visual DataabstractIn this work, we explore the space of emotional reactions induced by real-world images. For this, we first introduce a large-scale dataset that contains both categorical emotional reactions and free-form textual explanations for 85,007 publicly available images, analyzed by 6,283 annotators who were asked to indicate and explain how and why they felt when observing a particular image, with a total of 526,749 responses. Although emotional reactions are subjective and sensitive to context (personal mood, social status, past experiences) - we show that there is significant common ground to capture emotional responses with a large support in the subject population. In light of this observation, we ask the following questions: i) Can we develop neural networks that provide plausible affective responses to real-world visual data explained with language? ii) Can we steer such methods towards producing explanations with varying degrees of pragmatic language, justifying different emotional reactions by grounding them in the visual stimulus? Finally, iii) How to evaluate the performance of such methods for this novel task? In this work, we take the first steps in addressing all of these questions, paving the way for more human-centric and emotionally-aware image analysis systems. Our code and data are publicly available at https://affective-explanations.org. Panos Achlioptas, Maks Ovsjanikov, Leonidas J. Guibas, Sergey Tulyakov |
CVPR | 4 |
| 2023 | Real-Time Neural Light Field on Mobile DevicesabstractRecent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15 x ~ 24 x storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one$1008 \times 756$image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset)11More demo examples in our Webpage.. Junli Cao, Huan Wang 0014, Pavlo Chemerys, Vladislav Shakhrai, Ju Hu, Yun Fu 0001, Denys Makoviichuk, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 8 |
| 2023 | SDFusion: Multimodal 3D Shape Completion, Reconstruction, and GenerationabstractIn this work, we present a novel framework built to sim-plify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, in-cluding images, text, partially observed shapes and combinations of these, further allowing to adjust the strength of each input. At the core of our approach is an encoder-decoder, compressing 3D shapes into a compact latent representation, upon which a diffusion model is learned. To enable a variety of multimodal inputs, we employ task-specific encoders with dropout followed by a cross-attention mechanism. Due to its flexibility, our model naturally supports a variety of tasks, outperforming prior works on shape completion, image-based 3D reconstruction, and text-to-3D. Most interestingly, our model can combine all these tasks into one swiss-army-knife tool, enabling the user to perform shape generation using incomplete shapes, images, and textual descriptions at the same time, providing the relative weights for each input and facilitating interactivity. Despite our approach being shape-only, we further show an efficient method to texture the generated shape using large-scale text-to-image models. Yen-Chi Cheng, Hsin-Ying Lee 0001, Sergey Tulyakov, Alexander G. Schwing, Liangyan Gui |
CVPR | 3 |
| 2023 | Invertible Neural SkinningabstractBuilding animatable and editable models of clothed humans from raw 3D scans and poses is a challenging problem. Existing reposing methods suffer from the limited expressiveness of Linear Blend Skinning (LBS), require costly mesh extraction to generate each new pose, and typically do not preserve surface correspondences across different poses. In this work, we introduce Invertible Neural Skinning (INS) to address these shortcomings. To maintain correspondences, we propose a Pose-conditioned Invertible Network (PIN) architecture, which extends the LBS process by learning additional pose-varying deformations. Next, we combine PIN with a differentiable LBS module to build an expressive and end-to-end Invertible Neural Skinning (INS) pipeline. We demonstrate the strong performance of our method by outperforming the state-of-the-art reposing techniques on clothed humans and preserving surface correspondences, while being an order of magnitude faster. We also perform an ablation study, which shows the usefulness of our pose-conditioning formulation, and our qualitative results display that INS can rectify artefacts introduced by LBS well. Yash Kant, Aliaksandr Siarohin, Riza Alp Güler, Menglei Chai, Jian Ren 0005, Sergey Tulyakov, Igor Gilitschenski |
CVPR | 6 |
| 2023 | Make-A-Story: Visual Memory Conditioned Consistent Story GenerationabstractThere has been a recent explosion of impressive generative models that can produce high quality images (or videos) conditioned on text descriptions. However, all such approaches rely on conditional sentences that contain un-ambiguous descriptions of scenes and main actors in them. Therefore employing such models for more complex task of story visualization, where naturally references and co-references exist, and one requires to reason about when to maintain consistency of actors and backgrounds across frames/scenes, and when not to, based on story progression, remains a challenge. In this work, we address the aforementioned challenges and propose a novel autoregressive diffusion-based framework with a visual memory module that implicitly captures the actor and background context across the generated frames. Sentence-conditioned soft attention over the memories enables effective reference resolution and learns to maintain scene and actor consistency when needed. To validate the effectiveness of our approach, we extend the MUGEN dataset [19] and introduce additional characters, backgrounds and referencing in multi-sentence storylines. Our experiments for story generation on the MUGEN, the PororoSV [30] and the FlintstonesSV [16] dataset show that our method not only outperforms prior state-of-the-art in generating frames with high visual quality, which are consistent with the story, but also models appropriate correspondences between the characters and the background. Tanzila Rahman, Hsin-Ying Lee 0001, Jian Ren 0005, Sergey Tulyakov, Shweta Mahajan, Leonid Sigal |
CVPR | 4 |
| 2023 | Unsupervised Volumetric AnimationabstractWe propose a novel approach for unsupervised 3D animation of non-rigid deformable objects. Our method learns the 3D structure and dynamics of objects solely from single-view RGB videos, and can decompose them into semantically meaningful parts that can be tracked and animated. Using a 3D autodecoder framework, paired with a keypoint estimator via a differentiable PnP algorithm, our model learns the underlying object geometry and parts decomposition in an entirely unsupervised manner. This allows it to perform 3D segmentation, 3D keypoint estimation, novel view synthesis, and animation. We primarily evaluate the framework on two video datasets: VoxCeleb 2562and TEDXPeople 2562. In addition, on the Cats 2562image dataset, we show it even learns compelling 3D geometry from still images. Finally, we show our model can obtain animatable 3D objects from a single or few images11Code and visual results available on our project website: https://snap-research.github.io/unsupervised-volumetric-animation.. Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Kyle Olszewski, Jian Ren 0005, Hsin-Ying Lee 0001, Menglei Chai, Sergey Tulyakov |
CVPR | 8 |
| 2023 | DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene SynthesisabstractExisting 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page can be found here. Yinghao Xu 0001, Menglei Chai, Zifan Shi, Sida Peng, Ivan Skorokhodov, Aliaksandr Siarohin, Ceyuan Yang, Yujun Shen, Hsin-Ying Lee 0001, Bolei Zhou, Sergey Tulyakov |
CVPR | 11 |
| 2023 | Text2Tex: Text-driven Texture Synthesis via Diffusion ModelsabstractWe present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial textures for the corresponding regions. Furthermore, we propose an automatic view sequence generation scheme to determine the next best view for updating the partial texture. Extensive experiments demonstrate that our method significantly outperforms the existing text-driven approaches and GAN-based methods. Dave Zhenyu Chen, Yawar Siddiqui, Hsin-Ying Lee 0001, Sergey Tulyakov, Matthias Nießner |
ICCV | 4 |
| 2023 | Rethinking Vision Transformers for MobileNet Size and SpeedabstractWith the success of Vision Transformers (ViTs) in computer vision tasks, recent arts try to optimize the performance and complexity of ViTs to enable efficient deployment on mobile devices. Multiple approaches are proposed to accelerate attention mechanism, improve inefficient designs, or incorporate mobile-friendly lightweight convolutions to form hybrid architectures. However, ViT and its variants still have higher latency or considerably more parameters than lightweight CNNs, even true for the years-old MobileNet. In practice, latency and size are both crucial for efficient deployment on resource-constraint hardware. In this work, we investigate a central question, can transformer models run as fast as MobileNet and maintain a similar size? We revisit the design choices of ViTs and propose a novel supernet with low latency and high parameter efficiency. We further introduce a novel fine-grained joint search strategy for transformer models that can find efficient architectures by optimizing latency and number of parameters simultaneously. The proposed models, EfficientFormerV2, achieve 3.5% higher top-1 accuracy than MobileNetV2 on ImageNet-1K with similar latency and parameters. This work demonstrate that properly designed and optimized vision transformers can achieve high performance even with MobileNet-level size and speed1. Yanyu Li, Ju Hu, Georgios Evangelidis 0002, Kamyar Salahi, Yanzhi Wang 0001, Sergey Tulyakov, Jian Ren 0005 |
ICCV | 7 |
| 2023 | InfiniCity: Infinite-Scale City SynthesisabstractToward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird’s-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Chieh Hubert Lin, Hsin-Ying Lee 0001, Willi Menapace, Menglei Chai, Aliaksandr Siarohin, Ming-Hsuan Yang 0001, Sergey Tulyakov |
ICCV | 7 |
| 2023 | 3D generation on ImageNet
Ivan Skorokhodov, Aliaksandr Siarohin, Yinghao Xu 0001, Jian Ren 0005, Hsin-Ying Lee 0001, Peter Wonka, Sergey Tulyakov |
ICLR | 7 |
| 2023 | Discrete Contrastive Diffusion for Cross-Modal Music and Image Generation
Yu Wu 0011, Kyle Olszewski, Jian Ren 0005, Sergey Tulyakov, Yan Yan 0002 |
ICLR | 5 |
| 2023 | LightSpeed: Light and Fast Neural Light Fields on Mobile DevicesabstractReal-time novel-view image synthesis on mobile devices is prohibitive due to the limited computational power and storage. Using volumetric rendering methods, such as NeRF and its derivatives, on mobile devices is not suitable due to the high computational cost of volumetric rendering. On the other hand, recent advances in neural light field representations have shown promising real-time view synthesis results on mobile devices. Neural light field methods learn a direct mapping from a ray representation to the pixel color. The current choice of ray representation is either stratified ray sampling or Plücker coordinates, overlooking the classic light slab (two-plane) representation, the preferred representation to interpolate between light field views. In this work, we find that using the light slab representation is an efficient representation for learning a neural light field. More importantly, it is a lower-dimensional ray representation enabling us to learn the 4D ray space using feature grids which are significantly faster to train and render. Although mostly designed for frontal views, we show that the light-slab representation can be further extended to non-frontal scenes using a divide-and-conquer strategy. Our method provides better rendering quality than prior light field methods and a significantly better trade-off between rendering quality and speed than prior light field methods. Aarush Gupta, Junli Cao, Chaoyang Wang 0001, Ju Hu, Sergey Tulyakov, Jian Ren 0005, László A. Jeni |
NeurIPS | 5 |
| 2023 | SnapFusion: Text-to-Image Diffusion Model on Mobile Devices within Two SecondsabstractText-to-image diffusion models can create stunning images from natural language descriptions that rival the work of professional artists and photographers. However, these models are large, with complex network architectures and tens of denoising iterations, making them computationally expensive and slow to run. As a result, high-end GPUs and cloud-based inference are required to run diffusion models at scale. This is costly and has privacy implications, especially when user data is sent to a third party. To overcome these challenges, we present a generic approach that, for the first time, unlocks running text-to-image diffusion models on mobile devices in **less than 2 seconds**. We achieve so by introducing efficient network architecture and improving step distillation. Specifically, we propose an efficient UNet by identifying the redundancy of the original model and reducing the computation of the image decoder via data distillation.
Further, we enhance the step distillation by exploring training strategies and introducing regularization from classifier-free guidance. Our extensive experiments on MS-COCO show that our model with $8$ denoising steps achieves better FID and CLIP scores than Stable Diffusion v$1.5$ with $50$ steps. Our work democratizes content creation by bringing powerful text-to-image diffusion models to the hands of users. Yanyu Li, Huan Wang 0014, Qing Jin, Ju Hu, Pavlo Chemerys, Yun Fu 0001, Yanzhi Wang 0001, Sergey Tulyakov, Jian Ren 0005 |
NeurIPS | 8 |
| 2023 | Autodecoding Latent 3D Diffusion ModelsabstractDiffusion-based methods have shown impressive visual results in the text-to-image domain. They first learn a latent space using an autoencoder, then run a denoising process on the bottleneck to generate new samples. However, learning an autoencoder requires substantial data in the target domain. Such data is scarce for 3D generation, prohibiting the learning of large-scale diffusion models for 3D synthesis. We present a novel approach to the generation of static and articulated 3D assets that has a 3D autodecoder at its core. The 3D autodecoder framework embeds properties learned from the target dataset in the latent space, which can then be decoded into a volumetric representation for rendering view-consistent appearance and geometry. We then identify the appropriate intermediate volumetric latent space, and introduce robust normalization and de-normalization operations to learn a 3D diffusion from 2D images or monocular videos of rigid or articulated objects. Our approach is flexible enough to use either existing camera supervision or no camera information at all -- instead efficiently learning it during training. Our evaluations demonstrate that our generation results outperform state-of-the-art alternatives on various benchmark datasets and metrics, including multi-view image datasets of synthetic objects, real in-the-wild videos of moving people, and a large-scale, real video dataset of static objects. Evangelos Ntavelis, Aliaksandr Siarohin, Kyle Olszewski, Chaoyang Wang 0001, Luc Van Gool, Sergey Tulyakov |
NeurIPS | 6 |
| 2023 | Repurposing Diffusion Inpainters for Novel View SynthesisabstractIn this paper, we present a method for generating consistent novel views from a single source image. Our approach focuses on maximizing the reuse of visible pixels from the source image. To achieve this, we use a monocular depth estimator that transfers visible pixels from the source view to the target view. Starting from a pre-trained 2D inpainting diffusion model, we train our method on the large-scale Objaverse dataset to learn 3D object priors. While training we use a novel masking mechanism based on epipolar lines to further improve the quality of our approach. This allows our framework to perform zero-shot novel view synthesis on a variety of objects. We evaluate the zero-shot abilities of our framework on three challenging datasets: Google Scanned Objects, Ray Traced Multiview, and Common Objects in 3D. Yash Kant, Aliaksandr Siarohin, Michael Vasilkovsky, Riza Alp Güler, Jian Ren 0005, Sergey Tulyakov, Igor Gilitschenski |
SIGGRAPH Asia | 6 |
| 2023 | Control-NeRF: Editable Feature Volumes for Scene Rendering and ManipulationabstractWe present Control-NeRF1, a method for performing flexible, 3D-aware image content manipulation while enabling high-quality novel view synthesis, from a set of posed input images. NeRF-based approaches [23] are effective for novel view synthesis, however such models memorize the radiance for every point in a scene within a neural network. Since these models are scene-specific and lack a 3D scene representation, classical editing such as shape manipulation, or combining scenes is not possible. While there are some recent hybrid approaches that combine NeRF with external scene representations such as sparse voxels, planes, hash tables, etc. [16], [5], [24], [9], they focus mostly on efficiency and don't explore the scene editing and manipulation capabilities of hybrid approaches. With the aim of exploring controllable scene representations for novel view synthesis, our model couples learnt scene-specific 3D feature volumes with a general NeRF rendering network. We can generalize to novel scenes by optimizing only the scene-specific 3D feature volume, while keeping the parameters of the rendering network fixed. Since the feature volumes are independent of the rendering model, we can manipulate and combine scenes by editing their corresponding feature volumes. The edited volume can then be plugged into the rendering model to synthesize high-quality novel views. We demonstrate scene manipulations including: scene mixing; applying rigid and non-rigid transformations; inserting, moving and deleting objects in a scene; while producing photo-realistic novel-view synthesis results. Verica Lazova, Vladimir Guzov, Kyle Olszewski, Sergey Tulyakov, Gerard Pons-Moll |
WACV | 4 |
| 2023 | Text-Guided Synthesis of Eulerian CinemagraphsabstractWe introduce Text2Cinemagraph, a fully automated method for creating cinemagraphs from text descriptions --- an especially challenging task when prompts feature imaginary elements and artistic styles, given the complexity of interpreting the semantics and motions of these images. We focus on cinemagraphs of fluid elements, such as flowing rivers, and drifting clouds, which exhibit continuous motion and repetitive textures. Existing single-image animation methods fall short on artistic inputs, and recent text-based video methods frequently introduce temporal inconsistencies, struggling to keep certain regions static. To address these challenges, we propose an idea of synthesizing image twins from a single text prompt --- a pair of an artistic image and its pixel-aligned corresponding natural-looking twin. While the artistic image depicts the style and appearance detailed in our text prompt, the realistic counterpart greatly simplifies layout and motion analysis. Leveraging existing natural image and video datasets, we can accurately segment the realistic image and predict plausible motion given the semantic information. The predicted motion can then be transferred to the artistic image to create the final cinemagraph. Our method outperforms existing approaches in creating cinemagraphs for natural landscapes as well as artistic and other-worldly scenes, as validated by automated metrics and user studies. Finally, we demonstrate two extensions: animating existing paintings and controlling motion directions using text. Aniruddha Mahapatra, Aliaksandr Siarohin, Hsin-Ying Lee 0001, Sergey Tulyakov, Jun-Yan Zhu |
ACM Trans. Graph. | 4 |
| 2022 | InOut: Diverse Image Outpainting via GAN InversionabstractImage outpainting seeks for a semantically consistent extension of the input image beyond its available content. Compared to inpainting - filling in missing pixels in a way coherent with the neighboring pixels - outpainting can be achieved in more diverse ways since the problem is less constrained by the surrounding pixels. Existing image outpainting methods pose the problem as a conditional image-to-image translation task, often generating repetitive structures and textures by replicating the content available in the input image. In this work, we formulate the problem from the perspective of inverting generative adversarial networks. Our generator renders micro-patches conditioned on their joint latent code as well as their individual positions in the image. To outpaint an image, we seek for multiple latent codes not only recovering available patches but also synthesizing diverse outpainting by patch-based generation. This leads to richer structure and content in the outpainted regions. Furthermore, our formulation allows for outpainting conditioned on the categorical input, thereby enabling flexible user controls. Extensive experimental results demonstrate the proposed method performs favorably against existing in- and outpainting methods, featuring higher visual quality and diversity. Yen-Chi Cheng, Chieh Hubert Lin, Hsin-Ying Lee 0001, Jian Ren 0005, Sergey Tulyakov, Ming-Hsuan Yang 0001 |
CVPR | 5 |
| 2022 | Show Me What and Tell Me How: Video Synthesis via Multimodal ConditioningabstractMost methods for conditional video synthesis use a single modality as the condition. This comes with major limitations. For example, it is problematic for a model conditioned on an image to generate a specific motion trajectory desired by the user since there is no means to provide motion information. Conversely, language information can describe the desired motion, while not precisely defining the content of the video. This work presents a multimodal video generation framework that benefits from text and images provided jointly or separately. We leverage the recent progress in quantized representations for videos and apply a bidirectional transformer with multiple modalities as inputs to predict a discrete video representation. To improve video quality and consistency, we propose a new video token trained with self-learning and an improved mask-prediction algorithm for sampling video tokens. We introduce text augmentation to improve the robustness of the textual representation and diversity of generated videos. Our framework can incorporate various visual modalities, such as segmentation masks, drawings, and partially occluded images. It can generate much longer sequences than the one used for training. In addition, our model can extract visual information as suggested by the text prompt, e.g., “an object in image one is moving northeast”, and generate corresponding videos. We run evaluations on three public datasets and a newly collected dataset labeled with facial attributes, achieving state-of-the-art generation results on all four11Code: https://github.com/snap-research/MMVID and Webpage.. Ligong Han, Jian Ren 0005, Hsin-Ying Lee 0001, Francesco Barbieri, Kyle Olszewski, Shervin Minaee, Dimitris N. Metaxas, Sergey Tulyakov |
CVPR | 8 |
| 2022 | Playable Environments: Video Manipulation in Space and TimeabstractWe present Playable Environments-a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a video by providing a sequence of desired actions. The actions are learnt in an unsupervised manner. The camera can be controlled to get the desired viewpoint. Our method builds an environment state for each frame, which can be manipulated by our proposed action mod-ule and decoded back to the image space with volumetric rendering. To support diverse appearances of objects, we extend neural radiance fields with style-based modulation. Our method trains on a collection of various monocular videos requiring only the estimated camera parameters and 2D object locations. To set a challenging benchmark, we in-troduce two large scale video datasets with significant cam-era movements. As evidenced by our experiments, playable environments enable several creative applications not at-tainable by prior video synthesis works, including playable 3D video generation, stylization and manipulation11willi-menapace.github.io/playable-environments-website. Willi Menapace, Stéphane Lathuilière, Aliaksandr Siarohin, Christian Theobalt, Sergey Tulyakov, Vladislav Golyanik, Elisa Ricci 0001 |
CVPR | 5 |
| 2022 | StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2abstractVideos show continuous events, yet most - if not all - video synthesis frameworks treat them discretely in time. In this work, we think of videos of what they should be - time-continuous signals, and extend the paradigm of neural representations to build a continuous-time video generator. For this, we first design continuous motion representations through the lens of positional embeddings. Then, we explore the question of training on very sparse videos and demon-strate that a good generator can be learned by using as few as 2 frames per clip. After that, we rethink the traditional image + video discriminators pair and design a holistic dis-criminator that aggregates temporal information by simply concatenating frames' features. This decreases the training cost and provides richer learning signal to the generator, making it possible to train directly on 10242videos for the first time. We build our model on top of StyleGAN2 and it is just ≈5% more expensive to train at the same resolution while achieving almost the same image quality. Moreover, our latent space features similar properties, enabling spa-tial manipulations that our method can propagate in time. We can generate arbitrarily long videos at arbitrary high frame rate, while prior work struggles to generate even 64 frames at a fixed rate. Our model is tested on four mod-ern 2562and one 10242-resolution video synthesis bench-marks. In terms of sheer metrics, it performs on average ≈30% better than the closest runner-up. Project website: https://universome.github.io/stylegan-v. Ivan Skorokhodov, Sergey Tulyakov, Mohamed Elhoseiny 0001 |
CVPR | 2 |
| 2022 | Cross-modal 3D Shape Generation and Manipulation
Zezhou Cheng, Menglei Chai, Jian Ren 0005, Hsin-Ying Lee 0001, Kyle Olszewski, Zeng Huang, Subhransu Maji, Sergey Tulyakov |
ECCV (3) | 8 |
| 2022 | R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesis
Huan Wang 0014, Jian Ren 0005, Zeng Huang, Kyle Olszewski, Menglei Chai, Yun Fu 0001, Sergey Tulyakov |
ECCV (31) | 7 |
| 2022 | Quantized GAN for Complex Music Generation from Dance Videos
Kyle Olszewski, Yu Wu 0011, Panos Achlioptas, Menglei Chai, Yan Yan 0002, Sergey Tulyakov |
ECCV (37) | 7 |
| 2022 | F8Net: Fixed-Point 8-bit Only Multiplication for Network Quantization
Qing Jin, Jian Ren 0005, Richard Zhuang, Sumant Hanumante, Zhengang Li 0001, Zhiyu Chen 0003, Yanzhi Wang 0001, Kaiyuan Yang 0001, Sergey Tulyakov |
ICLR | 9 |
| 2022 | InfinityGAN: Towards Infinite-Pixel Image Synthesis
Chieh Hubert Lin, Hsin-Ying Lee 0001, Yen-Chi Cheng, Sergey Tulyakov, Ming-Hsuan Yang 0001 |
ICLR | 4 |
| 2022 | EfficientFormer: Vision Transformers at MobileNet SpeedabstractVision Transformers (ViT) have shown rapid progress in computer vision tasks, achieving promising results on various benchmarks. However, due to the massive number of parameters and model design, e.g., attention mechanism, ViT-based models are generally times slower than lightweight convolutional networks. Therefore, the deployment of ViT for real-time applications is particularly challenging, especially on resource-constrained hardware such as mobile devices. Recent efforts try to reduce the computation complexity of ViT through network architecture search or hybrid design with MobileNet block, yet the inference speed is still unsatisfactory. This leads to an important question: can transformers run as fast as MobileNet while obtaining high performance? To answer this, we first revisit the network architecture and operators used in ViT-based models and identify inefficient designs. Then we introduce a dimension-consistent pure transformer (without MobileNet blocks) as a design paradigm. Finally, we perform latency-driven slimming to get a series of final models dubbed EfficientFormer. Extensive experiments show the superiority of EfficientFormer in performance and speed on mobile devices. Our fastest model, EfficientFormer-L1, achieves $79.2\%$ top-1 accuracy on ImageNet-1K with only $1.6$ ms inference latency on iPhone 12 (compiled with CoreML), which runs as fast as MobileNetV2$\times 1.4$ ($1.6$ ms, $74.7\%$ top-1), and our largest model, EfficientFormer-L7, obtains $83.3\%$ accuracy with only $7.0$ ms latency. Our work proves that properly designed transformers can reach extremely low latency on mobile devices while maintaining high performance. Yanyu Li, Geng Yuan, Ju Hu, Georgios Evangelidis 0002, Sergey Tulyakov, Yanzhi Wang 0001, Jian Ren 0005 |
NeurIPS | 6 |
| 2022 | EpiGRAF: Rethinking training of 3D GANsabstractA recent trend in generative modeling is building 3D-aware generators from 2D image collections. To induce the 3D bias, such models typically rely on volumetric rendering, which is expensive to employ at high resolutions. Over the past months, more than ten works have addressed this scaling issue by training a separate 2D decoder to upsample a low-resolution image (or a feature tensor) produced from a pure 3D generator. But this solution comes at a cost: not only does it break multi-view consistency (i.e., shape and texture change when the camera moves), but it also learns geometry in low fidelity. In this work, we show that obtaining a high-resolution 3D generator with SotA image quality is possible by following a completely different route of simply training the model patch-wise. We revisit and improve this optimization scheme in two ways. First, we design a location- and scale-aware discriminator to work on patches of different proportions and spatial positions. Second, we modify the patch sampling strategy based on an annealed beta distribution to stabilize training and accelerate the convergence. The resulting model, named EpiGRAF, is an efficient, high-resolution, pure 3D generator, and we test it on four datasets (two introduced in this work) at (256^2) and (512^2) resolutions. It obtains state-of-the-art image quality, high-fidelity geometry and trains ({\approx})2.5 faster than the upsampler-based counterparts. Code/data/visualizations: https://universome.github.io/epigraf. Ivan Skorokhodov, Sergey Tulyakov, Yiqun Wang 0001, Peter Wonka |
NeurIPS | 2 |
| 2022 | Layer Freezing & Data Sieving: Missing Pieces of a Generic Framework for Sparse TrainingabstractRecently, sparse training has emerged as a promising paradigm for efficient deep learning on edge devices. The current research mainly devotes the efforts to reducing training costs by further increasing model sparsity. However, increasing sparsity is not always ideal since it will inevitably introduce severe accuracy degradation at an extremely high sparsity level. This paper intends to explore other possible directions to effectively and efficiently reduce sparse training costs while preserving accuracy. To this end, we investigate two techniques, namely, layer freezing and data sieving. First, the layer freezing approach has shown its success in dense model training and fine-tuning, yet it has never been adopted in the sparse training domain. Nevertheless, the unique characteristics of sparse training may hinder the incorporation of layer freezing techniques. Therefore, we analyze the feasibility and potentiality of using the layer freezing technique in sparse training and find it has the potential to save considerable training costs. Second, we propose a data sieving method for dataset-efficient training, which further reduces training costs by ensuring only a partial dataset is used throughout the entire training process. We show that both techniques can be well incorporated into the sparse training algorithm to form a generic framework, which we dub SpFDE. Our extensive experiments demonstrate that SpFDE can significantly reduce training costs while preserving accuracy from three dimensions: weight sparsity, layer freezing, and dataset sieving. Our code and models will be released. Geng Yuan, Yanyu Li, Sheng Li 0019, Zhenglun Kong, Sergey Tulyakov, Xulong Tang, Yanzhi Wang 0001, Jian Ren 0005 |
NeurIPS | 5 |
| 2022 | NeROIC: neural rendering of objects from online image collectionsabstractWe present a novel method to acquire object representations from online image collections, capturing high-quality geometry and material properties of arbitrary objects from photographs with varying cameras, illumination, and backgrounds. This enables various object-centric rendering applications such as novel-view synthesis, relighting, and harmonized background composition from challenging in-the-wild input. Using a multi-stage approach extending neural radiance fields, we first infer the surface geometry and refine the coarsely estimated initial camera parameters, while leveraging coarse foreground object masks to improve the training efficiency and geometry quality. We also introduce a robust normal estimation technique which eliminates the effect of geometric noise while retaining crucial details. Lastly, we extract surface material properties and ambient illumination, represented in spherical harmonics with extensions that handle transient elements, e.g. sharp shadows. The union of these components results in a highly modular and efficient object acquisition framework. Extensive evaluations and comparisons demonstrate the advantages of our approach in capturing high-quality geometry and appearance properties useful for rendering applications. Zhengfei Kuang, Kyle Olszewski, Menglei Chai, Zeng Huang, Panos Achlioptas, Sergey Tulyakov |
ACM Trans. Graph. | 6 |
| 2021 | SMIL: Multimodal Learning with Severely Missing ModalityabstractA common assumption in multimodal learning is the completeness of training data, i.e., full modalities are available in all training examples. Although there exists research endeavor in developing novel methods to tackle the incompleteness of testing data, e.g., modalities are partially missing in testing examples, few of them can handle incomplete training modalities. The problem becomes even more challenging if considering the case of severely missing, e.g., ninety percent of training examples may have incomplete modalities. For the first time in the literature, this paper formally studies multimodal learning with missing modality in terms of flexibility (missing modalities in training, testing, or both) and efficiency (most training data have incomplete modality). Technically, we propose a new method named SMIL that leverages Bayesian meta-learning in uniformly achieving both objectives. To validate our idea, we conduct a series of experiments on three popular benchmarks: MM-IMDb, CMU-MOSI, and avMNIST. The results prove the state-of-the-art performance of SMIL over existing methods and generative baselines including autoencoders and generative adversarial networks. Mengmeng Ma 0002, Jian Ren 0005, Long Zhao 0003, Sergey Tulyakov, Cathy H. Wu, Xi Peng 0005 |
AAAI | 4 |
| 2021 | Teachers Do More Than Teach: Compressing Image-to-Image ModelsabstractGenerative Adversarial Networks (GANs) have achieved huge success in generating high-fidelity images, however, they suffer from low efficiency due to tremendous computational cost and bulky memory usage. Recent efforts on compression GANs show noticeable progress in obtaining smaller generators by sacrificing image quality or involving a time-consuming searching process. In this work, we aim to address these issues by introducing a teacher network that provides a search space in which efficient network architectures can be found, in addition to performing knowledge distillation. First, we revisit the search space of generative models, introducing an inception-based residual block into generators. Second, to achieve target computation cost, we propose a one-step pruning algorithm that searches a student architecture from the teacher model and substantially reduces searching cost. It requires no ℓ1sparsity regularization and its associated hyper-parameters, simplifying the training procedure. Finally, we propose to distill knowledge through maximizing feature similarity between teacher and student via an index named Global Kernel Alignment (GKA). Our compressed networks achieve similar or even better image fidelity (FID, mIoU) than the original models with much-reduced computational cost, e.g., MACs. Code will be released at https://github.com/snap-research/CAT. Qing Jin, Jian Ren 0005, Oliver J. Woodford, Jiazhuo Wang, Geng Yuan, Yanzhi Wang 0001, Sergey Tulyakov |
CVPR | 7 |
| 2021 | Playable Video GenerationabstractThis paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website. Willi Menapace, Stéphane Lathuilière, Sergey Tulyakov, Aliaksandr Siarohin, Elisa Ricci 0001 |
CVPR | 3 |
| 2021 | Flow Guided Transformable Bottleneck Networks for Motion RetargetingabstractHuman motion retargeting aims to transfer the motion of one person in a "driving" video or set of images to another person. Existing efforts leverage a long training video from each target person to train a subject-specific motion transfer model. However, the scalability of such methods is limited, as each model can only generate videos for the given target subject, and such training videos are labor-intensive to acquire and process. Few-shot motion transfer techniques, which only require one or a few images from a target, have recently drawn considerable attention. Methods addressing this task generally use either 2D or explicit 3D representations to transfer motion, and in doing so, sacrifice either accurate geometric modeling or the flexibility of an end-to-end learned representation. Inspired by the Transformable Bottleneck Network, which renders novel views and manipulations of rigid objects, we propose an approach based on an implicit volumetric representation of the image content, which can then be spatially manipulated using volumetric flow fields. We address the challenging question of how to aggregate information across different body poses, learning flow fields that allow for combining content from the appropriate regions of input images of highly non-rigid human subjects performing complex motions into a single implicit volumetric representation. This allows us to learn our 3D representation solely from videos of moving people. Armed with both 3D object understanding and end-to-end learned rendering, this categorically novel representation delivers state-of-the-art image generation quality, as shown by our quantitative and qualitative evaluations. Jian Ren 0005, Menglei Chai, Oliver J. Woodford, Kyle Olszewski, Sergey Tulyakov |
CVPR | 5 |
| 2021 | Motion Representations for Articulated AnimationabstractWe propose novel motion representations for animating articulated objects consisting of distinct parts. In a completely unsupervised manner, our method identifies object parts, tracks them in a driving video, and infers their motions by considering their principal axes. In contrast to the previous keypoint-based works, our method extracts meaningful and consistent regions, describing locations, shape, and pose. The regions correspond to semantically relevant and distinct object parts, that are more easily detected in frames of the driving video. To force decoupling of foreground from background, we model non-object related global motion with an additional affine transformation. To facilitate animation and prevent the leakage of the shape of the driving object, we disentangle shape and pose of objects in the region space. Our model1can animate a variety of objects, surpassing previous methods by a large margin on existing benchmarks. We present a challenging new benchmark with high-resolution videos and show that the improvement is particularly pronounced when articulated objects are considered, reaching 96.6% user preference vs. the state of the art. Aliaksandr Siarohin, Oliver J. Woodford, Jian Ren 0005, Menglei Chai, Sergey Tulyakov |
CVPR | 5 |
| 2021 | TADPool: Target Adaptive Pooling for Set Based Face RecognitionabstractA majority of the modern methods used for template aggregation of set-based face recognition systems rely on learning to quantify the quality of images present in a template. While focusing on weighting the feature embedding based on this quality factor, they have overlooked aggregation strategies that can adapt the template's features to the paired template involved in matching. In this paper, we explore the potential of such adaptive methods for feature aggregation. We propose a template feature aggregation strategy that tailors a template's image set to mirror the properties exhibited by the target template. The proposed method produces state-of-the-art results on standard unconstrained face recognition datasets such as IJB-A, IJB-C and YouTubeFaces, validating the advantages of such an aggregation strategy. Nishant Sankaran, Deen Dayal Mohan, Sergey Tulyakov, Srirangaraj Setlur, Venu Govindaraju |
FG | 3 |
| 2021 | A Good Image Generator Is What You Need for High-Resolution Video Synthesis
Yu Tian 0003, Jian Ren 0005, Menglei Chai, Kyle Olszewski, Xi Peng 0005, Dimitris N. Metaxas, Sergey Tulyakov |
ICLR | 7 |
| 2021 | Task-Assisted Domain Adaptation with Anchor Tasks
Zhizhong Li 0001, Linjie Luo, Sergey Tulyakov, Qieyun Dai, Derek Hoiem |
WACV | 3 |
| 2020 | Neural Hair Rendering
Menglei Chai, Jian Ren 0005, Sergey Tulyakov |
ECCV (18) | 3 |
| 2020 | Motion-supervised Co-Part SegmentationabstractRecent co-part segmentation methods mostly operate in a supervised learning setting, which requires a large amount of annotated data for training. To overcome this limitation, we propose a self-supervised deep learning method for co-part segmentation. Differently from previous works, our approach develops the idea that motion information inferred from videos can be leveraged to discover meaningful object parts. To this end, our method relies on pairs of frames sampled from the same video. The network learns to predict part segments together with a representation of the motion between two frames, which permits reconstruction of the target image. Through extensive experimental evaluation on publicly available video sequences we demonstrate that our approach can produce improved segmentation maps with respect to previous self-supervised co-part segmentation approaches. Aliaksandr Siarohin, Subhankar Roy, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci 0001, Nicu Sebe |
ICPR | 4 |
| 2020 | Towards Photo-Realistic Facial Expression Manipulation
Zhenglin Geng, Sergey Tulyakov |
Int. J. Comput. Vis. | 3 |
| 2020 | MichiGAN: multi-input-conditioned hair image generation for portrait editingabstractDespite the recent success of face image generation with GANs, conditional hair editing remains challenging due to the under-explored complexity of its geometry and appearance. In this paper, we present MichiGAN (Multi-Input-Conditioned Hair Image GAN), a novel conditional image generation method for interactive portrait hair manipulation. To provide user control over every major hair visual factor, we explicitly disentangle hair into four orthogonal attributes, including shape, structure, appearance, and background. For each of them, we design a corresponding condition module to represent, process, and convert user inputs, and modulate the image generation pipeline in ways that respect the natures of different visual attributes. All these condition modules are integrated with the backbone generator to form the final end-to-end network, which allows fully-conditioned hair generation from multiple user inputs. Upon it, we also build an interactive portrait hair editing system that enables straightforward manipulation of hair by projecting intuitive and high-level user inputs such as painted masks, guiding strokes, or reference photos to well-defined condition representations. Through extensive experiments and evaluations, we demonstrate the superiority of our method regarding both result quality and user controllability. Zhentao Tan, Menglei Chai, Dongdong Chen 0001, Jing Liao 0001, Qi Chu 0001, Lu Yuan 0001, Sergey Tulyakov, Nenghai Yu |
ACM Trans. Graph. | 7 |
| 2020 | Interactive video stylization using few-shot patch-based trainingabstractIn this paper, we present a learning-based method to the keyframe-based video stylization that allows an artist to propagate the style from a few selected keyframes to the rest of the sequence. Its key advantage is that the resulting stylization is semantically meaningful, i.e., specific parts of moving objects are stylized according to the artist's intention. In contrast to previous style transfer techniques, our approach does not require any lengthy pre-training process nor a large training dataset. We demonstrate how to train an appearance translation network from scratch using only a few stylized exemplars while implicitly preserving temporal consistency. This leads to a video stylization framework that supports real-time inference, parallel processing, and random access to an arbitrary output frame. It can also merge the content from multiple keyframes without the need to perform an explicit blending operation. We demonstrate its practical utility in various interactive scenarios, where the user paints over a selected keyframe and sees her style transferred to an existing recorded sequence or a live video stream. Ondrej Texler, David Futschik, Michal Kucera, Ondrej Jamriska, Sárka Sochorová, Menglei Chai, Sergey Tulyakov, Daniel Sýkora |
ACM Trans. Graph. | 7 |
| 2019 | 3D Guided Fine-Grained Face ManipulationabstractWe present a method for fine-grained face manipulation. Given a face image with an arbitrary expression, our method can synthesize another arbitrary expression by the same person. This is achieved by first fitting a 3D face model and then disentangling the face into a texture and a shape. We then learn different networks in these two spaces. In the texture space, we use a conditional generative network to change the appearance, and carefully design input formats and loss functions to achieve the best results. In the shape space, we use a fully connected network to predict the accurate shapes and use the available depth data for supervision. Both networks are conditioned on expression coefficients rather than discrete labels, allowing us to generate an unlimited amount of expressions. We show the superiority of this disentangling approach through both quantitative and qualitative studies. In a user study, our method is preferred in 85% of cases when compared to the most recent work. When compared to the ground truth, annotators cannot reliably distinguish between our synthesized images and real images, preferring our method in 53% of the cases. Zhenglin Geng, Sergey Tulyakov |
CVPR | 3 |
| 2019 | Animating Arbitrary Objects via Deep Motion TransferabstractThis paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is animated according to the driving sequence. This is achieved through a deep architecture that decouples appearance and motion information. Our framework consists of three main modules: (i) a Keypoint Detector unsupervisely trained to extract object keypoints, (ii) a Dense Motion prediction network for generating dense heatmaps from sparse keypoints, in order to better encode motion information and (iii) a Motion Transfer Network, which uses the motion heatmaps and appearance information extracted from the input image to synthesize the output frames. We demonstrate the effectiveness of our method on several benchmark datasets, spanning a wide variety of object appearances, and show that our approach outperforms state-of-the-art image animation and video generation methods. Aliaksandr Siarohin, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci 0001, Nicu Sebe |
CVPR | 3 |
| 2019 | Transformable Bottleneck NetworksabstractWe propose a novel approach to performing fine-grained 3D manipulation of image content via a convolutional neural network, which we call the Transformable Bottleneck Network (TBN). It applies given spatial transformations directly to a volumetric bottleneck within our encoder-bottleneck-decoder architecture. Multi-view supervision encourages the network to learn to spatially disentangle the feature space within the bottleneck. The resulting spatial structure can be manipulated with arbitrary spatial transformations. We demonstrate the efficacy of TBNs for novel view synthesis, achieving state-of-the-art results on a challenging benchmark. We demonstrate that the bottlenecks produced by networks trained for this task contain meaningful spatial structure that allows us to intuitively perform a variety of image manipulations in 3D, well beyond the rigid transformations seen during training. These manipulations include non-uniform scaling, non-rigid warping, and combining content from different images. Finally, we extract explicit 3D structure from the bottleneck, performing impressive 3D reconstruction from a single input image. Kyle Olszewski, Sergey Tulyakov, Oliver J. Woodford, Hao Li 0015, Linjie Luo |
ICCV | 2 |
| 2019 | Laplace Landmark LocalizationabstractLandmark localization in images and videos is a classic problem solved in various ways. Nowadays, with deep networks prevailing throughout machine learning, there are revamped interests in pushing facial landmark detectors to handle more challenging data. Most efforts use network objectives based on L1 or L2 norms, which have several disadvantages. First of all, the generated heatmaps translate to the locations of landmarks (i.e. confidence maps) from which predicted landmark locations (i.e. the means) get penalized without accounting for the spread: a high- scatter corresponds to low confidence and vice-versa. For this, we introduce a LaplaceKL objective that penalizes for low confidence. Another issue is a dependency on labeled data, which are expensive to obtain and susceptible to error. To address both issues, we propose an adversarial training framework that leverages unlabeled data to improve model performance. Our method claims state-of-the-art on all of the 300W benchmarks and ranks second-to-best on the Annotated Facial Landmarks in the Wild (AFLW) dataset. Furthermore, our model is robust with a reduced size: 1/8 the number of channels (i.e. 0.0398 MB) is comparable to the state-of-the-art in real-time on CPU. Thus, this work is of high practical value to real-life application. Joseph P. Robinson, Yuncheng Li, Yun Fu 0001, Sergey Tulyakov |
ICCV | 5 |
| 2019 | First Order Motion Model for Image AnimationabstractImage animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about the specific object to animate. Once trained on a set of videos depicting objects of the same category (e.g. faces, human bodies), our method can be applied to any object of this class. To achieve this, we decouple appearance and motion information using a self-supervised formulation. To support complex motions, we use a representation consisting of a set of learned keypoints along with their local affine transformations. A generator network models occlusions arising during target motions and combines the appearance extracted from the source image and the motion derived from the driving video. Our framework scores best on diverse benchmarks and on a variety of object categories. Aliaksandr Siarohin, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci 0001, Nicu Sebe |
NeurIPS | 3 |
| 2018 | MoCoGAN: Decomposing Motion and Content for Video GenerationabstractVisual signals in a video can be divided into content and motion. While content specifies which objects are in the video, motion describes their dynamics. Based on this prior, we propose the Motion and Content decomposed Generative Adversarial Network (MoCoGAN) framework for video generation. The proposed framework generates a video by mapping a sequence of random vectors to a sequence of video frames. Each random vector consists of a content part and a motion part. While the content part is kept fixed, the motion part is realized as a stochastic process. To learn motion and content decomposition in an unsupervised manner, we introduce a novel adversarial learning scheme utilizing both image and video discriminators. Extensive experimental results on several challenging datasets with qualitative and quantitative comparison to the state-of-the-art approaches, verify effectiveness of the proposed framework. In addition, we show that MoCoGAN allows one to generate videos with same content but different motion as well as videos with different content and same motion. Our code is available at https://github.com/sergeytulyakov/mocogan. Sergey Tulyakov, Ming-Yu Liu 0001, Xiaodong Yang 0001, Jan Kautz |
CVPR | 1 |
| 2018 | Knowledge Transfer Using Neural Network Based Approach for Handwritten Text RecognitionabstractThe goal of a writer adaptive handwriting recognition system is to build a model that improves the recognition of a generic recognition model for a specific author. In this work, we show how structural representation learned from a generic writer-independent handwriting recognition model can be customized to individual authors. Convolutional Neural Network has shown outstanding performance in learning image-based representation that was used for classification. Additionally, they have been used along with Recurrent Neural Network (RNN) or its variations like, LSTM and GRU layers to analyze and understand sequences in handwriting recognition, sentence analysis, voice recognition etc. In most cases, the CNNs serve as a feature extractor instead of low-level hand-designed features that were used previously for the above-mentioned classification tasks. We design a method to reuse weights from layers trained on the IAM offline handwritten dataset to compute mid-level image representation for text in the Washington and Moore dataset. We show that despite differences in the writing style, fonts across these datasets, the transferred representation is able to capture a spatio-temporal representation leading to significantly improved recognition results. We hypothesize that the performance is solely not dependent on the number of samples and the model is evaluated with varying amount of fine-tuning samples showing promising results backing the hypothesis. Rathin Radhakrishnan Nair, Nishant Sankaran, Bhargava Urala Kota, Sergey Tulyakov, Srirangaraj Setlur, Venu Govindaraju |
DAS | 4 |
| 2018 | Viewpoint-Consistent 3D Face AlignmentabstractMost approaches to face alignment treat the face as a 2D object, which fails to represent depth variation and is vulnerable to loss of shape consistency when the face rotates along a 3D axis. Because faces commonly rotate three dimensionally, 2D approaches are vulnerable to significant error. 3D morphable models, employed as a second step in 2D+3D approaches are robust to face rotation but are computationally too expensive for many applications, yet their ability to maintain viewpoint consistency is unknown. We present an alternative approach that estimates 3D face landmarks in a single face image. The method uses a regression forest-based algorithm that adds a third dimension to the common cascade pipeline. 3D face landmarks are estimated directly, which avoids fitting a 3D morphable model. The proposed method achieves viewpoint consistency in a computationally efficient manner that is robust to 3D face rotation. To train and test our approach, we introduce the Multi-PIE Viewpoint Consistent database. In empirical tests, the proposed method achieved simple yet effective head pose estimation and viewpoint consistency on multiple measures relative to alternative approaches. Sergey Tulyakov, László A. Jeni, Jeffrey F. Cohn, Nicu Sebe |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2018 | Recurrent Convolutional Shape RegressionabstractThe mainstream direction in face alignment is now dominated by cascaded regression methods. These methods start from an image with an initial shape and build a set of shape increments based on features with respect to the current estimated shape. These shape increments move the initial shape to the desired location. Despite the advantages of the cascaded methods, they all share two major limitations: (i) shape increments are learned independently from each other in a cascaded manner, (ii) the use of standard generic computer vision features such SIFT, HOG, does not allow these methods to learn problem-specific features. In this work, we propose a novel Recurrent Convolutional Shape Regression (RCSR) method that overcomes these limitations. We formulate the standard cascaded alignment problem as a recurrent process and learn all shape increments jointly, by using a recurrent neural network with a gated recurrent unit. Importantly, by combining a convolutional neural network with a recurrent one we avoid hand-crafted features, widely adopted in the literature and thus we allow the model to learn task-specific features. Besides, we employ the convolutional gated recurrent unit which takes as input the feature tensors instead of flattened feature vectors. Therefore, the spatial structure of the features can be better preserved in the memory of the recurrent neural network. Moreover, both the convolutional and the recurrent neural networks are learned jointly. Experimental evaluation shows that the proposed method has better performance than the state-of-the-art methods, and further supports the importance of learning a single end-to-end model for face alignment. Wei Wang 0108, Sergey Tulyakov, Nicu Sebe |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2017 | Score normalization in stratified biometric systemsabstractStratified biometric system can be defined as a system in which the subjects, their templates or matching scores can be separated into two or more categories, or strata, and the matching decisions can be made separately for each stratum. In this paper we investigate the properties of the strat-ifiedbiometric system and, in particular, possible strata creation strategies, score normalization and acceptance decisions, expected performance improvements due to stratification. We perform our experiments on face recognition matching scores from IARPA Janus CS2 dataset. Sergey Tulyakov, Nishant Sankaran, Srirangaraj Setlur, Venu Govindaraju |
IJCB | 1 |
| 2016 | Recurrent Convolutional Face Alignment
Wei Wang 0108, Sergey Tulyakov, Nicu Sebe |
ACCV (2) | 2 |
| 2016 | Self-Adaptive Matrix Completion for Heart Rate Estimation from Face Videos under Realistic ConditionsabstractRecent studies in computer vision have shown that, while practically invisible to a human observer, skin color changes due to blood flow can be captured on face videos and, surprisingly, be used to estimate the heart rate (HR). While considerable progress has been made in the last few years, still many issues remain open. In particular, state of-the-art approaches are not robust enough to operate in natural conditions (e.g. in case of spontaneous movements, facial expressions, or illumination changes). Opposite to previous approaches that estimate the HR by processing all the skin pixels inside a fixed region of interest, we introduce a strategy to dynamically select face regions useful for robust HR estimation. Our approach, inspired by recent advances on matrix completion theory, allows us to predict the HR while simultaneously discover the best regions of the face to be used for estimation. Thorough experimental evaluation conducted on public benchmarks suggests that the proposed approach significantly outperforms state-of the-art HR estimation methods in naturalistic conditions. Sergey Tulyakov, Xavier Alameda-Pineda, Elisa Ricci 0001, Lijun Yin 0001, Jeffrey F. Cohn, Nicu Sebe |
CVPR | 1 |
| 2015 | Regressing a 3D Face Shape from a Single ImageabstractIn this work we present a method to estimate a 3D face shape from a single image. Our method is based on a cascade regression framework that directly estimates face landmarks locations in 3D. We include the knowledge that a face is a 3D object into the learning pipeline and show how this information decreases localization errors while keeping the computational time low. We predict the actual positions of the landmarks even if they are occluded due to face rotation. To support the ability of our method to reliably reconstruct 3D shapes, we introduce a simple method for head pose estimation using a single image that reaches higher accuracy than the state of the art. Comparison of 3D face landmarks localization with the available state of the art further supports the feasibility of a single-step face shape estimation. The code, trained models and our 3D annotations will be made available to the research community. Sergey Tulyakov, Nicu Sebe |
ICCV | 1 |
| 2014 | Robust Real-Time Extreme Head Pose EstimationabstractThis paper proposes a new framework for head pose estimation under extreme pose variations. By augmenting the precision of a template matching based tracking module with the ability to recover offered by a frame-by-frame head pose estimator, we are able to address pose ranges for which face features are no longer visible, while maintaining state-of-the-art performance. Experimental results obtained on a newly acquired 3D extreme head pose dataset support the proposed method and open new perspectives in approaching real-life unconstrained scenarios. Sergey Tulyakov, Radu L. Vieriu, Stanislau Semeniuta, Nicu Sebe |
ICPR | 1 |
| 2011 | Combination of multiple samples utilizing identification model in biometric systemsabstractIn some cases, the test person might be asked to provide another authentication attempt besides the first one so that combination of the two input templates might give the system more confidence if the person is genuine or impostor. Instead of simply combining the matching scores which are associated with a single person compared to the two input templates, we investigate the use of matching scores corresponding to all enrolled persons. The dependencies between scores generated by the same input templates are accounted for the proposed combination algorithm. Such combination methods can be extended to large number of classes and input templates. Since matching scores are used, the proposed methods can also be applied on arbitrary biometric modalities. The experiments are conducted on NIST BSSR1 face and FVC2002 fingerprint datasets by using both likelihood ratio and multilayer perceptron combination methods. Sergey Tulyakov, Venu Govindaraju |
IJCB | 2 |
| 2010 | Combination of Symmetric Hash Functions for Secure Fingerprint MatchingabstractFingerprint based secure biometric authentication systems have received considerable research attention lately, where the major goal is to provide an anonymous, multipliable and easily revocable methodology for fingerprint verification. In our previous work, we have shown that symmetric hash functions are very effective in providing such secure fingerprint representation and matching since they are independent of order of minutiae triplets as well as location of singular points (e.g. core and delta). In this paper, we extend our prior work by generating a combination of symmetric hash functions, which increases the security of fingerprint matching by an exponential factor. Firstly, we extract kplets from each fingerprint image and generate a unique key for combining multiple hash functions up to an order of (k-1). Each of these keys is generated using the features extracted from minutiae k-plets such as bin index of smallest angles in each k-plet. This combination provides us an extra security in the face of brute force attacks, where the compromise of few hash functions as well do not compromise the overall matching. Our experimental results suggest that the EER obtained using the combination of hash functions (4.98%) is comparable with the baseline system (3.0%), with the added advantage of being more secure. Sergey Tulyakov, Venu Govindaraju |
ICPR | 2 |
| 2010 | On the Difference between Optimal Combination Functions for Verification and Identification SystemsabstractWe have investigated different scenarios of combining pattern matchers. The combination problem can be viewed as a construction of a postprocessing classifier operating on the matching scores of the combined matchers. The optimal combination algorithm for verification systems corresponds to the likelihood ratio combination function. It can be implemented by the direct reconstruction of this function with genuine and impostor score density approximations. However, the optimal combination algorithm for identification systems is difficult to express analytically. We will show that this difficulty is caused by the dependencies between matching scores assigned to different classes by the same classifier. The experiments on the large sets of scores from handwritten word recognizers operating on postal images and biometric matchers (NIST biometric score set BSSR1) confirm the existence of such dependencies and that the optimal combination functions for verification and identification systems are different. Sergey Tulyakov, Chaohong Wu, Venu Govindaraju |
Int. J. Pattern Recognit. Artif. Intell. | 1 |
| 2008 | Integrating minutiae based fingerprint matching with local mutual informationabstractMinutiae based fingerprint matching algorithms are wildly used in fingerprint identification and verification applications. However, they may suffer from spurious matches because they do not use the rich local image information. In this paper, we extend minutiae based methods to incorporate such local image information. Our method uses local mutual information, a proven similarity measure in various applications, to improve the matching rate. The overall minutiae distribution pattern between two fingerprints is represented by the initial minutiae matching result, while the mutual information measures the similarity between neighborhoods of matched minutiae, thus enhancing the final matching decision. FVC2002 DB1 and DB3 databases are used to test the proposed approach. Experimental result shows the improvement when combining minutiae matching scores with mutual information scores. Sergey Tulyakov, Faisal Farooq, Jason J. Corso, Venu Govindaraju |
ICPR | 2 |
| 2008 | Use of Identification Trial Statistics for the Combination of Biometric MatchersabstractCombination functions typically used in biometric identification systems consider as input parameters only those matching scores which are related to a single person in order to derive a combined score for that person. We discuss how such methods can be extended to utilize the matching scores corresponding to all people. The proposed combination methods account for dependencies between scores output by any single participating matcher. Our experiments demonstrate the advantage of using such combination methods when dealing with a large number of classes, as is the case with biometric person identification systems. The experiments are performed on the National Institute of Standards and Technology BSSR1 dataset and the combination methods considered include the likelihood ratio, neural network, and weighted sum. Sergey Tulyakov, Venu Govindaraju |
IEEE Trans. Inf. Forensics Secur. | 1 |
| 2007 | Facial Expression Biometrics Using Tracker Displacement FeaturesabstractIn this paper we investigate a possibility of using the face expression information for person biometrics. The idea of this research is that person's emotional face expressions are repeatable, and face expression features can be used for person identification. In order to avoid using person specific geometric or textural features traditionally used in face biometrics, we restrict ourselves to the tracker displacement features only. In contrast to previous research in facial expression biometrics, we extract features only from the pair of face images, neutral and the apex of emotion expression, instead of using the sequence of images from the video. The experiments, performed on two facial expression databases, confirm that proposed features can indeed be used for biometrics purposes. Sergey Tulyakov, Thomas E. Slowe, Venu Govindaraju |
CVPR | 1 |
| 2007 | Real-time Automatic Deceit Detection from Involuntary Facial ExpressionsabstractBeing the most broadly used tool for deceit measurement, the polygraph is a limited method as it suffers from human operator subjectivity and the fact that target subjects are aware of the measurement, which invites the opportunity to alter their behavior or plan counter-measures in advance. The approach presented in this paper attempts to circumvent these problems by unobtrusively and automatically measuring several prior identified deceit indicators (DIs) based upon involuntary, so-called reliable facial expressions through computer vision analysis of image sequences in real time. Reliable expressions are expressions said by the psychology community to be impossible for a significant percentage of the population to convincingly simulate, without feeling a true inner felt emotion. The strategy is to detect the difference between those expressions which arise from internal emotion, implying verity, and those expressions which are simulated, implying deceit. First, a group of facial action units (AUs) related to the reliable expressions are detected based on distance and texture based features. The DIs then can be measured and finally a decision of deceit or verity will be made accordingly. The performance of this proposed approach is evaluated by its real time implementation for deceit detection. Vartika Singh, Thomas E. Slowe, Sergey Tulyakov, Venu Govindaraju |
CVPR | 4 |
| 2007 | Symmetric hash functions for secure fingerprint biometric systems
Sergey Tulyakov, Faisal Farooq, Praveer Mansukhani, Venu Govindaraju |
Pattern Recognit. Lett. | 1 |
| 2005 | Combining Matching Scores in Identification ModelabstractThe paper discusses a problem of combining recognition scores for different classes produced by one recognizer during one recognition attempt. This problem arises in identification problems which we define as 1:N classification problems with big or variable N. By using artificial example we show that intuitive solution of making identification decision based solely on the best matching score is frequently suboptimal. Paper presents reasons for such behavior, and draws parallels with score normalization technique used in speaker identification. Two examples of real life applications illustrate the possible benefits of properly combining recognition scores. Sergey Tulyakov, Venu Govindaraju |
ICDAR | 1 |
| 2003 | Postal address block location by contour clusteringabstractWe have developed a well performing algorithm for locating address blocks in postal parcel images. Both machine printed and handwritten addresses are processed by the algorithm. The algorithm is invariant to the image orientation and scale, and it works with high noise images. It could also serve as an additional step after other address block location algorithms. Venu Govindaraju, Sergey Tulyakov |
ICDAR | 2 |
| 2001 | Probabilistic Model for Segmentation Based Word Recognition with LexiconabstractWe describe the construction of a model for off-line word recognizers based on over-segmentation of the input image and recognition of segment combinations as characters in a given lexicon word. One such recognizer, the Word Model Recognizer (WMR), is used extensively. Based on the proposed model it was possible to improve the performance of WMR. Sergey Tulyakov, Venu Govindaraju |
ICDAR | 1 |