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Nikolce Stefanoski

dblp:40/6224 · DBLP profile ↗
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19ranked-venue papers
7as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 19 · 7 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 60% Computational photography and imaging · 21% Virtual and augmented reality · 19%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image sequence processing
spatio-temporal filtering
0.212014
Temporally coherent local tone mapping of HDR video · ACM Trans. Graph. 2014
Image and video processing › video processing
temporal consistency
0.212014
Temporally coherent local tone mapping of HDR video · ACM Trans. Graph. 2014
Computational photography and imaging
tone mapping
0.212014
Temporally coherent local tone mapping of HDR video · ACM Trans. Graph. 2014
Virtual and augmented reality
3d display
0.212013
Automatic View Synthesis by Image-Domain-Warping · IEEE Trans. Image Process. 2013
Image and video processing › image filtering
edge-preserving filtering
0.112014
Temporally coherent local tone mapping of HDR video · ACM Trans. Graph. 2014
Image and video processing › stereo vision
stereo matching
0.012013
Automatic View Synthesis by Image-Domain-Warping · IEEE Trans. Image Process. 2013
Image and video processing
stereo vision
0.012013
Automatic View Synthesis by Image-Domain-Warping · IEEE Trans. Image Process. 2013

Methods — techniques the papers use, named apart from their topics

spatiotemporal edge-aware filtering · 0.2iterative approximation · 0.2sparse disparity estimation · 0.2saliency estimation · 0.2image warping · 0.2
YearPublicationVenuePosition
2016 Real-time temporally coherent local HDR tone mapping
abstract
Subjective studies showed that most HDR video tone mapping operators either produce disturbing temporal artifacts, or are limited in their local contrast reproduction capability. Recently, both these issues have been addressed by a novel temporally coherent local HDR tone mapping method, which has been shown, both qualitatively and through a subjective study, to be advantageous compared to previous methods. However, this method's high-quality results came at the cost of a computationally expensive workflow that could only be executed offline. In this paper, we present a modified algorithm which builds upon the previous work by redesigning key components to achieve real-time performance. We accomplish this by replacing the optical flow based per-pixel temporal coherency with a tone-curve-space alternative. This way we eliminate the main computational burden of the original method with little sacrifice in visual quality.
Simone Croci, Tunç Ozan Aydin, Nikolce Stefanoski, Markus Gross 0001, Aljoscha Smolic
ICIP3
2016 Robust calibration of broadcast cameras based on ellipse and line contours
abstract
Professional TV studio footage often poses specific challenges to camera calibration due to lack of features and complex camera operation. As available algorithms often fail, we propose a novel approach based on robust tracking of ellipse and line features of a predefined logo. We further devise a predictive and iterative estimation algorithm, which incorporates confidence measures and filtering. Our results validate accuracy and reliability of our approach, demonstrated with challenging professional footage.
Simone Croci, Nikolce Stefanoski, Aljoscha Smolic
ICIP2
2016 Luminance independent chromaticity preprocessing for HDR video coding
abstract
We introduce a constant luminance HDR video coding pipeline, which converts the source video to linear Y u'v' color space and applies a dedicated chromaticity transformation before encoding. This reduces perceivable color artifacts without modifying the core codec itself. We validate our approach by a user study that shows a significant improvement in perceived color quality at high compression rates without sacrificing luminance quality compared to current standard coding pipelines.
Samir Mahmalat, Nikolce Stefanoski, Daniel Luginbuhl, Tunç Ozan Aydin, Aljoscha Smolic
ICIP2
2015 Chromatic calibration of an HDR display using 3D octree forests
abstract
High dynamic range (HDR) display prototypes have been built and used for scientific studies for nearly a decade, and they are now on the verge of entering consumer market. However, problems exist regarding the accurate color reproduction capabilities on these displays. In this paper, we first characterize the color reproduction capability of a state-of-art HDR display through a set of measurements, and present a novel calibration method that takes into account the variation of the chrominance error over HDR display's wide luminance range. Our proposed 3D octree forest data structure for representing and querying the calibration function successfully addresses the challenges in calibrating HDR displays: (i) high computational complexity due to nonlinear chromatic distortions, and (ii) huge storage space demand for a look-up table (35GB vs 100kB). We show that our method achieves high color reproduction accuracy through both objective metrics and a controlled subjective study.
Jing Liu 0053, Nikolce Stefanoski, Tunç Ozan Aydin, Anselm Grundhöfer, Aljoscha Smolic
ICIP2
2015 Art-directable Continuous Dynamic Range video
Alexandre Chapiro, Tunç Ozan Aydin, Nikolce Stefanoski, Simone Croci, Aljoscha Smolic, Markus Gross 0001
Comput. Graph.3
2014 Temporally coherent local tone mapping of HDR video
abstract
Recent subjective studies showed that current tone mapping operators either produce disturbing temporal artifacts, or are limited in their local contrast reproduction capability. We address both of these issues and present an HDR video tone mapping operator that can greatly reduce the input dynamic range, while at the same time preserving scene details without causing significant visual artifacts. To achieve this, we revisit the commonly usedspatialbase-detail layer decomposition and extend it to thetemporal domain. We achieve high quality spatiotemporal edge-aware filtering efficiently by using a mathematically justified iterative approach that approximates a global solution. Comparison with the state-of-the-art, both qualitatively, and quantitatively through a controlled subjective experiment, clearly shows our method's advantages over previous work. We present local tone mapping results on challenging high resolution scenes with complex motion and varying illumination. We also demonstrate our method's capability of preserving scene details at user adjustable scales, and its advantages for low light video sequences with significant camera noise.
Tunç Ozan Aydin, Nikolce Stefanoski, Simone Croci, Markus Gross 0001, Aljoscha Smolic
ACM Trans. Graph.2
2013 Depth estimation and depth enhancement by diffusion of depth features
abstract
Current trends in video technology indicate a significant increase in spatial and temporal resolution of video data. Recently, a linear-runtime feature diffusion algorithm was presented which aims for fast and accurate processing of such high resolution data. In this paper, we introduce this algorithm from the perspective of image-based depth estimation, expanding upon the algorithm by requiring interview consistency in the depth diffusion process. We also discuss different application scenarios and provide an in-depth analysis of the method in this context.
Nikolce Stefanoski, Can Bal, Manuel Lang, Oliver Wang, Aljoscha Smolic
ICIP1
2013 Automatic View Synthesis by Image-Domain-Warping
abstract
Today, stereoscopic 3D (S3D) cinema is already mainstream, and almost all new display devices for the home support S3D content. S3D distribution infrastructure to the home is already established partly in the form of 3D Blu-ray discs, video on demand services, or television channels. The necessity to wear glasses is, however, often considered as an obstacle, which hinders broader acceptance of this technology in the home. Multiviewautostereoscopic displays enable a glasses free perception of S3D content for several observers simultaneously, and support head motion parallax in a limited range. To support multiviewautostereoscopic displays in an already established S3D distribution infrastructure, a synthesis of new views from S3D video is needed. In this paper, a view synthesis method based on image-domain-warping (IDW) is presented that automatically synthesizes new views directly from S3D video and functions completely. IDW relies on an automatic and robust estimation of sparse disparities and image saliency information, and enforces target disparities in synthesized images using an image warping framework. Two configurations of the view synthesizer in the scope of a transmission and view synthesis framework are analyzed and evaluated. A transmission and view synthesis system that uses IDW is recently submitted to MPEG's call for proposals on 3D video technology, where it is ranked among the four best performing proposals.
Nikolce Stefanoski, Oliver Wang, Manuel Lang, Pierre Greisen, Simon Heinzle, Aljoscha Smolic
IEEE Trans. Image Process.1
2012 Image quality vs rate optimized coding of warps for view synthesis in 3D video applications
abstract
In this paper, a method for efficient warp coding is presented. Coded warps are transmitted together with stereo or multi-view video to enable additional functionalities at the receiver-side through image-domain-warping, e.g. depth adaption for stereo displays or support of multi-view autostereoscopic displays. Warp coding is performed by partitioning warps using a resolution pyramid and predictively exploiting intra and inter partition dependencies. View synthesis is employed within the coding loop to control the overall coding process, i.e. to evaluate the contribution of coded partitions to the synthesis quality. It is shown that coded warps represent a practically negligible portion of about 3.6% of the overall (video+warp) bit rate. Furthermore, it is shown that a transmission of warps leads to a reduction of synthesis time up to a factor of 8 in comparison to a fully automatic receiver-side view synthesis which uses only decoded video as input.
Nikolce Stefanoski, Manuel Lang, Aljoscha Smolic
ICIP1
2011 Extending SVC by Content-adaptive Spatial Scalability
abstract
This paper provides details on a complete integration of Content- adaptive Spatial Scalability (CASS) into the scalable video coding extension of H.264/AVC (SVC). CASS enables the efficient encoding of a high-quality bit stream that contains several versions of an original image sequence. Thereby, each such image sequence has been created by content-adaptive and art directed retargeting to different display aspect-ratios and/or resolutions. Non-linear dependencies between spatial layers, which have been introduced through content-adaptive retargeting, are exploited by a generalization of the three inter-layer prediction tools of SVC, i.e. by content-adaptive inter-layer texture, motion and residual prediction. The CASS extended SVC enables the transmission of video content which has been specifically adapted in an art- directed way to multiple display configurations (e.g. to SD and HD displays with 4:3 and 16:9 aspect-ratios, respectively) using a single compressed bit stream. With our extension, video content of higher semantic quality can be transmitted in a scalable way by introducing an average overhead in bit rate of 9.3%.
Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Sorkine-Hornung, Aljoscha Smolic, Markus Gross 0001
ICIP2
2011 Automatic content creation for multiview autostereoscopic displays using image domain warping
abstract
Content creation for autostereoscopic displays is a widely unresolved task. Typical methods rely on view synthesis based on depth image based rendering. Our method applies purely image domain warping instead. Input video is analyzed and information about sparse disparity, vertical edges and saliency is extracted. A constrained energy minimization problem is formulated and efficiently solved. The resulting image warping functions are used to synthesize novel views. Our approach is fully automatic, accurate, and reliable. Disocclusions and related artifacts are avoided due to smooth, saliency-driven warping functions. Our method also works well for extrapolation of views in a limited range, thus supporting multiview creation from stereo input, which is the most relevant use case scenario.
Miquel A. Farre, Oliver Wang, Manuel Lang, Nikolce Stefanoski, Alexander Sorkine-Hornung, Aljoscha Smolic
ICME4
2010 Non-linear warping and warp coding for content-adaptive prediction in advanced video coding applications
abstract
This paper presents a new concept for scalable video coding, which is content adaptive and art-directable. Video retargeting is applied to scale video between different resolutions and aspect ratios without introducing inacceptable distortions or cutting off content. The non-linear warping operations are integrated into a spatial scalability framework, which includes two new building blocks, i.e. non-linear warping prediction and warp coding. Efficient algorithms for both processes are presented, tested and optimized. The presented results indicate that our non-linear scaling and warp coding algorithms provide efficient performance compared to standard linear scaling methods. Further, our advanced scaling algorithms, i.e. EWA splatting in combination with backward mapping, may be very useful for linear scaling as well.
Aljoscha Smolic, Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Sorkine-Hornung, Markus Gross 0001
ICIP3
2010 Content-adaptive spatial scalability for scalable video coding
abstract
This paper presents an enhancement of the SVC extension of the H.264/AVC standard by content-adaptive spatial scalability (CASS). CASS introduces a novel functionality which is important for high quality content distribution. The video streams (spatial layers), which are used as input to the encoder, are created by content-adaptive and art-directable retargeting of existing high resolution video. Video is retargeted to resolutions and aspect ratios which are mainly dictated by target display devices. Thereby no content is cut off, but visually important content is preserved at the expense of a non-linear distortion of visually unimportant areas. The non-linear dependencies between such video streams are efficiently exploited by CASS for scalable coding. This is achieved by integrating warping-based non-linear texture prediction and warp coding into the SVC framework. The results indicate high prediction accuracy of non-linear predictors and high compression efficiency with limited increase in bit rate and complexity compared to the standard SVC for the case of INTRA only coding.
Yongzhe Wang, Nikolce Stefanoski, Xiangzhong Fang, Aljoscha Smolic
PCS2
2010 SPC: Fast and Efficient Scalable Predictive Coding of Animated Meshes
abstract
Abstract Animated meshes are often represented by a sequence of static meshes with constant connectivity. Due to their frame‐based representation they usually occupy a vast amount of bandwidth or disk space. We present a fast and efficient scalable predictive coding (SPC) scheme for frame‐based representations of animated meshes. SPC decomposes animated meshes in spatial and temporal layers which are efficiently encoded in one pass through the animation. Coding is performed in a streamable and scalable fashion. Dependencies between neighbouring spatial and temporal layers are predictively exploited using the already encoded spatio‐temporal neighbourhood. Prediction is performed in the space of rotation‐invariant coordinates compensating local rigid motion. SPC supports spatial and temporal scalability, and it enables efficient compression as well as fast encoding and decoding. Parts of SPC were adopted in the MPEG‐4 FAMC standard. However, SPC significantly outperforms the streaming mode of FAMC with coding gains of over 33%, while in comparison to the scalable FAMC, SPC achieves coding gains of up to 15%. SPC has the additional advantage over FAMC of achieving real‐time encoding and decoding rates while having only low memory requirements. Compared to some other non‐scalable state‐of‐the‐art approaches, SPC shows superior compression performance with gains of over 16% in bit‐rate.
Nikolce Stefanoski, Jörn Ostermann
Comput. Graph. Forum1
2008 Spatially and temporally scalable compression of animated 3D meshes with MPEG-4 / FAMC
abstract
We introduce an efficient method for scalable compression of animated 3D meshes. The approach consists of a combination of inter-frame motion compensation and layer-wise predictive coding of remaining residuals. It is shown that motion compensated predictive coding can lead to a significant improvement in compression performance upon the current state of the art with gains of over 40%. In addition, the created bit stream is temporally and spatially scalable allowing an adaptation to network transfer rates and end-user devices. This compression method is currently standardized within MPEG as part of MPEG-4 AFX Amd. 2, where it is referred to as FAMC - Frame-based Animated Mesh Compression.
Nikolce Stefanoski, Jörn Ostermann
ICIP1
2008 Frame-based compression of animated meshes in MPEG-4
abstract
This paper presents a new compression technique for 3D dynamic meshes, referred to as FAMC - frame-based animated mesh compression, promoted within the MPEG-4 standard as amendment 2 of part 16 AFX (animation framework extension). The FAMC approach combines a model-based motion compensation strategy, with transform/predictive coding of residual errors. First, a skinning motion compensation model is automatically computed from a frame-based representation and then encoded. Subsequently, either 1) DCT/lifting wavelets or 2) layer-based predictive coding is employed to exploit remaining spatio-temporal correlations in the residual signal. The proposed encoder offers high compression performances (gains in bit rate of 60% with respect to the previous MPEG-4 technique and of 20% to 40% with respect to state-of-the-art approaches) and is well suited for compressing both geometric and photometric (normal vectors, colors...) attributes. In addition, the FAMC method supports a rich set of functionalities including streaming, scalability (spatial, temporal and quality) and progressive transmission.
Khaled Mamou, Titus Zaharia, Françoise J. Prêteux, Nikolce Stefanoski, Jörn Ostermann
ICME4
2007 Layered Predictive Coding of Time-Consistent Dynamic 3D Meshes using a Non-Linear Predictor
abstract
We present a layered predictive compression approach for time-consistent dynamic 3D meshes. The algorithm decomposes each frame of a dynamic 3D mesh in layers employing patch-based mesh simplification techniques. This layered decomposition is consistent in time. Following the predictive coding paradigm, local temporal and spatial dependencies between layers and frames are exploited for compression. Prediction is performed vertex-wise from coarse to fine layers exploiting local linear and non-linear dependencies between vertex locations for compression. It is shown that a non-linear predictive exploitation of the proposed layered configuration of vertices can improve the compression performance upon other state-of-the-art approaches by more than 15% in domains relevant for applications.
Nikolce Stefanoski, Patrick Klie, Xiaoliang Liu, Jörn Ostermann
ICIP (5)1
2007 Coding Algorithms for 3DTV - A Survey
abstract
Research efforts on 3DTV technology have been strengthened worldwide recently, covering the whole media processing chain from capture to display. Different 3DTV systems rely on different 3D scene representations that integrate various types of data. Efficient coding of these data is crucial for the success of 3DTV. Compression of pixel-type data including stereo video, multiview video, and associated depth or disparity maps extends available principles of classical video coding. Powerful algorithms and open international standards for multiview video coding and coding of video plus depth data are available and under development, which will provide the basis for introduction of various 3DTV systems and services in the near future. Compression of 3D mesh models has also reached a high level of maturity. For static geometry, a variety of powerful algorithms are available to efficiently compress vertices and connectivity. Compression of dynamic 3D geometry is currently a more active field of research. Temporal prediction is an important mechanism to remove redundancy from animated 3D mesh sequences. Error resilience is important for transmission of data over error prone channels, and multiple description coding (MDC) is a suitable way to protect data. MDC of still images and 2D video has already been widely studied, whereas multiview video and 3D meshes have been addressed only recently. Intellectual property protection of 3D data by watermarking is a pioneering research area as well. The 3D watermarking methods in the literature are classified into three groups, considering the dimensions of the main components of scene representations and the resulting components after applying the algorithm. In general, 3DTV coding technology is maturating. Systems and services may enter the market in the near future. However, the research area is relatively young compared to coding of other types of media. Therefore, there is still a lot of room for improvement and new development of algorithms.
Aljoscha Smolic, Karsten Müller 0001, Nikolce Stefanoski, Jörn Ostermann, Atanas P. Gotchev, Gozde Bozdagi Akar, George A. Triantafyllidis, Alper Koz
IEEE Trans. Circuits Syst. Video Technol.3
2006 Connectivity-Guided Predictive Compression of Dynamic 3D Meshes
abstract
We introduce an efficient algorithm for real-time compression of temporally consistent dynamic 3D meshes. The algorithm uses mesh connectivity to determine the order of compression of vertex locations within a frame. Compression is performed in a frame to frame fashion using only the last decoded frame and the partly decoded current frame for prediction. Following the predictive coding paradigm, local temporal and local spatial dependencies between vertex locations are exploited. In this framework we present a novel angle preserving predictor and evaluate its performance against other state of the art predictors. It is shown that the proposed algorithm improves up to 25% upon the current state of the art for compression of temporally consistent dynamic 3D meshes.
Nikolce Stefanoski, Jörn Ostermann
ICIP1