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Edwin Boender

dblp:40/6565 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh generation
finite element mesh generation
0.011994
Finite-element mesh generation from constructive-solid-geometry models · Comput. Aided Des. 1994
Geometric modeling and processing
mesh generation
0.011994
Finite-element mesh generation from constructive-solid-geometry models · Comput. Aided Des. 1994
Geometric modeling and processing › solid modeling
constructive solid geometry
0.011994
Finite-element mesh generation from constructive-solid-geometry models · Comput. Aided Des. 1994

Methods — techniques the papers use, named apart from their topics

finite element method · 0.0
YearPublicationVenuePosition
1994 Finite-element mesh generation from constructive-solid-geometry models
Edwin Boender, Willem F. Bronsvoort, Frits H. Post
Comput. Aided Des.1
1991 A survey of intersection algorithms for curved surfaces
Edwin Boender
Comput. Graph.1