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Huaixiu Zheng

dblp:40/86 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Databases, data management, data science and information retrieval · 2Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 54% Robot manipulation · 23% Information extraction and text analysis · 18%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.412020
Exploration Based Language Learning for Text-Based Games · IJCAI 2020
Machine learning › Reinforcement learning
imitation learning
0.412020
Exploration Based Language Learning for Text-Based Games · IJCAI 2020
Robotics › Robot manipulation
learning from demonstration
0.412020
Exploration Based Language Learning for Text-Based Games · IJCAI 2020
Information retrieval › query understanding
intent detection
0.412019
OCC: A Smart Reply System for Efficient In-App Communications · KDD 2019
Natural language and speech › Information extraction and text analysis
text classification
0.312018
COTA: Improving the Speed and Accuracy of Customer Support through Ranking and Deep Networks · KDD 2018
Information retrieval › ranking
learning to rank
0.312018
COTA: Improving the Speed and Accuracy of Customer Support through Ranking and Deep Networks · KDD 2018
Information retrieval
ranking
0.312018
COTA: Improving the Speed and Accuracy of Customer Support through Ranking and Deep Networks · KDD 2018
Machine learning › Reinforcement learning › reinforcement learning environment
text-based games
0.112020
Exploration Based Language Learning for Text-Based Games · IJCAI 2020
Information retrieval › interactive information retrieval › conversational information seeking › conversational search
response retrieval
0.112019
OCC: A Smart Reply System for Efficient In-App Communications · KDD 2019
Machine learning › Deep learning architectures and training
encoder-decoder architecture
0.112018
COTA: Improving the Speed and Accuracy of Customer Support through Ranking and Deep Networks · KDD 2018

Methods — techniques the papers use, named apart from their topics

ranking · 0.7feature engineering · 0.7deep learning · 0.7imitation learning · 0.4exploration · 0.4nearest-neighbor classification · 0.4distributed embedding · 0.4convolutional neural network · 0.4
YearPublicationVenuePosition
2020 Joint Contextual Modeling for ASR Correction and Language Understanding
abstract
The quality of automatic speech recognition (ASR) is critical to Dialogue Systems as ASR errors propagate to and directly impact downstream tasks such as language understanding (LU). In this paper, we propose multi-task neural approaches to perform contextual language correction on ASR outputs jointly with LU to improve the performance of both tasks simultaneously. To measure the effectiveness of this approach we used a public benchmark, the 2nd Dialogue State Tracking (DSTC2) corpus. As a baseline approach, we trained task specific Statistical Language Models (SLM) and fine-tuned state-of-the-art Generative Pre-training (GPT) Language Model to re-rank the n-best ASR hypotheses, followed by a model to identify the dialog act and slots. i) We further trained ranker models using GPT and Hierarchical CNN-RNN models with discriminatory losses to detect the best output given n-best hypotheses. We extended these ranker models to first select the best ASR output and then identify the dialogue act and slots in an end to end fashion. ii) We also proposed a novel joint ASR error correction and LU model, a word confusion pointer network (WCN-Ptr) with multihead self attention on top, which consumes the word confusions populated from the n-best. We show that the error rates of off the shelf ASR and following LU systems can be reduced significantly by 14% relative with joint models trained using small amounts of in-domain data.
Yue Weng, Sai Sumanth Miryala, Chandra Khatri, Huaixiu Zheng, Piero Molino, Mahdi Namazifar, Alexandros Papangelis, Hugh Williams, Franziska Bell, Gökhan Tür
ICASSP5
2020 Exploration Based Language Learning for Text-Based Games
abstract
This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. These games are of interest as they can be seen as a testbed for language understanding, problem-solving, and language generation by artificial agents. Moreover, they provide a learning setting in which these skills can be acquired through interactions with an environment rather than using fixed corpora. One aspect that makes these games particularly challenging for learning agents is the combinatorially large action space. Existing methods for solving text-based games are limited to games that are either very simple or have an action space restricted to a predetermined set of admissible actions. In this work, we propose to use the exploration approach of Go-Explore for solving text-based games. More specifically, in an initial exploration phase, we first extract trajectories with high rewards, after which we train a policy to solve the game by imitating these trajectories. Our experiments show that this approach outperforms existing solutions in solving text-based games, and it is more sample efficient in terms of the number of interactions with the environment. Moreover, we show that the learned policy can generalize better than existing solutions to unseen games without using any restriction on the action space.
Andrea Madotto, Mahdi Namazifar, Joost Huizinga, Piero Molino, Adrien Ecoffet, Huaixiu Zheng, Alexandros Papangelis, Dian Yu 0002, Chandra Khatri, Gökhan Tür
IJCAI6
2019 OCC: A Smart Reply System for Efficient In-App Communications
abstract
Smart reply systems have been developed for various messaging platforms. In this paper, we introduce Uber's smart reply system: one-click-chat (OCC), which is a key enhanced feature on top of the Uber in-app chat system. It enables driver-partners to quickly respond to rider messages using smart replies. The smart replies are dynamically selected according to conversation content using machine learning algorithms. Our system consists of two major components: intent detection and reply retrieval, which are very different from standard smart reply systems where the task is to directly predict a reply. It is designed specifically for mobile applications with short and non-canonical messages. Reply retrieval utilizes pairings between intent and reply based on their popularity in chat messages as derived from historical data. For intent detection, a set of embedding and classification techniques are experimented with, and we choose to deploy a solution using unsupervised distributed embedding and nearest-neighbor classifier. It has the advantage of only requiring a small amount of labeled training data, simplicity in developing and deploying to production, and fast inference during serving and hence highly scalable. At the same time, it performs comparably with deep learning architectures such as word-level convolutional neural network. Overall, the system achieves a high accuracy of 76% on intent detection. Currently, the system is deployed in production for English-speaking countries and 71% of in-app communications between riders and driver-partners adopted the smart replies to speedup the communication process.
Yue Weng, Huaixiu Zheng, Franziska Bell, Gökhan Tür
KDD2
2019 Flexibly-Structured Model for Task-Oriented Dialogues
abstract
This paper proposes a novel end-to-end architecture for task-oriented dialogue systems.It is based on a simple and practical yet very effective sequence-to-sequence approach, where language understanding and state tracking tasks are modeled jointly with a structured copy-augmented sequential decoder and a multi-label decoder for each slot.The policy engine and language generation tasks are modeled jointly following that.The copyaugmented sequential decoder deals with new or unknown values in the conversation, while the multi-label decoder combined with the sequential decoder ensures the explicit assignment of values to slots.On the generation part, slot binary classifiers are used to improve performance.This architecture is scalable to real-world scenarios and is shown through an empirical evaluation to achieve state-of-the-art performance on both the Cambridge Restaurant dataset and the Stanford in-car assistant dataset 1 .
Lei Shu 0004, Piero Molino, Mahdi Namazifar, Hu Xu 0001, Bing Liu 0001, Huaixiu Zheng, Gökhan Tür
SIGdial6
2018 COTA: Improving the Speed and Accuracy of Customer Support through Ranking and Deep Networks
abstract
For a company looking to provide delightful user experiences, it is of paramount importance to take care of any customer issues. This paper proposes COTA, a system to improve speed and reliability of customer support for end users through automated ticket classification and answers selection for support representatives. Two machine learning and natural language processing techniques are demonstrated: one relying on feature engineering (COTA v1) and the other exploiting raw signals through deep learning architectures (COTA v2). COTA v1 employs a new approach that converts the multi-classification task into a ranking problem, demonstrating significantly better performance in the case of thousands of classes. For COTA v2, we propose an Encoder-Combiner-Decoder, a novel deep learning architecture that allows for heterogeneous input and output feature types and injection of prior knowledge through network architecture choices. This paper compares these models and their variants on the task of ticket classification and answer selection, showing model COTA v2 outperforms COTA v1, and analyzes their inner workings and shortcomings. Finally, an A/B test is conducted in a production setting validating the real-world impact of COTA in reducing issue resolution time by 10 percent without reducing customer satisfaction.
Piero Molino, Huaixiu Zheng, Yi-Chia Wang
KDD2
2009 Emerging nanodevice paradigm: Graphene-based electronics for nanoscale computing
abstract
The continued miniaturization of silicon-based electronic circuits is fast approaching its physical limitations. It is unlikely that advances in miniaturization, following the so-called Moore's Law, can continue in the foreseeable future. Nanoelectronics has to go beyond silicon technology. New device paradigms based on nanoscale materials, such as molecular electronic devices, spin devices and carbon-based devices, will emerge. In this article, we introduce a nanodevice paradigm: graphene nanoelectronics. Due to its unique quantum effects and electronic properties, researchers predict that graphene-based devices may replace carbon nanotube devices and become major building blocks for future nanoscale computing. To manifest its unique electronic properties, we present some of our recent designs, namely a graphene-based switch, a negative differential resistance (NDR) device and a random access memory array (RAM). Since these basic devices are the building blocks for large-scale circuits, our findings can help researchers construct useful computing systems and study graphene-based circuit performance in the future.
Zhengfei Wang, Huaixiu Zheng, Qinwei Shi, Jie Chen 0002
ACM J. Emerg. Technol. Comput. Syst.2