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Tongkun Deng

dblp:400/3147 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Parallel and multicore computing › parallel computing › parallel scientific computing
parallel mesh generation
0.912025
An efficient parallel mesh generation method for finite element based analysis of large complex architecture · Comput. Aided Des. 2025
Computer animation and physical simulation
finite element method
0.312025
An efficient parallel mesh generation method for finite element based analysis of large complex architecture · Comput. Aided Des. 2025

Methods — techniques the papers use, named apart from their topics

parallel mesh generation · 1.7
YearPublicationVenuePosition
2025 An efficient parallel mesh generation method for finite element based analysis of large complex architecture
Wanqing Zhao, Chunnan Li, Tongkun Deng, Jun Wang 0078, Jinye Peng 0001
Comput. Aided Des.5