Demo Data from VLDB 2026 / reviewers in the wild / expert
Weizhong Huang
dblp:400/4263
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Efficient and distributed learning · 65% Vision and language · 15% Video understanding and tracking · 7% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 14 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
model compression |
2.6 | 3 | 2025 | Discovering Important Experts for Mixture-of-Experts Models Pruning Through a Theoretical Perspective · NeurIPS 2025 Determining Layer-wise Sparsity for Large Language Models Through a Theoretical Perspective · ICML 2025 Dynamic Low-Rank Sparse Adaptation for Large Language Models · ICLR 2025 |
Computer vision › Video understanding and tracking
long video understanding |
1.0 | 1 | 2026 | QuoTA: Query-oriented Token Assignment via CoT Query Decouple for Long Video Comprehension · AAAI 2026 |
Machine learning › Efficient and distributed learning › model compression
token pruning |
1.0 | 1 | 2026 | QuoTA: Query-oriented Token Assignment via CoT Query Decouple for Long Video Comprehension · AAAI 2026 |
Computer vision › Vision and language
video-language model |
1.0 | 1 | 2026 | QuoTA: Query-oriented Token Assignment via CoT Query Decouple for Long Video Comprehension · AAAI 2026 |
Computer vision › Vision and language
visual token selection |
1.0 | 1 | 2026 | QuoTA: Query-oriented Token Assignment via CoT Query Decouple for Long Video Comprehension · AAAI 2026 |
Machine learning › Efficient and distributed learning › model compression › pruning › structured pruning
expert pruning |
0.9 | 1 | 2025 | Discovering Important Experts for Mixture-of-Experts Models Pruning Through a Theoretical Perspective · NeurIPS 2025 |
Natural language and speech › Language models and text generation
large language model |
0.9 | 1 | 2025 | Determining Layer-wise Sparsity for Large Language Models Through a Theoretical Perspective · ICML 2025 |
Machine learning › Efficient and distributed learning › model compression › sparsity
layer-wise sparsity |
0.9 | 1 | 2025 | Determining Layer-wise Sparsity for Large Language Models Through a Theoretical Perspective · ICML 2025 |
Machine learning › Efficient and distributed learning › parameter-efficient fine-tuning
low-rank adaptation |
0.9 | 1 | 2025 | Dynamic Low-Rank Sparse Adaptation for Large Language Models · ICLR 2025 |
Machine learning › Deep learning architectures and training
mixture of experts |
0.9 | 1 | 2025 | Discovering Important Experts for Mixture-of-Experts Models Pruning Through a Theoretical Perspective · NeurIPS 2025 |
Machine learning › Efficient and distributed learning › model compression › sparsity
network sparsification |
0.9 | 1 | 2025 | Dynamic Low-Rank Sparse Adaptation for Large Language Models · ICLR 2025 |
Machine learning › Efficient and distributed learning
parameter-efficient fine-tuning |
0.9 | 1 | 2025 | Dynamic Low-Rank Sparse Adaptation for Large Language Models · ICLR 2025 |
Machine learning › Efficient and distributed learning › model compression
sparsity |
0.9 | 1 | 2025 | Determining Layer-wise Sparsity for Large Language Models Through a Theoretical Perspective · ICML 2025 |
Algorithmic game theory and mechanism design › cooperative game theory › solution concepts
shapley value |
0.3 | 1 | 2025 | Discovering Important Experts for Mixture-of-Experts Models Pruning Through a Theoretical Perspective · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
shapley value · 1.7monte carlo sampling · 1.7chain-of-thought reasoning · 1.0representation mutual information · 0.9reconstruction error analysis · 0.9low-rank adaptation · 0.9arithmetic progression allocation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | QuoTA: Query-oriented Token Assignment via CoT Query Decouple for Long Video ComprehensionabstractRecent advances in long video understanding typically mitigate visual redundancy through visual token pruning based on attention distribution. However, while existing methods employ post-hoc low-response token pruning in decoder layers, they overlook the input-level semantic correlation between visual tokens and instructions (query). In this paper, we propose QuoTA, an ante-hoc training-free modular that extends existing large video-language models (LVLMs) for visual token assignment based on query-oriented frame-level importance assessment. The query-oriented token selection is crucial as it aligns visual processing with task-specific requirements, optimizing token budget utilization while preserving semantically relevant content. Specifically, (i) QuoTA strategically allocates frame-level importance scores based on query relevance, enabling one-time visual token assignment before cross-modal interactions in decoder layers, (ii) we decouple the query through Chain-of-Thoughts reasoning to facilitate more precise LVLM-based frame importance scoring, and (iii) QuoTA offers a plug-and-play functionality that extends to existing LVLMs. Extensive experimental results demonstrate that implementing QuoTA with LLaVA-Video-7B yields an average performance improvement of 3.2% across six benchmarks (including Video-MME and MLVU) while operating within an identical visual token budget as the baseline. Yongdong Luo, Wang Chen 0005, Weizhong Huang, Shukang Yin, Haojia Lin, Jinfa Huang, Chaoyou Fu, Jiayi Ji, Xiawu Zheng, Jiebo Luo 0001 |
AAAI | 3 |
| 2025 | Dynamic Low-Rank Sparse Adaptation for Large Language ModelsabstractDespite the efficacy of network sparsity in alleviating the deployment strain of Large Language Models (LLMs), it endures significant performance degradation. Applying Low-Rank Adaptation (LoRA) to fine-tune the sparse LLMs offers an intuitive approach to counter this predicament, while it holds shortcomings include: 1) The inability to integrate LoRA weights into sparse LLMs post-training, and 2) Insufficient performance recovery at high sparsity ratios. In this paper, we introduces dynamic $\textbf{Lo}$w-rank $\textbf{S}$parse $\textbf{A}$daptation $\textbf{(LoSA)}$, a novel method that seamlessly integrates low-rank adaptation into LLM sparsity within a unified framework, thereby enhancing the performance of sparse LLMs without increasing the inference latency. In particular, LoSA dynamically sparsifies the LoRA outcomes based on the corresponding sparse weights during fine-tuning, thus guaranteeing that the LoRA module can be integrated into the sparse LLMs post-training. Besides, to achieve the optimal sparse model architecture, LoSA leverages Representation Mutual Information (RMI) as an indicator to determine the importance of layers, thereby dynamically determining the optimal layer-wise sparsity rates during fine-tuning. Predicated on this, LoSA adjusts the rank of the LoRA module based on the variability in layer-wise reconstruction errors, allocating an appropriate fine-tuning for each layer to reduce the output discrepancies between dense and sparse LLMs. Extensive experiments tell that LoSA can efficiently boost the efficacy of sparse LLMs within a few hours, without introducing any additional inferential burden. For example, LoSA reduced the perplexity of sparse LLaMA-2-7B by $\textbf{68.73}$$\downarrow$ and increased zero-shot accuracy by $\textbf{16.32}$%$\uparrow$, achieving a $\textbf{2.60$\times$}$ speedup on CPU and $\textbf{2.23$\times$}$ speedup on GPU, requiring only $\textbf{45 minutes}$ of fine-tuning on $\textbf{a single}$ NVIDIA A100 80GB GPU. Code is available at https://github.com/wzhuang-xmu/LoSA. Weizhong Huang, Yuxin Zhang 0002, Xiawu Zheng, Yang Liu 0005, Yiwu Yao, Rongrong Ji |
ICLR | 1 |
| 2025 | Determining Layer-wise Sparsity for Large Language Models Through a Theoretical PerspectiveabstractIn this paper, we address the challenge of determining the layer-wise sparsity rates of large language models (LLMs) through a theoretical perspective. Specifically, we identify a critical issue of **"reconstruction error explosion"** in existing LLMs sparsification methods. This refers to the cumulative effect of reconstruction errors throughout the sparsification process, where errors from earlier layers propagate and amplify in subsequent layers. As a result, the overall reconstruction error increases significantly, leading to a substantial degradation in model performance. Through theoretical analysis, we derive a simple yet effective approach to layer-wise sparsity allocation that mitigates this issue. Our method uses a monotonically increasing arithmetic progression, reducing the process of determining sparsity rates for multiple layers to the determination of a single common difference hyperparameter. Remarkably, this allows for the optimal layer-wise sparsity rates to be identified with just a few trials. Both our theoretical analysis and experimental results demonstrate that this sparsity allocation scheme is near optimal. Extensive experiments show that our method significantly improves the performance of sparse LLMs across various architectures, outperforming existing layer-wise sparsity methods. Furthermore, it enhances the performance of various compression techniques and is applicable to vision and multimodal models. Notably, our method achieves a reduction of 52.10 in perplexity for the 70% sparse LLaMA2-7B model obtained via Wanda, improves average zero-shot accuracy by 10.50%, and delivers speedups of 2.63$\times$ and 2.23$\times$ on CPU and GPU, respectively. Code is available at https://github.com/wzhuang-xmu/ATP. Weizhong Huang, Yuxin Zhang 0002, Xiawu Zheng, Fei Chao 0001, Rongrong Ji |
ICML | 1 |
| 2025 | Discovering Important Experts for Mixture-of-Experts Models Pruning Through a Theoretical PerspectiveabstractMixture-of-Experts (MoE) architectures enable efficient scaling of large language models but face prohibitive memory demands due to massive parameterization. Existing pruning methods rely on heuristic metrics or impractical enumeration of expert subsets, leading to suboptimal performance or scalability. In this paper, we propose Shapley-MoE, an efficient pruning method for MoE models inspired by cooperative game theory. By quantifying each expert’s contribution via Shapley value, our method identifies important experts without exhaustive combination evaluations. To overcome the NP-hard complexity of exact Shapley computation, we introduce a Monte Carlo sampling strategy for efficient approximation that reduces complexity to quadratic time. However, vanilla Monte Carlo sampling still faces issues of insufficient estimation accuracy and low sampling efficiency. To address these issues, we further propose two novel methods to improve sampling accuracy and efficiency: (1) Early Truncation, which early terminates unstable sampling steps caused by overly small expert subsets, and (2) Router-Guided Importance Sampling, which prioritize sampling important expert subsets using gating activation probabilities. Both theoretical and experimental analyses show that both methods can accelerate Shapley value estimation and improve accuracy. Extensive empirical evaluations demonstrate that our pruned MoE models outperform existing expert pruning methods. Notably, when applied to the Qwen2-57B-A14B model, our method reduces the number of experts by 25% with only a 0.92 increase in perplexity and over 96.4% of the average zero-shot accuracy is maintained. Weizhong Huang, Yuxin Zhang 0002, Xiawu Zheng, Fei Chao 0001, Rongrong Ji, Liujuan Cao |
NeurIPS | 1 |