Demo Data from VLDB 2026 / reviewers in the wild / expert
Kaoyan Lu
dblp:402/5941
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Vision and language · 50% Trustworthy machine learning · 25% Language models and text generation · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › large language model evaluation › capability evaluation
creativity evaluation |
1.0 | 1 | 2026 | CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product · AAAI 2026 |
Machine learning › Trustworthy machine learning
interpretability |
1.0 | 1 | 2026 | CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product · AAAI 2026 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal instruction tuning |
1.0 | 1 | 2026 | CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product · AAAI 2026 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
1.0 | 1 | 2026 | CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
instruction tuning · 1.0human feedback · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CreBench: Human-Aligned Creativity Evaluation from Idea to Process to ProductabstractHuman-defined creativity is highly abstract, posing a challenge for multimodal large language models (MLLMs) to comprehend and assess creativity that aligns with human judgments. The absence of an existing benchmark further exacerbates this dilemma. To this end, we propose CreBench, which consists of two key components: 1) an evaluation benchmark covering the multiple dimensions from creative idea to process to products; 2) CreMIT (Creativity Multimodal Instruction Tuning dataset), a multimodal creativity evaluation dataset, consisting of 2.2K diverse-sourced multimodal data, 79.2K human feedbacks and 4.7M multityped instructions. Specifically, to ensure MLLMs can handle diverse creativity-related queries, we prompt GPT to refine the human feedback to activate stronger creativity assessment capabilities. CreBench serves as a foundation for building MLLMs that understand human-aligned creativity. Based on the CreBench, we fine-tune open-source general MLLMs, resulting in CreExpert, a multimodal creativity evaluation expert model. Extensive experiments demonstrate that the proposed CreExpert models achieve significantly better alignment with human creativity evaluation compared to state-ofthe-art MLLMs, including the most advanced GPT-4V and Gemini-Pro-Vision. Kaiwen Xue 0001, Zhonghong Ou, Kaoyan Lu, Shuai Lyu, Yifan Zhu 0001, Ping Zong, Junpeng Ding, Qunlin Chen, Weiwei Qin, Yiran Shen 0007, Jiayi Cen |
AAAI | 5 |