VLDB 2026 Research / reviewers in the wild / expert
Martim Gaspar
dblp:403/8029
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 70% Virtual and augmented reality · 30% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › speech recognition
acoustic modeling |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
immersive audio |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Audio and music processing › acoustic simulation
neural acoustic field |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Audio and music processing › spatial audio
spatial audio generation |
0.9 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
mixed reality |
0.3 | 1 | 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.9neural radiance field · 0.9convolutional neural network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multimodal Neural Acoustic Fields for Immersive Mixed RealityabstractWe introduce multimodal neural acoustic fields for synthesizing spatial sound and enabling the creation of immersive auditory experiences from novel viewpoints and in completely unseen new environments, both virtual and real. Extending the concept of neural radiance fields to acoustics, we develop a neural network-based model that maps an environment's geometric and visual features to its audio characteristics. Specifically, we introduce a novel hybrid transformer-convolutional neural network to accomplish two core tasks: capturing the reverberation characteristics of a scene from audio-visual data, and generating spatial sound in an unseen new environment from signals recorded at sparse positions and orientations within the original scene. By learning to represent spatial acoustics in a given environment, our approach enables creation of realistic immersive auditory experiences, thereby enhancing the sense of presence in augmented and virtual reality applications. We validate the proposed approach on both synthetic and real-world visual-acoustic data and demonstrate that our method produces nonlinear acoustic effects such as reverberations, and improves spatial audio quality compared to existing methods. Furthermore, we also conduct subjective user studies and demonstrate that the proposed framework significantly improves audio perception in immersive mixed reality applications. Guaneen Tong, Johnathan Chi-Ho Leung, Haosheng Shi, Liujie Zheng, Shengze Wang 0002, Arryn Carlos O'Brien, Ashley Paula-Ann Neall, Grace Fei, Martim Gaspar, Praneeth Chakravarthula |
IEEE Trans. Vis. Comput. Graph. | 10 |