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Da-Tian Peng

dblp:403/8514 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
social network
0.912025
Manipulate holistic cooperation of population game: optimal induction strategy for a few irrational agents in social networks · Sci. China Inf. Sci. 2025
Algorithmic game theory and mechanism design › evolutionary game theory
population game
0.912025
Manipulate holistic cooperation of population game: optimal induction strategy for a few irrational agents in social networks · Sci. China Inf. Sci. 2025

Methods — techniques the papers use, named apart from their topics

optimal control · 1.7
YearPublicationVenuePosition
2025 Manipulate holistic cooperation of population game: optimal induction strategy for a few irrational agents in social networks
Zhen Wang 0004, Peixuan Song, Da-Tian Peng, Dengxiu Yu
Sci. China Inf. Sci.3