Demo Data from VLDB 2026 / reviewers in the wild / expert
Razvan Ciuca
dblp:404/6629
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent shaping |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
social dilemmas |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.7advantage alignment · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Advantage Alignment AlgorithmsabstractArtificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation. Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, Razvan Ciuca, Gauthier Gidel, Aaron C. Courville |
ICLR | 4 |