VLDB 2026 Research / reviewers in the wild / expert
Jaeseok Oh
dblp:404/8058
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Geometric modeling and processing · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
deformation modeling |
0.9 | 1 | 2025 | SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction · ICLR 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction · ICLR 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction · ICLR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
multi-resolution hash table · 0.9NURBS · 0.9MLP · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene ReconstructionabstractReconstructing complex scenes with deforming objects for novel view synthesis is a challenging task. Recent works have addressed this with 3D Gaussian Splatting, which effectively reconstructs static scenes with high quality in short training time, by adding specialized modules for the deformations of Gaussian blobs. However, designing an effective deformation module that incorporates appropriate spatiotemporal inductive biases still remains unresolved. To address this issue, we propose SplineGS in this paper, which utilizes non-uniform rational B-splines (NURBS), an extension of B-spline, to represent temporally smooth deformation. A set of representative trajectories are learned based on NURBS, and the individual trajectories of Gaussian blobs are represented as linear combinations of these trajectories for spatial smoothness. The weights of the combinations are trained based on a multi-resolution hash table and an MLP, with the positions of the Gaussian blobs as the keys. Thanks to this design, the proposed method does not need any regularizers for trajectories, which enables efficient training. Experiments demonstrate that the proposed method provides competitive performance over the existing methods with much shorter training time. Jihwan Yoon, Sangbeom Han, Jaeseok Oh |
ICLR | 3 |