VLDB 2026 Research / reviewers in the wild / expert
Haofan Ren
dblp:405/5555
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0005-1938-2568ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Rendering › neural rendering
neural field rendering |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
generative novel view synthesis · 1.7gaussian number control · 1.7feature fusion network · 1.73d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AND-GS: Adaptive supervision of normal and depth in Gaussian splatting for accurate and efficient surface reconstruction
Xiang Le, Qiang Zhao 0005, Haofan Ren, Zhongtian Zheng, Tingyu Wang 0002, Jiyong Zhang 0001, Chenggang Yan 0001 |
Neurocomputing | 3 |
| 2026 | ThermalGaussian++: Improving Alignment and Resolution for ThermalGaussianabstractThermography is especially valuable for the military and other users of surveillance cameras. Some recent methods based on Neural Radiance Fields (NeRF) have been proposed to reconstruct thermal scenes in 3D from a set of thermal and RGB images. However, unlike NeRF, 3D Gaussian splatting (3DGS) prevails due to its rapid training and real-time rendering. In this work, we propose ThermalGaussian, the first thermal 3DGS approach capable of rendering high-quality images in RGB and thermal modalities. We first calibrate the RGB camera and the thermal camera to ensure that both modalities are accurately aligned. Subsequently, we use the registered images to learn the multimodal 3D Gaussians. To prevent the overfitting of any single modality, we introduce several multimodal regularization constraints. We also develop smoothing constraints tailored to the physical characteristics of the thermal modality. Besides, we contribute a real-world dataset named RGBT-Scenes, captured by a handheld thermal-infrared camera, facilitating future research on thermal scene reconstruction. Based on ThermalGaussian, we further introduce ThermalGaussian++ to improve the alignment and resolution of ThermalGaussian. To improve multimodal alignment, we design a multimodal pose optimization module. This module enables direct processing of non-aligned multimodal image pairs, reducing the need for professional calibration before each use. To improve thermal resolution, we also propose a multimodal joint super-resolution reconstruction module, which enhances the quality of low-resolution thermal fields. Additionally, we contribute a new dataset: RGBT-Scenes++, which offers higher-resolution thermal images. We conduct comprehensive experiments demonstrating that ThermalGaussian++ achieves photorealistic thermal rendering and improves RGB rendering quality. It significantly enhances both alignment and resolution, enabling better practical deployment. In addition, our multimodal regularization constraints reduce the model's storage requirements. The code and datasets will be released. Rongfeng Lu, Ming Lu 0002, Tingyu Wang 0002, Haofan Ren, Yitian Xue, Chenggang Yan 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple BuffersabstractNeural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering process to enhance the neural fields. In this work, we propose a plug-in method named K-Buffers that leverages multiple buffers to improve the rendering performance. Our method first renders K buffers from scene representations and constructs K pixel-wise feature maps. Then, We introduce a K-Feature Fusion Network (KFN) to merge the K pixel-wise feature maps. Finally, we adopt a feature decoder to generate the rendering image. We also introduce an acceleration strategy to improve rendering speed and quality. We apply our method to well-known radiance field baselines, including neural point fields and 3D Gaussian Splatting (3DGS). Extensive experiments demonstrate that our method effectively enhances the rendering performance of neural point fields and 3DGS. Haofan Ren, Zunjie Zhu, Xiang Chen 0015, Ming Lu 0002, Rongfeng Lu, Chenggang Yan 0001 |
IJCAI | 1 |
| 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number ControlabstractSparse-view 3D reconstruction is a fundamental yet challenging task in practical 3D reconstruction applications. Recently, many methods based on 3D Gaussian Splatting (3DGS) have been proposed to address sparse-view 3D reconstruction. Although these methods have made considerable advancements, they still show significant issues with overfitting. To reduce the overfitting, we introduce VGNC, a novel Validation-guided Gaussian Number Control approach based on generative novel view synthesis (NVS) models. To the best of our knowledge, this is the first attempt to alleviate the overfitting issue of sparse-view 3DGS with generative validation images. Specifically, we first introduce a validation image generation method based on a generative NVS model. We then propose a Gaussian number control strategy that utilizes generated validation images to determine optimal Gaussian numbers, thereby reducing the issue of overfitting. We conducted detailed experiments on various sparse-view 3DGS baselines and datasets to evaluate the effectiveness of VGNC. Extensive experiments show that our approach not only reduces overfitting but also improves rendering quality on the test set while decreasing the number of Gaussians. This reduction lowers storage demands and accelerates both training and rendering. Our code is available at: https://github.com/LinLif1869/VGNC. Rongfeng Lu, Haofan Ren, Ming Lu 0002, Yaoqi Sun, Chenggang Yan 0001, Anke Xue |
ACM Multimedia | 4 |