Demo Data from VLDB 2026 / reviewers in the wild / expert
Lufang Chen
dblp:405/7835
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-8345-3882ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 44% Distributed systems · 22% Processor architecture and microarchitecture · 22% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Distributed systems › communication optimization
communication-computation overlap |
1.0 | 1 | 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering · EuroSys 2026 |
GPUs and heterogeneous computing › GPU communication
inter-GPU communication |
1.0 | 1 | 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering · EuroSys 2026 |
Processor architecture and microarchitecture
latency hiding |
1.0 | 1 | 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering · EuroSys 2026 |
GPUs and heterogeneous computing
multi-GPU computing |
1.0 | 1 | 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering · EuroSys 2026 |
Parallel and multicore computing › parallel scheduling
communication scheduling |
0.3 | 1 | 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering · EuroSys 2026 |
Parallel and multicore computing
parallel programming models |
0.3 | 1 | 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering · EuroSys 2026 |
Methods — techniques the papers use, named apart from their topics
tile-wise overlapping · 1.0signaling · 1.0reordering · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient and Adaptable Overlapping for Computation and Communication via Signaling and ReorderingabstractGenerative models have achieved remarkable success across various applications, driving the demand for multi-GPU computing. Inter-GPU communication becomes a bottleneck in multi-GPU computing systems, particularly on consumer-grade GPUs. By exploiting concurrent hardware execution, overlapping computation and communication latency becomes an effective technique for mitigating the communication overhead. We identify that an efficient and adaptable overlapping design should satisfy (1) tile-wise overlapping to maximize the overlapping opportunity, (2) interference-free computation to maintain the original computational performance, and (3) communication agnosticism to reduce the development burden against varying communication primitives. Nevertheless, current designs fail to simultaneously optimize for all of those features. Ke Hong, Minxu Liu, Qiuli Mao, Zixiao Huang 0001, Lufang Chen, Yichong Zhang, Zhenhua Zhu 0002, Guohao Dai 0001, Yu Wang 0002 |
EuroSys | 7 |