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Jakub Zadrozny

dblp:405/8145 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Visual content generation and editing · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › appearance acquisition › material acquisition
material parameter estimation
1.012026
MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

video diffusion model · 1.0multimodal large language model · 1.0motion distillation loss · 1.0
YearPublicationVenuePosition
2026 MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation
abstract
Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end‑to‑end differentiable framework that infers plausible physical parameters from a user-proved natural language prompt for a chosen 3D scene of interest, removing the need for guidance from ground‑truth trajectories or annotated videos. Our approach first utilizes a multimodal large language model to estimate material parameter values, which are constrained to be within plausible ranges. We further propose a learnable motion distillation loss, which extracts robust motion priors from pretrained video diffusion models while minimizing appearance and geometry inductive biases to guide the simulation. We evaluate MotionPhysics across more than thirty scenarios, including real-world, human-designed, and AI-generated 3D objects, spanning a wide range of materials such as elastic solids, metals, foams, sand, and both Newtonian and non-Newtonian fluids. We demonstrate that it produces visually realistic dynamic simulations guided by natural language, surpassing the state of the art, with physically plausible parameters that are automatically determined.
Miaowei Wang, Jakub Zadrozny, Oisin Mac Aodha, Amir Vaxman
AAAI2