Wollace de Souza Picanço

dblp:407/5109 · also Wollace Souza de Picanco · DBLP profile ↗
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7ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0002-1455-6689ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 6 since 2021
YearPublicationVenuePosition
2024 An Innovative Approach to Automatically Help Activities Corrections in Remote Laboratories in the Mechatronics Area Using Intelligent Digital Twins
abstract
This Innovative Practice research paper describes an intelligent digital twin platform designed to enhance the virtualization of practical activities in the field of mechatronics education. In recent years, the classic concept of digital twins has significantly evolved in academia and industry. In education, especially in engineering, digital twins have brought countless alternatives for building environments close to the reality of students' practical activities. To improve these activities in the mechatronics area, intelligent digital twins will add added resources and technologies that assist the virtualization process. Therefore, a platform was developed to access remote laboratories in the mechatronics area and help correct the experiments offered. This platform will enable teachers to insert practical activities into remote laboratories on the platform. This platform has three central areas: teaching plans, teachers, and students. In teaching plants, it is possible to create a register of plants that provides information on the characteristics necessary to connect with their equipment and the number of plant elements. In the teachers' area, it is essential to create an activity for students to conduct, and this activity must be conducted for the system to capture the data and images to form a correction model. The correction model uses these data to help intelligent digital twins digitize practical activities. In the student area, it is possible to check all available experiments and their virtualizations and automatically correct the practical experiment.
Guido Soprano Machado, Wollace de Souza Picanço, Marenice Melo de Carvalho, Claudia Sabrina Monteiro Da Silva, Renan Landau Paiva de Medeiros, Vicente Ferreira de Lucena Jr.
FIE2
2024 WIP - Application of Serious Games in a University Industrial Related Laboratory Working with Collaborative Robots
abstract
This innovative practice WIP is about using serious games in robotics education. In the realm of STEM education, the professional development of students is intrinsically linked to practical experiences, such as hands-on exercises, experiments, and laboratory classes. However, the financial implications of acquiring and maintaining mechatronic devices such as robots, automation-related equipment, and instruments for these activities are high. These excessive costs, which cover initial funding and ongoing maintenance, pose challenges for educational institutions in establishing and maintaining well-equipped laboratories. In addition, access to these resources depends on their availability, creating restrictions on student learning opportunities. The state of Amazonas, Brazil, needs to solve these problems; as a city of numerous factories, there is a growing demand for well-trained professionals and a dwindling number of resources to apply to education. To address these challenges, we propose an approach that integrates simulation tools for application in educational games. These tools used to conduct simulations are essential for developing shop floor scenarios without physical equipment, effectively reducing the costs associated with mechanical collisions and problems related to student programming errors. The importance of using simulation tools in the learning process lies in their ability to offer a risk-free environment where students can experiment, learn, and perfect their skills without incurring additional expenses for corrective maintenance. Innovatively, the incorporation of gamification-based learning by simulating real problems based on the shop floor is gaining momentum. We believe this is the most attractive way for trainees or students to deliver fast, high-quality professionalism. This approach represents an appealing alternative for educators looking to enhance their educational experience. From this perspective, this paper presents the application of a serious game in the industrial laboratory at UFAM. The aim is to offer students a dynamic and engaging platform for learning about collaborative robots, taking advantage of the principles of the learning factory, and promoting good practices in an economical and risk-controlled virtual environment.
Álvaro De Azevedo Peres Neto, Fábson Gomes Nepomuceno, Wollace de Souza Picanço, Guido Soprano Machado, Renan Landau Paiva de Medeiros, Vicente Ferreira de Lucena Jr.
FIE3
2024 Hobots: A Remote Teaching Method for Collaborative Robotics Learning
abstract
This research-to-practice full paper focuses on the use of technology in education, which enables a wide variety of activities. For example, a computer with internet access allows students to read articles, make video calls, perform group work, and even take tests. In 2021, this tool was relevant to face-to-face teaching because the interruption caused by COVID-19 resulted in social distancing. In this way, remote teaching was adopted as an emergency measure in the teaching process. Although remote teaching uses technological innovation, it lacks the inclusion of educational theories and remote practices in virtual classes. Thus, this approach analyzes Lev Vygotsky's theories of learning, specifically the zone of proximal development and scaffolding, to understand the satisfaction of learning the content alone or with other people's help through the Industrial Internet of Things (IIoT) technology. It then investigated IIoT, intending to build a remote virtual environment. In this context, it was possible to develop a remote teaching method called Hobots. This remote teaching method comprises six collaborative modules (the integrating platform, interfaced, MQTT broker, communication module, server, and Robot-X) for the remote teaching of industrial robotics. In addition, the method was evaluated by ten students using the ISO 9241 - Part 10 - Dialog Systems standard, with a view to their satisfaction with using the method in the remote teaching process, and the results were admissible. Therefore, in addition to theory and simulation, the proposed method stands out for the possibility of remote implementation.
Wollace de Souza Picanço, Guido Soprano Machado, Marenice Melo de Carvalho, Claudia Sabrina Monteiro Da Silva, Renan Landau Paiva de Medeiros, Vicente Ferreira de Lucena Jr.
FIE1
2022 Teaching Industry 4.0 Related Topics During the COVID-19 Restrictions - An Experience Report
abstract
The COVID-19 pandemic has imposed numerous restrictions on face-to-face meetings, and one of the most impacted activities was engineering education. Most teaching professionals have adopted diverse solutions based on distance learning techniques. However, practical experiments that require laboratories could not be performed in most cases. One of the subjects studied in modern engineering that has been impacted is related to industrial automation systems. In April 2020, amidst tighter restrictions on social contact, we started cooperating with a local company to train our students on topics of interest to the corporation. Our research group was responsible for dealing with Industry 4.0 and its associated technologies. Over the past two years, we have conducted this interaction with the industry under the pandemic's constraints and obtained very interesting results. In this report, on an innovative experience in engineering education, we will describe our project’s syllabus, how the relationship was between students and teachers through online tools, and mainly how we managed to ensure that students had access to experiments close to the industrial reality.
Marenice Melo de Carvalho, Isaias Valente de Bessa, Guido Soprano Machado, Wollace de Souza Picanço, Renan Landau Paiva de Medeiros, Vicente Ferreira de Lucena Jr.
FIE4
2022 Implementation of the System of Remote Laboratories in the Area of Mechatronics for Learning without Human Supervision
abstract
Remote Access Labs (RAL) are hardware and software tools that allow students to remotely operate actual equipment in physical labs at schools or universities. This work presents the development of a system for students to use remote access laboratories in the mechatronics area without human supervision. This system verifies the activities the registered labs can offer through algorithms that use digital twin technology to learn the actual or virtual industrial plants’ operations. Registered laboratories are available for the practice of experiments where students can automatically follow the correction of activities through virtualization generated so that the student can understand their actions. With this system, students can monitor their learning in real time and receive evidence of successes and errors through gamification of their performance.
Guido Soprano Machado, Marenice Melo de Carvalho, Wollace de Souza Picanço, Florindo Antonio de Carvalho Ayres Jr, Renan Landau Paiva de Medeiros, Vicente Ferreira de Lucena Jr.
FIE3
2022 Learning-IoT: Methodological Framework for Remote Robotics Teaching
abstract
Much has been discussed recently about the implications and strategies adopted by higher education institutions concerning the realization of online practical classes due to COVID-19. Some teaching institutions used virtual meetings to reorganize the lesson plan to continue teaching and assessing the students due to the suspension of face-to-face classes due to this epidemic. Although the most adopted strategy among the courses has been direct communication between students and professors through e-mail, telephone, social networks, and message apps, education lives in a time when transitions seem to occur much faster than in recent decades. For example, online engineering courses, specifically robotics, face difficulty implementing practical activities online because the educational tools available remotely are scarce or very expensive, thus becoming an obstacle to circumvent. Given this, this article presents a methodological strategy for the teaching-learning practices of engineering through Learning-IoT. This is a methodology for teaching robotics using the Internet of Industrial Things (IIoT) concepts. It enables the connection of the student to a Physical Objects Framework proposed in practical online activities and by the project method responsible for stimulating critical thinking. Thus, the initial ergonomic interface test experiments and usability of the proposed methodology demonstrated in the experiments in online practical classes that memorization and decision-making fit new possibilities or functionalities.
Wollace de Souza Picanço, Guido Soprano Machado, Marenice Melo de Carvalho, Florindo Antonio de Carvalho Ayres, Renan Landau Paiva de Medeiros, Vicente Ferreira de Lucena Jr.
FIE1
2018 Didactic Framework for Teaching C Programming Language: A Proposal Based on Cooperative and Competitive Learning Techniques
abstract
This Research to Practice Full Paper presents a didactic framework for teaching C programming language. The difficulty of understanding abstraction presented by engineering students in computational problems solving is one of the main reasons for numerous pitfalls in the early college semesters. When teaching abstract contents, such as computer programming, it is relevant to include as many practical exercises and laboratories experiments as possible, to facilitate a better understanding. These practical approaches allow the students to achieve, by simulations or by real experiences, good notions of the basic concepts of the subject being studied. To motivate engineering students to be acquainted with formal definitions and high-level abstractions, a Didactic Framework focused on the teaching of the C programming language for embedded systems was developed and tested. Moreover, the students were supposed to develop a software project in teams that work together to solve basic tasks, and that compete at the end of the semester by solving a common programming challenge. This work is divided into two main parts: one focusing on the creation of practical strategies that make easier understanding complex definitions; and another concerning to the motivational strategies through cooperation and competition. The final goal was to increase the students understanding and satisfaction as well as reduce the dropout rates.
Wollace de Souza Picanço, Juliana Mesquita Vidal Martinez de Lucena, Antonio da Fonseca de Lira, Vicente Ferreira de Lucena Jr.
FIE1