Demo Data from VLDB 2026 / reviewers in the wild / expert
J. M. F. Tsang
dblp:407/9698
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 50% Multimedia analysis and retrieval · 50% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
audio-visual analysis |
0.9 | 1 | 2025 | Learning to Highlight Audio by Watching Movies · CVPR 2025 |
Machine learning › Generative modeling
multimodal generation |
0.3 | 1 | 2025 | Learning to Highlight Audio by Watching Movies · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
transformer-based multimodal framework · 1.7pseudo-data generation · 0.9pseudo data generation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning to Highlight Audio by Watching MoviesabstractRecent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset—THE MUDDY MIX DATASET, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process—separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset. Our project page is here: https://wikichao.github.io/VisAH/. Chao Huang 0033, Ruohan Gao, J. M. F. Tsang, Jan Kurcius, Cagdas Bilen, Chenliang Xu, Sanjeel Parekh |
CVPR | 3 |