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Yifeng Jiang 0009

dblp:408/1807 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-2063-8903ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.912025
MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation · SIGGRAPH Asia 2025
Computer animation and physical simulation › character animation
physics-based character animation
0.912025
MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.9policy distillation · 0.9motion capture · 0.9
YearPublicationVenuePosition
2025 MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation
abstract
We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our framework enables users to specify versatile high-level objectives such as target object poses or body poses. To achieve this, we introduce MaskedManipulator, a generative control policy distilled from a tracking controller trained on large-scale human motion capture data. This two-stage learning process allows the system to perform complex interaction behaviors, while providing intuitive user control over both character and object motions. MaskedManipulator produces goal-directed manipulation behaviors that expand the scope of interactive animation systems beyond task-specific solutions.
Chen Tessler, Yifeng Jiang 0009, Erwin Coumans, Zhengyi Luo 0002, Xue Bin Peng, Gal Chechik
SIGGRAPH Asia2