Demo Data from VLDB 2026 / reviewers in the wild / expert
Yifeng Jiang 0009
dblp:408/1807
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-2063-8903ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 1 | 2025 | MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation · SIGGRAPH Asia 2025 |
Computer animation and physical simulation › character animation
physics-based character animation |
0.9 | 1 | 2025 | MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.9policy distillation · 0.9motion capture · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MaskedManipulator: Versatile Whole-Body Control for Loco-ManipulationabstractWe tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our framework enables users to specify versatile high-level objectives such as target object poses or body poses. To achieve this, we introduce MaskedManipulator, a generative control policy distilled from a tracking controller trained on large-scale human motion capture data. This two-stage learning process allows the system to perform complex interaction behaviors, while providing intuitive user control over both character and object motions. MaskedManipulator produces goal-directed manipulation behaviors that expand the scope of interactive animation systems beyond task-specific solutions. Chen Tessler, Yifeng Jiang 0009, Erwin Coumans, Zhengyi Luo 0002, Xue Bin Peng, Gal Chechik |
SIGGRAPH Asia | 2 |