Emani Hicks

dblp:408/2731 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0003-1429-7581ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity
abstract
Existing research has explored various methods to support people with noise sensitivity (PWNS), from desensitization therapies to technological solutions. However, there is a gap in systems that identify and monitor characteristics of noise sensitivity experiences to help PWNS and their companions better understand their condition and make informed management decisions. To fill this gap, we developed AudioBuddy, an app with sensing and tracking features designed to promote awareness between PWNS and their companions. We tested AudioBuddy as a technological probe over a two-week field deployment. Our results show that AudioBuddy can support awareness of how sounds and environments influence the psychophysiological states of PWNS, aiding in understanding noise sensitivity experiences. Nonetheless, technical limitations impacted the depth of awareness participants could attain. We discuss challenges and opportunities for future systems to facilitate awareness among PWNS and their companions.
Emani Hicks, Luc Rieffel, Ariya Gowda, Aehong Min, Gillian R. Hayes
CHI1
2026 Perceptions of AI-Driven EdTech: Nationwide Survey and Focus Group Insights from Key End Users
abstract
Schoolchildren in the United States are increasingly exposed to Educational Technologies (EdTech) , many of which are or will be infused with AI. Despite this growing integration, there is limited understanding of the current perceptions and attitudes toward EdTech with AI among parents, teachers, and teens. To address this gap, we conducted a mixed-method study involving an A/B experiment through an online survey with 3,051 participants and complemented by focus group discussions with 80 participants. Providing a comprehensive snapshot of AI perception in education in 2024, our findings indicate that participants, particularly teachers, may hold more negative perceptions of our AI-powered EdTech mock-up compared to the one powered by human tutors. Based on these insights, we discuss the future of EdTech regarding the current perceptions. This research contributes to an empirical understanding of the perceptions and attitudes toward AI in K-12 education, providing valuable insights through a comprehensive national survey and in-depth focus group sessions.
Aehong Min, Kelli Dickerson, Sohyeon Park, Emani Hicks, Ariel Han, Jennifer D. Rubin, Ella J. Lombard, Katharine Chen, Riddhi A. Divanji, Candice L. Odgers, Gillian R. Hayes
ACM Trans. Comput. Hum. Interact.4
2025 Enchanted Forest: A Gamified Approach for Children's Self-Regulation in Noisy and Overstimulating Settings
abstract
This work in progress describes the preliminary evaluation of a design concept for a digital game, Enchanted Forest, designed to support children's self-regulation in noisy and overstimulating environments.A small evaluation session conducted with four children revealed that to support their self-regulation needs, the digital game should include story lines that are goal-oriented with clear outcomes, allow social interactions with other players or ingame avatars for peer support, and the ability to customize personal avatars or the game environment to make it their own.These design features could allow more connectedness and motivation for using the game and aid in self-regulation goals. CCS Concepts•
Ariya Gowda, Emani Hicks, Gillian R. Hayes
IDC2
2025 Informing the Design of Mobile and Wearable Technology for Noise Sensitivity MHCI017
abstract
Research on understanding and supporting the experiences of people with noise sensitivity (PWNS) and their challenges is limited within HCI. Therefore, we build on prior work to understand the challenges they consider and what technological solutions they create to support them. Through eight participatory design workshops involving PWNS and their carers, we considered their needs and challenges and how technology can be designed to support their well-being. Results indicate that wearable and mobile technology can facilitate awareness of sensory triggers and impacts on their well-being. Further, enabling both self and collaborative regulation is also necessary, especially as end users seek independence or interdependence with those around them to manage their experiences. We identified three tensions for designing technology to support PWNS and their sensory experiences.
Emani Hicks, Sohyeon Park, Avery Mavrovounioti, Weijie Du, Jialuo Hu, Kade Na, Nathan Serrano, Rafael Carrillo Munoz, Elizabeth A. Ankrah, Aehong Min, Jazette Johnson, Gillian R. Hayes
Proc. ACM Hum. Comput. Interact.1