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Jianan Zou

dblp:408/5146 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 75% Geometric modeling and processing · 25%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
1.012026
Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026
Geometric modeling and processing
3d scene representation
1.012026
Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026
Rendering
large-scale scene rendering
1.012026
Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026
Rendering
real-time rendering
1.012026
Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026
Computer vision › 3D vision › 3d reconstruction › neural reconstruction
neural scene reconstruction
0.312026
Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026

Methods — techniques the papers use, named apart from their topics

structure-aware densification · 2.0hash grid feature enhancement · 2.0geometry-guided anchor initialization · 2.0
YearPublicationVenuePosition
2026 Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes
abstract
Existing NeRF-based methods for reconstructing large-scale scenes face challenges in visual quality and rendering speed due to spectral biases and extensive sampling requirements. Recent 3DGS-based methods for real-time rendering of 3D objects and small scenes outperform NeRF, but several issues persist when extending these techniques to large-scale scenes. These include robust rendering in weak-texture areas, effective densification under memory constraints, finer detail rendering, and achieving natural lighting transitions. To address these, we introduce a geometry-aware 3DGS method for efficient real-time rendering of large scenes. First, we propose a geometry-guided anchor point initialization that reduces noise away from structural surfaces and generates new points in weak texture areas, particularly for large-scale datasets. We also present a structure-aware joint densification strategy combining surface- and curvature-based densification, ensuring Gaussian points are near structural surfaces and increasing density in low-curvature areas. Additionally, we propose a hash grid-assisted, viewpoint-sensitive feature enhancement scheme to improve detail rendering and natural lighting transitions. Our method achieves superior rendering quality compared to state-of-the-art methods while maintaining reasonable memory usage. Extensive experiments across 16 scenes, including 11 from five public datasets (MatrixCity-Aerial, Mill-19, Tanks & Temples, WHU, and UrbanScene3D) and five self-collected scenes from SCUT-CA and plateau regions, demonstrate its generalization capability. Codes are available athttps://github.com/SCUT-BIP-Lab/Geo_gs.
Haihong Xiao, Jianan Zou, Shuai Xing, Wenxiong Kang
IEEE Trans. Multim.2