Demo Data from VLDB 2026 / reviewers in the wild / expert
Jianan Zou
dblp:408/5146
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 75% Geometric modeling and processing · 25% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026 |
Geometric modeling and processing
3d scene representation |
1.0 | 1 | 2026 | Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026 |
Rendering
large-scale scene rendering |
1.0 | 1 | 2026 | Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026 |
Rendering
real-time rendering |
1.0 | 1 | 2026 | Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision › 3d reconstruction › neural reconstruction
neural scene reconstruction |
0.3 | 1 | 2026 | Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale Scenes · IEEE Trans. Multim. 2026 |
Methods — techniques the papers use, named apart from their topics
structure-aware densification · 2.0hash grid feature enhancement · 2.0geometry-guided anchor initialization · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Geometry-Aware 3D Gaussian Representation for Real-Time Rendering of Large-Scale ScenesabstractExisting NeRF-based methods for reconstructing large-scale scenes face challenges in visual quality and rendering speed due to spectral biases and extensive sampling requirements. Recent 3DGS-based methods for real-time rendering of 3D objects and small scenes outperform NeRF, but several issues persist when extending these techniques to large-scale scenes. These include robust rendering in weak-texture areas, effective densification under memory constraints, finer detail rendering, and achieving natural lighting transitions. To address these, we introduce a geometry-aware 3DGS method for efficient real-time rendering of large scenes. First, we propose a geometry-guided anchor point initialization that reduces noise away from structural surfaces and generates new points in weak texture areas, particularly for large-scale datasets. We also present a structure-aware joint densification strategy combining surface- and curvature-based densification, ensuring Gaussian points are near structural surfaces and increasing density in low-curvature areas. Additionally, we propose a hash grid-assisted, viewpoint-sensitive feature enhancement scheme to improve detail rendering and natural lighting transitions. Our method achieves superior rendering quality compared to state-of-the-art methods while maintaining reasonable memory usage. Extensive experiments across 16 scenes, including 11 from five public datasets (MatrixCity-Aerial, Mill-19, Tanks & Temples, WHU, and UrbanScene3D) and five self-collected scenes from SCUT-CA and plateau regions, demonstrate its generalization capability. Codes are available athttps://github.com/SCUT-BIP-Lab/Geo_gs. Haihong Xiao, Jianan Zou, Shuai Xing, Wenxiong Kang |
IEEE Trans. Multim. | 2 |