VLDB 2026 Research / reviewers in the wild / expert
Dominik Matuszek
dblp:409/7025
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 46% Vision and language · 23% Robot navigation and mapping · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration
embodied exploration |
0.9 | 1 | 2025 | FlySearch: Exploring how vision-language models explore · NeurIPS 2025 |
Machine learning › Reinforcement learning
exploration |
0.9 | 1 | 2025 | FlySearch: Exploring how vision-language models explore · NeurIPS 2025 |
Robotics › Robot navigation and mapping
object search |
0.9 | 1 | 2025 | FlySearch: Exploring how vision-language models explore · NeurIPS 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | FlySearch: Exploring how vision-language models explore · NeurIPS 2025 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2025 | FlySearch: Exploring how vision-language models explore · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9fine-tuning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FlySearch: Exploring how vision-language models exploreabstractThe real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether Vision-Language Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase. Adam Pardyl, Dominik Matuszek, Mateusz Przebieracz, Marek Cygan, Bartosz Zielinski 0001, Maciej Wolczyk |
NeurIPS | 2 |