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Minghao Que

dblp:409/7404 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-5490-8940ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Computational photography and imaging · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › appearance acquisition
facial appearance capture
0.912025
Facial Appearance Capture at Home with Patch-Level Reflectance Prior · ACM Trans. Graph. 2025
Computational photography and imaging › reflectance acquisition
reflectance estimation
0.912025
Facial Appearance Capture at Home with Patch-Level Reflectance Prior · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

patch-level posterior sampling · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 Facial Appearance Capture at Home with Patch-Level Reflectance Prior
abstract
Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel daily-used solution with a co-located smartphone and flashlight video capture setting in a dim room. To enhance the quality, our key observation is to solve facial reflectance maps within the data distribution of studio-scanned ones. Specifically, we first learn a diffusion prior over the Light Stage scans and then steer it to produce the reflectance map that best matches the captured images. We propose to train the diffusion prior at the patch level to improve generalization ability and training stability, as current Light Stage datasets are in ultra-high resolution but limited in data size. Tailored to this prior, we propose a patch-level posterior sampling technique to sample seamless full-resolution reflectance maps from this patch-level diffusion model. Experiments demonstrate our method closes the quality gap between low-cost and studio recordings by a large margin, opening the door for everyday users to clone themselves to the digital world.
Junfeng Lyu, Kuan Sheng, Minghao Que, Qixuan Zhang, Lan Xu 0003, Feng Xu 0005
ACM Trans. Graph.4