Mateusz Przebieracz

dblp:409/7827 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 46% Vision and language · 23% Robot navigation and mapping · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration
embodied exploration
0.912025
FlySearch: Exploring how vision-language models explore · NeurIPS 2025
Machine learning › Reinforcement learning
exploration
0.912025
FlySearch: Exploring how vision-language models explore · NeurIPS 2025
Robotics › Robot navigation and mapping
object search
0.912025
FlySearch: Exploring how vision-language models explore · NeurIPS 2025
Computer vision › Vision and language
vision-language model
0.912025
FlySearch: Exploring how vision-language models explore · NeurIPS 2025
Computer vision › 3D vision
3d scene understanding
0.312025
FlySearch: Exploring how vision-language models explore · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9fine-tuning · 0.9
YearPublicationVenuePosition
2025 FlySearch: Exploring how vision-language models explore
abstract
The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether Vision-Language Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.
Adam Pardyl, Dominik Matuszek, Mateusz Przebieracz, Marek Cygan, Bartosz Zielinski 0001, Maciej Wolczyk
NeurIPS3