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Domenico Tullo

dblp:409/8804 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0003-2314-4106ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Information extraction and text analysis · 50% Transfer learning and domain adaptation · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Information extraction and text analysis
abusive language detection
0.912025
Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detection · KDD (2) 2025
Machine learning › Transfer learning and domain adaptation › knowledge transfer
label transfer
0.912025
Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detection · KDD (2) 2025

Methods — techniques the papers use, named apart from their topics

soft prompting · 0.9large language model · 0.9BERT · 0.9
YearPublicationVenuePosition
2025 Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detection
abstract
Toxicity detection in gaming communities faces significant scaling challenges when expanding across multiple games and languages, particularly in real-time environments where computational efficiency is crucial. We present two key findings to address these challenges while building upon our previous work on ToxBuster, a BERT-based real-time toxicity detection system. First, we introduce a soft-prompting approach that enables a single model to effectively handle multiple games by incorporating game-context tokens, matching the performance of more complex methods like curriculum learning while offering superior scalability. Second, we develop an LLM-assisted label transfer framework using GPT-4o-mini to extend support to seven additional languages. Evaluations on real game chat data across French, German, Portuguese, and Russian achieve macro F1-scores ranging from 32.96% to 58.88%, with particularly strong performance in German, surpassing the English benchmark of 45.39%. In production, this unified approach significantly reduces computational resources and maintenance overhead compared to maintaining separate models for each game and language combination. At Ubisoft, this model successfully identifies an average of 50 players, per game, per day engaging in sanctionable behavior.
Zachary Yang, Domenico Tullo, Reihaneh Rabbany
KDD (2)2