VLDB 2026 Research / reviewers in the wild / expert
Naoki Hiraoka
dblp:41/11064
· DBLP profile ↗
11ranked-venue papers
1as first author
8since 2021 · last 2025
0000-0001-9373-5708ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 1 first-author · 7 since 2021Systems, architecture and hardware · 10 · 1 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CoverLib: Classifiers-Equipped Experience Library by Iterative Problem Distribution Coverage Maximization for Domain-Tuned Motion PlanningabstractLibrary-based methods are known to be very effective for fast motion planning by adapting an experience retrieved from a precomputed library. This article presents CoverLib, a principled approach for constructing and utilizing such a library. CoverLib iteratively adds an experience-classifier-pair to the library, where each classifier corresponds to an adaptable region of the experience within the problem space. This iterative process is an active procedure, as it selects the next experience based on its ability to effectively cover the uncovered region. During the query phase, these classifiers are utilized to select an experience that is expected to be adaptable for a given problem. Experimental results demonstrate that CoverLib effectively mitigates the tradeoff between plannability and speed observed in global (e.g., sampling-based) and local (e.g., optimization-based) methods. As a result, it achieves both fast planning and high success rates over the problem domain. Moreover, due to its adaptation-algorithm-agnostic nature, CoverLib seamlessly integrates with various adaptation methods, including nonlinear programming-based and sampling-based algorithms. Hirokazu Ishida, Naoki Hiraoka, Kei Okada, Masayuki Inaba |
IEEE Trans. Robotics | 2 |
| 2024 | HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial ImitationabstractTransferring human motion skills to humanoid robots remains a significant challenge. In this study, we introduce a Wasserstein adversarial imitation learning system, allowing humanoid robots to replicate natural whole-body locomotion patterns and execute seamless transitions by mimicking human motions. First, we present a unified primitive-skeleton motion retargeting to mitigate morphological differences between arbitrary human demonstrators and humanoid robots. An adversarial critic component is integrated with Reinforcement Learning (RL) to guide the control policy to produce behaviors aligned with the data distribution of mixed reference motions. Additionally, we employ a specific Integral Probabilistic Metric (IPM), namely the Wasserstein-1 distance with a novel soft boundary constraint to stabilize the training process and prevent model collapse. Our system is evaluated on a full-sized humanoid JAXON in the simulator. The resulting control policy demonstrates a wide range of locomotion patterns, including standing, push-recovery, squat walking, humanlike straight-leg walking, and dynamic running. Notably, even in the absence of transition motions in the demonstration dataset, the robot showcases an emerging ability to transit naturally between distinct locomotion patterns as desired speed changes. Annan Tang, Takuma Hiraoka, Naoki Hiraoka, Fan Shi 0002, Kento Kawaharazuka, Kunio Kojima, Kei Okada, Masayuki Inaba |
ICRA | 3 |
| 2024 | Magnetic tactile sensor with load tolerance and flexibility using frame structures for estimating triaxial contact force distribution of humanoidabstractFor humanoid whole body contact motions, it is important to recognize the existence of whole body contacts and the contact forces. The challenges in recognizing the existence of whole body contacts and the contact forces in life-size humanoids are: 1) the measurement part with low mechanical strength must be tolerant of high load and 2) it is difficult to model thick elastic bodies with high impact tolerance and uneven sensor placements when applied to various shapes of the whole body. This paper proposes a method of constructing a load tolerant tactile sensor by separating the loaded part from the measuring part with magnetism and protecting the measuring part inside the frame of the robot. For modeling difficulties, this paper proposes learning the relationship between the change in the detected physical quantity due to deformation of the elastic body and the contact force distribution. This paper shows through experiments that the proposed tactile sensor based on a robot frame is load tolerant enough to support the weight of a life-sized humanoid, and that it can acquire contact force distribution and the robot is able to acclimate to external forces. Takuma Hiraoka, Ren Kunita, Kunio Kojima, Naoki Hiraoka, Masanori Konishi, Tasuku Makabe, Annan Tang, Kei Okada, Masayuki Inaba |
IROS | 4 |
| 2024 | Design of Upper-Limb Exoskeleton with Distal Branching Link Mechanism for Bilateral Operation of Humanoid RobotsabstractExoskeletons for robot operation necessitate shoulders with high range of motions and high degrees of freedom to fit the operator’s shoulder girdle. These shoulder joints need high torque for force feedback on the operator. Existing exoskeletons struggle to simultaneously meet these requirements of high DOFs, wide ROM, and high torque due to spatial constraints. This study introduces an exoskeleton with a distal branching link mechanism that addresses this issue by concentrating on each link’s absolute and relative degrees of freedom. In the proposed exoskeleton, the end-effector’s absolute DOF, the forearm’s absolute DOF, and the end-effector and forearm’s relative DOF are matched between the operator and the exoskeleton. This is achieved while reducing the overall DOF by sharing the root link system’s DOF. Furthermore, by avoiding direct attachment of the operator to the exoskeleton’s shoulder, the design can accommodate the human shoulder’s high torque and high ROM. The study demonstrates that the branching exoskeleton outperforms existing link-fixed exoskeletons in terms of tracking the operator’s arms and the torque required by the exoskeleton’s joints. Utilizing this exoskeleton, we successfully maneuvered an actual humanoid robot to perform daily activities where the forearm posture is crucial. Hiroki Yoshioka, Naoki Hiraoka, Kunio Kojima, Kei Okada, Masayuki Inaba |
IROS | 2 |
| 2023 | Whole-Body Torque Control Without Joint Position Control Using Vibration-Suppressed Friction Compensation for Bipedal Locomotion of Gear-Driven Torque Sensorless HumanoidabstractHumanoids operate in repeated contact and non-contact with their environment and so the motion of humanoids such as walking on uneven terrain or in a narrow space requires the accurate force and position control. Joint torque control systems are suitable for position and force control, but are prone to friction and other modeling errors. To solve this problem, methods have been proposed to realize torque control in combination with joint position control systems or by improving joint structures such as sensors and actuators, but these methods have problems such as response delay and increased weight and volume. Thus, it is difficult to achieve motion of life-sized humanoids by whole-body torque control. In this paper, we solve challenges not with one specific layer, but rather with multiple layers that complement each other. We propose a hierarchical whole-body torque control method using four layers: friction compensation based on a vibration-suppressed model, whole-body resolved acceleration control using priority, center-of-gravity acceleration control based on foot-guided control, and landing position time modification based on capture point. We verify through walking experiments that the proposed methods can control the life-sized humanoid robot driven by high-reduction ratio joints by whole-body torque control without a torque sensor or joint position control, and that it enables the robot to move and even transport an object on outdoor uneven terrain. Takuma Hiraoka, Shimpei Sato, Naoki Hiraoka, Annan Tang, Kunio Kojima, Kei Okada, Masayuki Inaba, Koji Kawasaki |
IROS | 3 |
| 2023 | Development of a Whole-Body Work Imitation Learning System by a Biped and Bi-Armed HumanoidabstractImitation learning has been actively studied in recent years. In particular, skill acquisition by a robot with a fixed body, whose root link position and posture and camera angle of view do not change, has been realized in many cases. On the other hand, imitation of the behavior of robots with floating links, such as humanoid robots, is still a difficult task. In this study, we develop an imitation learning system using a biped robot with a floating link. There are two main problems in developing such a system. The first is a teleoperation device for humanoids, and the second is a control system that can withstand heavy workloads and long-term data collection. For the first point, we use the whole body control device TABLIS. It can control not only the arms but also the legs and can perform bilateral control with the robot. By connecting this TABLIS with the high-power humanoid robot JAXON, we construct a control system for imi-tation learning. For the second point, we will build a system that can collect long-term data based on posture optimization, and can simultaneously move the robot's limbs. We combine high-cycle posture generation with posture optimization methods, including whole-body joint torque minimization and contact force optimization. We designed an integrated system with the above two features to achieve various tasks through imitation learning. Finally, we demonstrate the effectiveness of this system by experiments of manipulating flexible fabrics such that not only the hands but also the head and waist move simultaneously, manipulating objects using legs characteristic of humanoids, and lifting heavy objects that require large forces. Yutaro Matsuura, Kento Kawaharazuka, Naoki Hiraoka, Kunio Kojima, Kei Okada, Masayuki Inaba |
IROS | 3 |
| 2023 | Humanoid Walking System with CNN-Based Uneven Terrain Recognition and Landing Control with Swing-Leg Velocity ConstraintsabstractIn order for a humanoid robot to traverse uneven terrain without falling over, the robot must control its landing position appropriately. To determine the landing position, there are two difficulties in terrain recognition and leg motion control. In terrain recognition, it is difficult to recognize and avoid terrain such as steps and obstacles that cannot be landed on in real-time. In leg motion control, it is necessary to land at appropriate positions and times to control the CoG trajectory while limiting the velocity of the swing-leg to suppress the landing impact. For solving these problems, we propose a recognition and walking control system on uneven terrain. In terrain recognition, we improved the recognition accuracy while satisfying real-time performance by using a CNN that learns the relationship between the foot and the geometric information of the surrounding terrain. In the leg motion control, landing impact was reduced by modifying the landing position under not only (1) terrain constraint and (2) robot stability constraint, but also (3) leg velocity constraint. We verified the effectiveness of the proposed system through uneven terrain walking and push recovery experiments using the actual robot. Shimpei Sato, Kunio Kojima, Naoki Hiraoka, Kei Okada, Masayuki Inaba |
IROS | 3 |
| 2022 | Design and Development for Humanoid-Vehicle Transformer Platform with Plastic Resin Structure and Distributed Redundant SensorsabstractThe humanoid robot that can transform itself into a form according to its purpose requires whole-body motions with complex contact state transitions such as recovery from a fall and transition to the target form. To make the robot behavior in simulations closer to that in the real world for planning complex target trajectories, we need a platform that can measure the body stiffness during the motion and verify its application without being damaged by repeated motions that are prone to tipping over. In this study, we propose a small, inexpensive, and robust humanoid-vehicle transformer platform with redundant sensors and a low rigidity multi degree-of-freedom body and observe the effects of body deflection and internal forces during whole-body posture transition. By comparing the results obtained from experiments in several environments with different friction and from the simulator using a rigid body model, we were able to verify the influence of body flexibility on whole-body motion and the relationship between deflection and wrench observed by redundant sensors and movement failure. Tasuku Makabe, Naoki Hiraoka, Shintaro Noda, Tomoki Anzai, Kohei Kimura, Mirai Hattori, Hiroya Sato, Fumihito Sugai, Youhei Kakiuchi, Kei Okada, Masayuki Inaba |
ICRA | 2 |
| 2020 | Online System for Dynamic Multi-contact Motion with Impact Force Based on Contact Wrench Estimation and Current-Based Torque ControlabstractHumanoid robots are expected to play a big role at distress sites and disaster sites. There is a variety of multi-contact locomotion forms other than bipedal walking such as crawling through tightly, getting on the rubble by using its knees and elbows, or jumping in and rolling over the obstacles. If such multi-contact locomotion forms can be achieved, robots can reach environments that are currently unreachable, and be able to conduct tasks required at the environments. To achieve this, it is required for robots to bring various parts of its body into contact with the environment like a human. However, it is difficult for parts without 6-axis force sensors to achieve the target force while adapting to the environment against impact force. It is also difficult to measure contact wrenches without 6-axis force sensors. In this paper, by allowing the error of the contact state, we propose online system for realizing dynamic motion which impact force occurs on the parts of the whole body by contact to the environment. In the proposed system, we applied the current-based torque control for joints to make the whole body parts of the robot adapt to the environment, and we modified motion in real time to stabilize zmp by estimating contact wrenches at the contact positions where force sensors are not mounted. In addition, at the motion planning, we generated more feasible motions for a robot applying torque control by using evolutionary computation which advances the search with the behavior of torque control. We demonstrate that the proposed system is effective by showing experimental results of sitting posture locomotion using a JAXON robot in which impact force occur on the back of the thighs which have no force sensors. Kazuki Fukazawa, Naoki Hiraoka, Kunio Kojima, Shintaro Noda, Masahiro Bando, Kei Okada, Masayuki Inaba |
IROS | 2 |
| 2020 | Learning of Tool Force Adjustment Skills by a Life-sized Humanoid using Deep Reinforcement Learning and Active Teaching RequestabstractThe purpose of this study is to make life-sized humanoid robots acquire tool manipulation skills that require complicated force adjustment. The difficulty in acquisition of tool manipulation skills comes from the hardship in physical modeling. Recent research have revealed that deep reinforcement learning (DRL), a model-free approach, performs superior in such tasks. However, DRL in general has a drawback in sample efficiency, and this becomes critical in robot learning especially in life-sized humanoid robots. In this study, we propose an integrated system incorporating DRL method and active learning. Our method also leverages a variety of previous studies on life-sized humanoid robots to overcome the sample efficiency issue. We demonstrated the effectiveness of our proposed system through a hacksaw skill acquisition and a Japanese planer (Kanna) skill acquisition by a life-sized humanoid robot. Yoichiro Kawamura, Masaki Murooka, Naoki Hiraoka, Hideaki Ito, Kei Okada, Masayuki Inaba |
IROS | 3 |
| 2019 | Whole-Body Control of Humanoid Robot in 3D Multi-Contact under Contact Wrench Constraints Including Joint Load Reduction with Self-Collision and Internal Wrench DistributionabstractIn this paper, we propose an approach for online whole-body control of position-controlled humanoid robot with 3D multi-contact to cope with contact wrench constraints and joint overload. In our method, robots are controlled under contact wrench constraints with three features: 1) internal wrench control to reduce joint load and prolong the time in which the high-load postures can be maintained 2) feasible utilization of self-collision to reduce joint load by turning off joint servo gains 3) handling degenerated degree of freedom by solving a quadratic optimization problem integrating wrench distribution and inverse kinematics in which internal wrench is controlled only in controllable directions.With our methods, HRP2-JSKNTS could pick up an object under a desk with squatting with the back of the upper leg on the back of the lower leg without sliding at the right arm. We also evaluated the effectiveness of our control to reduce joint load with another experiment. Naoki Hiraoka, Masaki Murooka, Hideaki Ito, Iori Yanokura, Kei Okada, Masayuki Inaba |
IROS | 1 |