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Pushkar Tripathi

dblp:41/1178 · DBLP profile ↗
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13ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 6Artificial intelligence and machine learning · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Trustworthy machine learning · 74% Representation and self-supervised learning · 13% Reinforcement learning · 13%
Theoretical computer science
4 papers
Approximation and online algorithms · 49% Algorithmic game theory and mechanism design · 23% Mathematical optimization · 18%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning
interpretability
1.222023
CoRTX: Contrastive Framework for Real-time Explanation · ICLR 2023
Accelerating Shapley Explanation via Contributive Cooperator Selection · ICML 2022
Machine learning › Trustworthy machine learning › fairness › algorithmic fairness
advertising fairness
0.712023
Towards Fairness in Personalized Ads Using Impression Variance Aware Reinforcement Learning · KDD 2023
Machine learning › Representation and self-supervised learning
contrastive learning
0.712023
CoRTX: Contrastive Framework for Real-time Explanation · ICLR 2023
Machine learning › Trustworthy machine learning
fairness
0.712023
Towards Fairness in Personalized Ads Using Impression Variance Aware Reinforcement Learning · KDD 2023
Machine learning › Reinforcement learning › multi-objective reinforcement learning
fair reinforcement learning
0.712023
Towards Fairness in Personalized Ads Using Impression Variance Aware Reinforcement Learning · KDD 2023
Machine learning › Trustworthy machine learning › interpretability › attribution methods
feature attribution
0.612022
Accelerating Shapley Explanation via Contributive Cooperator Selection · ICML 2022
Machine learning › Trustworthy machine learning › interpretability › shapley value
shapley value explanation
0.612022
Accelerating Shapley Explanation via Contributive Cooperator Selection · ICML 2022
Algorithmic game theory and mechanism design
matching
0.322012
Stochastic Matching with Commitment · ICALP (1) 2012
Matching with Our Eyes Closed · FOCS 2012
Information retrieval › online advertising
ad targeting
0.212023
Towards Fairness in Personalized Ads Using Impression Variance Aware Reinforcement Learning · KDD 2023
Approximation and online algorithms
online algorithms
0.112012
Stochastic Matching with Commitment · ICALP (1) 2012
Algorithms and data structures › randomized algorithms
randomized greedy matching
0.112012
Matching with Our Eyes Closed · FOCS 2012
Mathematical optimization › stochastic optimization › stochastic combinatorial optimization
stochastic matching
0.112012
Stochastic Matching with Commitment · ICALP (1) 2012
Approximation and online algorithms › online algorithms
competitive analysis
0.112011
Online bipartite matching with unknown distributions · STOC 2011
Approximation and online algorithms › online algorithms › online matching
online bipartite matching
0.112011
Online bipartite matching with unknown distributions · STOC 2011
Approximation and online algorithms › online algorithms
online matching
0.112011
Online bipartite matching with unknown distributions · STOC 2011
Mathematical optimization › combinatorial optimization
covering problems
0.112009
Approximability of Combinatorial Problems with Multi-agent Submodular Cost Functions · FOCS 2009
Mathematical optimization › combinatorial optimization
greedy algorithm
0.012012
Matching with Our Eyes Closed · FOCS 2012
Algorithmic game theory and mechanism design › matching
nonbipartite matching
0.012012
Matching with Our Eyes Closed · FOCS 2012
Algorithmic game theory and mechanism design
multi-agent systems
0.012009
Approximability of Combinatorial Problems with Multi-agent Submodular Cost Functions · FOCS 2009

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.3reranking · 0.7re-ranking · 0.7contrastive learning · 0.7shapley value · 0.6coalition selection · 0.6vertex-iterative algorithms · 0.1stochastic optimization · 0.1randomized greedy algorithm · 0.1lower bound construction · 0.1commitment · 0.1randomized rounding · 0.1upper and lower bounds · 0.1approximation algorithm · 0.1
YearPublicationVenuePosition
2023 CoRTX: Contrastive Framework for Real-time Explanation
Yu-Neng Chuang, Guanchu Wang, Fan Yang 0023, Pushkar Tripathi, Xuanting Cai, Xia Ben Hu
ICLR5
2023 Towards Fairness in Personalized Ads Using Impression Variance Aware Reinforcement Learning
abstract
Variances in ad impression outcomes across demographic groups are increasingly considered to be potentially indicative of algorithmic bias in personalized ads systems. While there are many definitions of fairness that could be applicable in the context of personalized systems, we present a framework which we call the Variance Reduction System (VRS) for achieving more equitable outcomes in Meta's ads systems. VRS seeks to achieve a distribution of impressions with respect to selected protected class (PC) attributes that more closely aligns the demographics of an ad's eligible audience (a function of advertiser targeting criteria) with the audience who sees that ad, in a privacy-preserving manner. We first define metrics to quantify fairness gaps in terms of ad impression variances with respect to PC attributes including gender and estimated race. We then present the VRS for re-ranking ads in an impression variance-aware manner. We evaluate VRS via extensive simulations over different parameter choices and study the effect of the VRS on the chosen fairness metric. We finally present online A/B testing results from applying VRS to Meta's ads systems, concluding with a discussion of future work. We have deployed the VRS to all users in the US for housing ads, resulting in significant improvement in our fairness metric. VRS is the first large-scale deployed framework for pursuing fairness for multiple PC attributes in online advertising.
Aditya Srinivas Timmaraju, Mehdi Mashayekhi, Mingliang Chen 0001, Quintin Fettes, Wesley Cheung, Yihan Xiao, Manojkumar Rangasamy Kannadasan, Pushkar Tripathi, Sean Gahagan, Miranda Bogen, Rob Roudani
KDD9
2022 Accelerating Shapley Explanation via Contributive Cooperator Selection
abstract
Even though Shapley value provides an effective explanation for a DNN model prediction, the computation relies on the enumeration of all possible input feature coalitions, which leads to the exponentially growing complexity. To address this problem, we propose a novel method SHEAR to significantly accelerate the Shapley explanation for DNN models, where only a few coalitions of input features are involved in the computation. The selection of the feature coalitions follows our proposed Shapley chain rule to minimize the absolute error from the ground-truth Shapley values, such that the computation can be both efficient and accurate. To demonstrate the effectiveness, we comprehensively evaluate SHEAR across multiple metrics including the absolute error from the ground-truth Shapley value, the faithfulness of the explanations, and running speed. The experimental results indicate SHEAR consistently outperforms state-of-the-art baseline methods across different evaluation metrics, which demonstrates its potentials in real-world applications where the computational resource is limited.
Guanchu Wang, Yu-Neng Chuang, Mengnan Du, Fan Yang 0023, Pushkar Tripathi, Xuanting Cai, Xia Ben Hu
ICML6
2020 Addressing Challenges in Building Web-Scale Content Classification Systems
abstract
Understanding the semantic meaning of content on the web through the lens of a taxonomy has many practical advantages. However, when building large-scale content classification systems, practitioners are faced with unique challenges involving finding the best ways to leverage the scale and variety of data available on internet platforms. We present learnings from our efforts in building a content classification system for multiple document types at Facebook using Multi-modal Transformers. We empirically demonstrate the effectiveness of multi-lingual, multi-modal and cross-document type learning. We describe effective strategies for exploiting weakly supervised signals as a pre-training step and show that they lead to significant gains in downstream classification accuracy. We also discuss label collection schemes that help minimize the amount of noise in collected data.
Aditya Srinivas Timmaraju, Angli Liu, Pushkar Tripathi
ICASSP3
2012 Approximating Minimum Linear Ordering Problems
Satoru Iwata 0001, Prasad Tetali, Pushkar Tripathi
APPROX-RANDOM3
2012 Matching with Our Eyes Closed
abstract
Motivated by an application in kidney exchange, we study the following query-commit problem: we are given the set of vertices of a non-bipartite graph G. The set of edges in this graph are not known ahead of time. We can query any pair of vertices to determine if they are adjacent. If the queried edge exists, we are committed to match the two endpoints. Our objective is to maximize the size of the matching. This restriction in the amount of information available to the algorithm constraints us to implement myopic, greedy-like algorithms. A simple deterministic greedy algorithm achieves a factor 1/2 which is tight for deterministic algorithms. An important open question in this direction is to give a randomized greedy algorithm that has a significantly better approximation factor. This question was first asked almost 20 years ago by Dyer and Frieze [9] where they showed that a natural randomized strategy of picking edges uniformly at random doesn't help and has an approximation factor of 1/2 + o(1). They left it as an open question to devise a better randomized greedy algorithm. In subsequent work, Aronson, Dyer, Frieze, and Suen [2] gave a different randomized greedy algorithm and showed that it attains a factor 0.5 + o where o is 0.0000025. In this paper we propose and analyze a new randomized greedy algorithm for finding a large matching in a general graph and use it to solve the query commit problem mentioned above. We show that our algorithm attains a factor of at least 0.56, a significant improvement over 0.50000025. We also show that no randomized algorithm can have an approximation factor better than 0.7916 for the query commit problem. For another large and interesting class of randomized algorithms that we call vertex-iterative algorithms, we show that no vertex iterative algorithm can have an approximation factor better than 0.75.
Gagan Goel, Pushkar Tripathi
FOCS2
2012 Stochastic Matching with Commitment
Kevin P. Costello, Prasad Tetali, Pushkar Tripathi
ICALP (1)3
2011 Online bipartite matching with unknown distributions
abstract
We consider the online bipartite matching problem in the unknown distribution input model. We show that the Ranking algorithm of [KVV90] achieves a competitive ratio of at least 0.653. This is the first analysis to show an algorithm which breaks the natural 1 - 1/e -barrier' in the unknown distribution model (our analysis in fact works in the stricter, random order model) and answers an open question in [GM08]. We also describe a family of graphs on which Ranking does no better than 0.727 in the random order model. Finally, we show that for graphs which have k > 1 disjoint perfect matchings, Ranking achieves a competitive ratio of at least 1 - √(1/k - 1/k2 + 1/n) -- in particular Ranking achieves a factor of 1 - o(1) for graphs with ω(1) disjoint perfect matchings.
Chinmay Karande, Aranyak Mehta, Pushkar Tripathi
STOC3
2010 Combinatorial Problems with Discounted Price Functions in Multi-agent Systems
abstract
Motivated by economic thought, a recent research agenda has suggested the algorithmic study of combinatorial optimization problems under functions which satisfy the property of decreasing marginal cost. A natural first step to model such functions is to consider submodular functions. However, many fundamental problems have turned out to be extremely hard to approximate under general submodular functions, thus indicating the need for a systematic study of subclasses of submodular functions that are practically motivated and yield good approximation ratios. In this paper, we introduce and study an important subclass of submodular functions, which we call discounted price functions. These functions are succinctly representable and generalize linear(additive) price functions. We study the following fundamental combinatorial optimization problems: edge cover, spanning tree, perfect matching and $s-t$ path. We give both upper and lower bound for the approximability of these problems.
Gagan Goel, Pushkar Tripathi, Lei Wang 0010
FSTTCS2
2010 Visibility of noisy point cloud data
Ravish Mehra, Pushkar Tripathi, Alla Sheffer, Niloy J. Mitra
Comput. Graph.2
2010 Pose invariant virtual classifiers from single training image using novel hybrid-eigenfaces
Abhishek Sharma 0001, Anamika Dubey, Pushkar Tripathi, Vinod Kumar 0002
Neurocomputing3
2009 Approximability of Combinatorial Problems with Multi-agent Submodular Cost Functions
abstract
Applications in complex systems such as the Internet have spawned recent interest in studying situations involving multiple agents with their individual cost or utility functions. In this paper, we introduce an algorithmic framework for studying combinatorial problems in the presence of multiple agents with submodular cost functions. We study several fundamental covering problems (Vertex Cover, Shortest Path, Perfect Matching, and Spanning Tree) in this setting and establish tight upper and lower bounds for the approximability of these problems.
Gagan Goel, Chinmay Karande, Pushkar Tripathi, Lei Wang 0010
FOCS3
2008 REWIRED - Register Write Inhibition by Resource Dedication
abstract
We propose REWIRED (register write inhibition by resource dedication), a technique for reducing power during high level synthesis (HLS) by selectively inhibiting the storage of function unit (FU) output data into registers. Registers are generally inferred in HLS when data produced in one clock cycle is used in a later cycle. However, when it can be established that the input registers to an FU are not changing values during a certain period, the outputs during this period can be directly read off the FU output pins without needing to store them in registers. When the life-times of such data are short, it may be possible to completely eliminate the register storage operation, thereby reducing power. We present a genetic algorithm formulation and a heuristic for maximizing the number of register stores that can be inhibited in a scheduled data flow graph (DFG) during behavioral synthesis.
Pushkar Tripathi, Rohan Jain, Srikanth Kurra, Preeti Ranjan Panda
ASP-DAC1