Mauro Dragone

dblp:41/170 · DBLP profile ↗
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19ranked-venue papers
7as first author
4since 2021 · last 2026
0000-0001-9013-2100ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 5 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 11 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021Computer networks · 1Software engineering, systems software and programming languages · 1 · 1 first-author
YearPublicationVenuePosition
2026 A Nuanced Approached to Robotics and Aesthetics
abstract
This paper argues that aesthetics in Human–Robot Interaction (HRI) should be understood as an integrated system of perception, emotion, and meaning making, rather than as surface-level styling. A concise review connects aesthetic theory, design studies, and branding research to show how form, material, motion, and context shape user judgement, trust, and desire. This review also highlights the prevailing tendencies in robotics research to focus on isolated visual features, while often overlooking the contextual and symbolic dimensions that influence user interpretation in their daily lives.
Alexandre Colle, Mauro Dragone
HRI2
2024 Exploring the Impact of Confirmation and Interaction During Human-Robot Collaboration with a Proactive Robot Assistant
abstract
Robots should not make us feel uncomfortable in our own homes, and so we must be able to trust them. Proactive robot assistants, designed to collaborate with humans on Activities of Daily Living (ADLs), operate in a tricky social situation as they emulate complex human-human interactions. This paper considers how humans expect robots to interact in such situations, particularly with regard to action confirmations, and how this impacts trust. A video-based user study was conducted with over 100 participants, comparing three distinct interaction personas. Our findings highlight that: (i) while communication and explanation are a significant factor in improving trust, it may be necessary in many cases to actually confirm actions before executing them; and (ii) there is a divide between individuals who value efficiency and speed versus those who put control above all else.
Ronnie Smith, Mauro Dragone
RO-MAN2
2023 Generalisable Dialogue-based Approach for Active Learning of Activities of Daily Living
abstract
While Human Activity Recognition systems may benefit from Active Learning by allowing users to self-annotate their Activities of Daily Living (ADLs), many proposed methods for collecting such annotations are for short-term data collection campaigns for specific datasets. We present a reusable dialogue-based approach to user interaction for active learning in activity recognition systems, which utilises semantic similarity measures and a dataset of natural language descriptions of common activities (which we make publicly available). Our approach involves system-initiated dialogue, including follow-up questions to reduce ambiguity in user responses where appropriate. We apply this approach to two active learning scenarios: (i) using an existing CASAS dataset, demonstrating long-term usage; and (ii) using an online activity recognition system, which tackles the issue of online segmentation and labelling. We demonstrate our work in context, in which a natural language interface provides knowledge that can help interpret other multi-modal sensor data. We provide results highlighting the potential of our dialogue- and semantic similarity-based approach. We evaluate our work: (i) quantitatively, as an efficient way to seek users’ input for active learning of ADLs; and (ii) qualitatively, through a user study in which users were asked to compare our approach and an established method. Results show the potential of our approach as a hands-free interface for annotation of sensor data as part of an active learning system. We provide insights into the challenges of active learning for activity recognition under real-world conditions and identify potential ways to address them.
Ronnie Smith, Mauro Dragone
ACM Trans. Interact. Intell. Syst.2
2022 A Dialogue-Based Interface for Active Learning of Activities of Daily Living
abstract
While Human Activity Recognition (HAR) systems may benefit from Active Learning (AL) by allowing users to self-annotate their Activities of Daily Living (ADLs), many proposed methods for collecting such annotations are for short-term data collection campaigns for specific datasets. We present a reusable dialogue-based approach to user interaction for active learning in HAR systems, which utilises a dataset of natural language descriptions of common activities (which we make publicly available) and semantic similarity measures. Our approach involves system-initiated dialogue, including follow-up questions to reduce ambiguity in user responses where appropriate. We apply our work to an existing CASAS dataset in an active learning scenario, to demonstrate our work in context, in which a natural language interface provides knowledge that can help interpret other multi-modal sensor data. We provide results highlighting the potential of our dialogue- and semantic similarity-based approach. We evaluate our work: (i) technically, as an effective way to seek users’ input for active learning of ADLs; and (ii) qualitatively, through a user study in which users were asked to use our approach and an established method, and to subsequently compare the two. Results show the potential of our approach as a user-friendly mechanism for annotation of sensor data as part of an active learning system.
Ronnie Smith, Mauro Dragone
IUI2
2019 An ambient intelligence approach for learning in smart robotic environments
abstract
Abstract Smart robotic environments combine traditional (ambient) sensing devices and mobile robots. This combination extends the type of applications that can be considered, reduces their complexity, and enhances the individual values of the devices involved by enabling new services that cannot be performed by a single device. To reduce the amount of preparation and preprogramming required for their deployment in real‐world applications, it is important to make these systems self‐adapting. The solution presented in this paper is based upon a type of compositional adaptation where (possibly multiple) plans of actions are created through planning and involve the activation of pre‐existing capabilities. All the devices in the smart environment participate in a pervasive learning infrastructure, which is exploited to recognize which plans of actions are most suited to the current situation. The system is evaluated in experiments run in a real domestic environment, showing its ability to proactively and smoothly adapt to subtle changes in the environment and in the habits and preferences of their user(s), in presence of appropriately defined performance measuring functions.
Davide Bacciu, Maurizio Di Rocco, Mauro Dragone, Claudio Gallicchio, Alessio Micheli, Alessandro Saffiotti
Comput. Intell.3
2016 RSS-based Robot Localization in Critical Environments using Reservoir Computing
Mauro Dragone, Claudio Gallicchio, Roberto Guzmán, Alessio Micheli
ESANN1
2016 Using spatial interpolation in the design of a coverage metric for Mobile CrowdSensing systems
abstract
Mobile Crowd Sensing (MCS) is an emerging paradigm that exploits the ubiquity of smartphones and cheap sensor devices to collect data and thus contribute to the provision of useful services, especially in the domains of urban life. While many MCS implementations have been proposed for different applications, the lack of common performance metrics means that their efficiency cannot be easily compared. In this paper, we formalize a generic coverage model for the class of MCS systems sampling spatial phenomena before introducing a way to produce one such a metric by exploiting a spatio-temporal estimator. We avail of a large-scale dataset of users' mobility traces to demonstrate the use of the newly introduced metric in informing the resolution of a typical problem in MCS system design.
Michele Girolami, Stefano Chessa, Mauro Dragone, Mélanie Bouroche, Vinny Cahill
ISCC3
2015 A cognitive robotic ecology approach to self-configuring and evolving AAL systems
Mauro Dragone, Giuseppe Amato 0001, Davide Bacciu, Stefano Chessa, Sonya A. Coleman, Maurizio Di Rocco, Claudio Gallicchio, Claudio Gennaro, Héctor Lozano Peiteado, Liam P. Maguire, T. Martin McGinnity, Alessio Micheli, Gregory M. P. O'Hare, Arantxa Rentería, Alessandro Saffiotti, Claudio Vairo, Philip J. Vance
Eng. Appl. Artif. Intell.1
2014 Investigating the impact of gender development in child-robot interaction
abstract
In order to inform the design of robotic applications for children, in this paper we describe and report the results of an experiment we conducted in a primary school. Our work investigates the effects of the robot's perceived gender and age on levels of engagement and acceptance of the robot by children across different age and gender groups. Our results show that children across ages relate differently toward perceived robot's age and gender.
Anara Sandygulova, Mauro Dragone, Gregory M. P. O'Hare
HRI2
2014 Real-time adaptive child-robot interaction: Age and gender determination of children based on 3D body metrics
abstract
Service robots employed in public spaces need to be equipped with specific sensing, reasoning and human-robot interaction capabilities to adapt their interaction style and thus effectively engage with a variety of users. In this paper we present a method used by an ubiquitous robotic system to gather 3D body metrics and use them to robustly estimate age and gender of previously unseen participants in real-world multi-party situations. We evaluate system's performance on 428 children volunteers and compare them with those obtainable with a state of the art software based on face analysis. This work demonstrates that even small number of biometrics can achieve good age and gender estimation results in perceptually challenging environments. Finally, this paper illustrates how the system is used to inform the online adaptation of the behavior of a humanoid robot.
Anara Sandygulova, Mauro Dragone, Gregory M. P. O'Hare
RO-MAN2
2013 A study of effective social cues within ubiquitous robotics
Anara Sandygulova, David Swords, Sameh Abdel-Naby, Gregory M. P. O'Hare, Mauro Dragone
HRI5
2012 Immersive human-robot interaction
abstract
Networked robotic applications enable robots to operate in distant, hazardous, or otherwise inaccessible environments, such as search and rescue, surveillance, and exploration applications.
Anara Sandygulova, Abraham G. Campbell, Mauro Dragone, Gregory M. P. O'Hare
HRI3
2012 Component & Service-based Agent Systems: Self-OSGi
Mauro Dragone
ICAART (1)1
2011 MiRA - Mixed Reality Agents
Thomas Holz 0001, Abraham G. Campbell, Gregory M. P. O'Hare, John W. Stafford, Alan N. Martin, Mauro Dragone
Int. J. Hum. Comput. Stud.6
2010 FreeGaming: mobile, collaborative, adaptive and augmented exergaming
abstract
Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
Levent Görgü, Abraham G. Campbell, Kealan McCusker, Mauro Dragone, Michael J. O'Grady, Noel E. O'Connor, Gregory M. P. O'Hare
MoMM4
2009 Hybrid Agent & Component-based Management of Backchannels
Mauro Dragone, Gregory M. P. O'Hare, David Lillis, Rem W. Collier
ICSOFT (2)1
2007 Using Mixed Reality Agents as Social Interfaces for Robots
abstract
Endowing robots with a social interface is often costly and difficult. Virtual characters on the other hand are comparatively cheap and well equipped but suffer from other difficulties, most notably their inability to interact with the physical world. This paper details our wearable solution to combining physical robots and virtual characters into a mixed reality agent (MiRA) through mixed reality visualisation. It describes a pilot study demonstrating our system, and showing how such a technique can offer a viable alternative cost effective approach to enabling a rich social interface for human-robot interaction.
Mauro Dragone, Thomas Holz 0001, Gregory M. P. O'Hare
RO-MAN1
2006 Mixing robotic realities
abstract
This paper contests that Mixed Reality (MR) offers a potential solution in achieving transferability between Human Computer Interaction (HCI) and Human Robot Interaction (HRI). Virtual characters (possibly of a robotic genre) can offer highly expressive interfaces that are as convincing as a human, are comparably cheap and can be easily adapted and personalized. We introduce the notion of a mixed reality agent, i.e. an agent consisting of a physical robotic body and a virtual avatar displayed upon it. We realized an augmented reality interface with a Head-Mounted Display (HMD) in order to interact with such systems and conducted a pilot study to demonstrate the usefulness of mixed reality agents in human-robot collaborative tasks.
Mauro Dragone, Thomas Holz 0001, Gregory M. P. O'Hare
IUI1
2005 Social Situated Agents in Virtual, Real and Mixed Reality Environments
Mauro Dragone, Thomas Holz 0001, Brian R. Duffy, Gregory M. P. O'Hare
IVA1