Edward Fast

dblp:41/2413 · also Ed Fast · DBLP profile ↗
← Back
8ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0006-7596-4092ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 3 since 2021Artificial intelligence and machine learning · 6 · 3 since 2021
YearPublicationVenuePosition
2025 Multi-Platform Intelligent Agents with the Virtual Human Toolkit
abstract
The research and development (R&D) of intelligent virtual agents (IVAs) is inherently complex.We aim to manage this complexity by releasing a major update to the Virtual Human Toolkit, combining the best aspects of academic and commercial approaches into a principled R&D platform that emphasizes interoperability, extendability, re-use, and support for multiple hardware targets.We demonstrate the current status of the VHToolkit on Windows desktop and Quest 3 AR/VR headset.
Arno Hartholt, Edward Fast, Kevin Kim, Andrew Leeds, Edwin Sookiassian, Sharon Mozgai
IVA2
2022 Re-architecting the virtual human toolkit: towards an interoperable platform for embodied conversational agent research and development
abstract
The research and development (R&D) of intelligent virtual agents (IVAs) is inherently complex. We aim to manage this complexity by combining the best aspects of academic and commercial approaches into a principled R&D platform that emphasizes interoperability, ex-tendability, re-use, and support for multiple hardware targets. This IVA platform, the Virtual Human Toolkit 2.0, is a re-architecture of our earlier work and combines a modular message passing architecture with that of a microservices architecture. This paper discusses our approach, design decisions, lessons learned, and current status of this ongoing effort. We illustrate the strengths of the architecture, how best to use commodity AI cloud services in one's own work, and how to port legacy stand-alone software to a web service.
Arno Hartholt, Edward Fast, Zongjian Li, Kevin Kim, Andrew Leeds, Sharon Mozgai
IVA2
2021 Introducing VHMason: A Visual, Integrated, Multimodal Virtual Human Authoring Tool
abstract
A major impediment to the success of virtual agents is the inability of non-technical experts to easily author content. To address this barrier we present VHMason, a multimodal authoring tool designed to help creative authors build embodied conversational agents. We introduce the novel aspects of this authoring tool and explore a use case of the creation of an agent-led educational experience implemented at Children's Hospital Los Angeles (CHLA).
Arno Hartholt, Edward Fast, Andrew Leeds, Sharon Mozgai
IVA2
2020 Introducing Canvas: Combining Nonverbal Behavior Generation with User-Generated Content to Rapidly Create Educational Videos
abstract
Rapidly creating educational content that is effective, engaging, and low-cost is a challenge. We present Canvas, a tool for educators that addresses this challenge by enabling the generation of educational video, led by an intelligent virtual agent, that combines rapid nonverbal behavior generation techniques with end-user facing authoring tools. With Canvas, educators can easily produce compelling educational videos with a minimum of investment by leveraging existing content provided by the tool (e.g., characters and environments) while incorporating their own custom content (e.g., images and video clips). Canvas has been delivered to the Smithsonian Science Education Center and is currently being evaluated internally before wider release. We discuss the system, feature set, design process, and lessons learned.
Arno Hartholt, Adam Reilly, Edward Fast, Sharon Mozgai
IVA3
2019 Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers
abstract
We present one of the first applications of virtual humans in Augmented Reality (AR), which allows young adults with Autism Spectrum Disorder (ASD) the opportunity to practice job interviews. It uses the Magic Leap's AR hardware sensors to provide users with immediate feedback on six different metrics, including eye gaze, blink rate and head orientation. The system provides two characters, with three conversational modes each. Ported from an existing desktop application, the main development lessons learned were: 1) provide users with navigation instructions in the user interface, 2) avoid dark colors as they are rendered transparently, 3) use dynamic gaze so characters maintain eye contact with the user, 4) use hardware sensors like eye gaze to provide user feedback, and 5) use surface detection to place characters dynamically in the world.
Arno Hartholt, Sharon Mozgai, Edward Fast, Matt Liewer, Adam Reilly, Wendy R. Whitcup, Albert A. Rizzo
HAI3
2015 A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews
abstract
We present the SimSensei system, a fully automatic virtual agent that conducts interviews to assess indicators of psychological distress. With this demo, we focus our attention on the perception part of the system, a multimodal framework which captures and analyzes user state behavior for both behavioral understanding and interactional purposes. We will demonstrate real-time user state sensing as a part of the SimSensei architecture and discuss how this technology enabled automatic analysis of behaviors related to psychological distress.
Giota Stratou, Louis-Philippe Morency, David DeVault, Arno Hartholt, Edward Fast, Margot Lhommet, Gale M. Lucas, Fabrizio Morbini, Kallirroi Georgila, Stefan Scherer, Jonathan Gratch, Stacy Marsella, David R. Traum, Albert A. Rizzo
ACII5
2007 Creating Rapport with Virtual Agents
Jonathan Gratch, Ning Wang 0012, Jillian Gerten, Edward Fast, Robin Duffy
IVA4
2007 Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
Gudny Ragna Jonsdottir, Jonathan Gratch, Edward Fast, Kristinn R. Thórisson
IVA3