Peter W. Battaglia

dblp:41/3400 · DBLP profile ↗
← Back
40ranked-venue papers
4as first author
9since 2021 · last 2023
0000-0003-3622-7111ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 37 · 2 first-author · 9 since 2021Applied, interdisciplinary, general and emerging computing · 12 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2023 Learning rigid dynamics with face interaction graph networks
Kelsey R. Allen, Yulia Rubanova, Tatiana Lopez-Guevara, William F. Whitney, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Tobias Pfaff
ICLR6
2023 Pre-training via Denoising for Molecular Property Prediction
Sheheryar Zaidi, Michael Schaarschmidt, James Martens, Hyunjik Kim, Yee Whye Teh, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Razvan Pascanu, Jonathan Godwin
ICLR7
2022 Simple GNN Regularisation for 3D Molecular Property Prediction and Beyond
Jonathan Godwin, Michael Schaarschmidt, Alexander L. Gaunt, Alvaro Sanchez-Gonzalez, Yulia Rubanova, Petar Velickovic, James Kirkpatrick, Peter W. Battaglia
ICLR8
2022 Learned Simulators for Turbulence
Kimberly L. Stachenfeld, Drummond B. Fielding, Dmitrii Kochkov, Miles D. Cranmer, Tobias Pfaff, Jonathan Godwin, Shirley Ho, Peter W. Battaglia, Alvaro Sanchez-Gonzalez
ICLR9
2022 Constraint-based graph network simulator
abstract
In the area of physical simulations, nearly all neural-network-based methods directly predict future states from the input states. However, many traditional simulation engines instead model the constraints of the system and select the state which satisfies them. Here we present a framework for constraint-based learned simulation, where a scalar constraint function is implemented as a graph neural network, and future predictions are computed by solving the optimization problem defined by the learned constraint. Our model achieves comparable or better accuracy to top learned simulators on a variety of challenging physical domains, and offers several unique advantages. We can improve the simulation accuracy on a larger system by applying more solver iterations at test time. We also can incorporate novel hand-designed constraints at test time and simulate new dynamics which were not present in the training data. Our constraint-based framework shows how key techniques from traditional simulation and numerical methods can be leveraged as inductive biases in machine learning simulators.
Yulia Rubanova, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Peter W. Battaglia
ICML4
2022 Inverse Design for Fluid-Structure Interactions using Graph Network Simulators
abstract
Designing physical artifacts that serve a purpose---such as tools and other functional structures---is central to engineering as well as everyday human behavior. Though automating design using machine learning has tremendous promise, existing methods are often limited by the task-dependent distributions they were exposed to during training. Here we showcase a task-agnostic approach to inverse design, by combining general-purpose graph network simulators with gradient-based design optimization. This constitutes a simple, fast, and reusable approach that solves high-dimensional problems with complex physical dynamics, including designing surfaces and tools to manipulate fluid flows and optimizing the shape of an airfoil to minimize drag. This framework produces high-quality designs by propagating gradients through trajectories of hundreds of steps, even when using models that were pre-trained for single-step predictions on data substantially different from the design tasks. In our fluid manipulation tasks, the resulting designs outperformed those found by sampling-based optimization techniques. In airfoil design, they matched the quality of those obtained with a specialized solver. Our results suggest that despite some remaining challenges, machine learning-based simulators are maturing to the point where they can support general-purpose design optimization across a variety of fluid-structure interaction domains.
Kelsey R. Allen, Tatiana Lopez-Guevara, Kimberly L. Stachenfeld, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Jessica B. Hamrick, Tobias Pfaff
NeurIPS5
2021 ETA Prediction with Graph Neural Networks in Google Maps
abstract
Travel-time prediction constitutes a task of high importance in transportation networks, with web mapping services like Google Maps regularly serving vast quantities of travel time queries from users and enterprises alike. Further, such a task requires accounting for complex spatiotemporal interactions (modelling both the topological properties of the road network and anticipating events---such as rush hours---that may occur in the future). Hence, it is an ideal target for graph representation learning at scale. Here we present a graph neural network estimator for estimated time of arrival (ETA) which we have deployed in production at Google Maps. While our main architecture consists of standard GNN building blocks, we further detail the usage of training schedule methods such as MetaGradients in order to make our model robust and production-ready. We also provide prescriptive studies: ablating on various architectural decisions and training regimes, and qualitative analyses on real-world situations where our model provides a competitive edge. Our GNN proved powerful when deployed, significantly reducing negative ETA outcomes in several regions compared to the previous production baseline (40+% in cities like Sydney).
Austin Derrow-Pinion, Jennifer She, Oliver Lange, Todd Hester, Luis Perez, Marc Nunkesser, Seongjae Lee, Xueying Guo, Brett Wiltshire, Peter W. Battaglia, Ang Li 0001, Zhongwen Xu, Alvaro Sanchez-Gonzalez, Yujia Li 0001, Petar Velickovic
CIKM11
2021 Learning Mesh-Based Simulation with Graph Networks
Tobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, Peter W. Battaglia
ICLR4
2021 Generating images with sparse representations
abstract
The high dimensionality of images presents architecture and sampling-efficiency challenges for likelihood-based generative models. Previous approaches such as VQ-VAE use deep autoencoders to obtain compact representations, which are more practical as inputs for likelihood-based models. We present an alternative approach, inspired by common image compression methods like JPEG, and convert images to quantized discrete cosine transform (DCT) blocks, which are represented sparsely as a sequence of DCT channel, spatial location, and DCT coefficient triples. We propose a Transformer-based autoregressive architecture, which is trained to sequentially predict the conditional distribution of the next element in such sequences, and which scales effectively to high resolution images. On a range of image datasets, we demonstrate that our approach can generate high quality, diverse images, with sample metric scores competitive with state of the art methods. We additionally show that simple modifications to our method yield effective image colorization and super-resolution models.
Charlie Nash, Jacob Menick, Sander Dieleman, Peter W. Battaglia
ICML4
2020 Combining Q-Learning and Search with Amortized Value Estimates
Jessica B. Hamrick, Victor Bapst, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Theophane Weber, Lars Buesing, Peter W. Battaglia
ICLR7
2020 PolyGen: An Autoregressive Generative Model of 3D Meshes
abstract
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches for object synthesis have avoided the challenges of working with 3D meshes, instead using alternative object representations that are more compatible with neural architectures and training approaches. We present PolyGen, a generative model of 3D objects which models the mesh directly, predicting vertices and faces sequentially using a Transformer-based architecture. Our model can condition on a range of inputs, including object classes, voxels, and images, and because the model is probabilistic it can produce samples that capture uncertainty in ambiguous scenarios. We show that the model is capable of producing high-quality, usable meshes, and establish log-likelihood benchmarks for the mesh-modelling task. We also evaluate the conditional models on surface reconstruction metrics against alternative methods, and demonstrate competitive performance despite not training directly on this task.
Charlie Nash, Yaroslav Ganin, S. M. Ali Eslami, Peter W. Battaglia
ICML4
2020 Learning to Simulate Complex Physics with Graph Networks
abstract
Here we present a machine learning framework and model implementation that can learn to simulate a wide variety of challenging physical domains, involving fluids, rigid solids, and deformable materials interacting with one another. Our framework—which we term "Graph Network-based Simulators" (GNS)—represents the state of a physical system with particles, expressed as nodes in a graph, and computes dynamics via learned message-passing. Our results show that our model can generalize from single-timestep predictions with thousands of particles during training, to different initial conditions, thousands of timesteps, and at least an order of magnitude more particles at test time. Our model was robust to hyperparameter choices across various evaluation metrics: the main determinants of long-term performance were the number of message-passing steps, and mitigating the accumulation of error by corrupting the training data with noise. Our GNS framework advances the state-of-the-art in learned physical simulation, and holds promise for solving a wide range of complex forward and inverse problems.
Alvaro Sanchez-Gonzalez, Jonathan Godwin, Tobias Pfaff, Rex Ying, Jure Leskovec, Peter W. Battaglia
ICML6
2020 Discovering Symbolic Models from Deep Learning with Inductive Biases
abstract
We develop a general approach to distill symbolic representations of a learned deep model by introducing strong inductive biases. We focus on Graph Neural Networks (GNNs). The technique works as follows: we first encourage sparse latent representations when we train a GNN in a supervised setting, then we apply symbolic regression to components of the learned model to extract explicit physical relations. We find the correct known equations, including force laws and Hamiltonians, can be extracted from the neural network. We then apply our method to a non-trivial cosmology example—a detailed dark matter simulation—and discover a new analytic formula which can predict the concentration of dark matter from the mass distribution of nearby cosmic structures. The symbolic expressions extracted from the GNN using our technique also generalized to out-of-distribution-data better than the GNN itself. Our approach offers alternative directions for interpreting neural networks and discovering novel physical principles from the representations they learn.
Miles D. Cranmer, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Kyle Cranmer, David N. Spergel, Shirley Ho
NeurIPS3
2019 A resource-rational model of physical abstraction for efficient mental simulation
Tina Zhu, Jessica B. Hamrick, Kevin R. McKee, Raphael Koster, Jan Balaguer, Peter W. Battaglia, Matt M. Botvinick
CogSci6
2019 Hyperbolic Attention Networks
Caglar Gulcehre, Misha Denil, Mateusz Malinowski, Ali Razavi, Razvan Pascanu, Karl Moritz Hermann, Peter W. Battaglia, Victor Bapst, David Raposo, Adam Santoro, Nando de Freitas
ICLR (Poster)7
2019 Relational Forward Models for Multi-Agent Learning
Andrea Tacchetti, H. Francis Song, Pedro A. M. Mediano, Vinícius Flores Zambaldi, János Kramár, Neil C. Rabinowitz, Thore Graepel, Matt M. Botvinick, Peter W. Battaglia
ICLR (Poster)9
2019 Deep reinforcement learning with relational inductive biases
Vinícius Flores Zambaldi, David Raposo, Adam Santoro, Victor Bapst, Yujia Li 0001, Igor Babuschkin, Karl Tuyls, David P. Reichert, Timothy P. Lillicrap, Edward Lockhart, Murray Shanahan, Victoria Langston, Razvan Pascanu, Matt M. Botvinick, Oriol Vinyals, Peter W. Battaglia
ICLR (Poster)16
2019 Structured agents for physical construction
abstract
Physical construction—the ability to compose objects, subject to physical dynamics, to serve some function—is fundamental to human intelligence. We introduce a suite of challenging physical construction tasks inspired by how children play with blocks, such as matching a target configuration, stacking blocks to connect objects together, and creating shelter-like structures over target objects. We examine how a range of deep reinforcement learning agents fare on these challenges, and introduce several new approaches which provide superior performance. Our results show that agents which use structured representations (e.g., objects and scene graphs) and structured policies (e.g., object-centric actions) outperform those which use less structured representations, and generalize better beyond their training when asked to reason about larger scenes. Model-based agents which use Monte-Carlo Tree Search also outperform strictly model-free agents in our most challenging construction problems. We conclude that approaches which combine structured representations and reasoning with powerful learning are a key path toward agents that possess rich intuitive physics, scene understanding, and planning.
Victor Bapst, Alvaro Sanchez-Gonzalez, Carl Doersch, Kimberly L. Stachenfeld, Pushmeet Kohli, Peter W. Battaglia, Jessica B. Hamrick
ICML6
2019 CompILE: Compositional Imitation Learning and Execution
abstract
We introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential data that can be re-composed and executed to perform new tasks. Once trained, our model generalizes to sequences of longer length and from environment instances not seen during training. We evaluate CompILE in a challenging 2D multi-task environment and a continuous control task, and show that it can find correct task boundaries and event encodings in an unsupervised manner. Latent codes and associated behavior policies discovered by CompILE can be used by a hierarchical agent, where the high-level policy selects actions in the latent code space, and the low-level, task-specific policies are simply the learned decoders. We found that our CompILE-based agent could learn given only sparse rewards, where agents without task-specific policies struggle.
Thomas Kipf, Yujia Li 0001, Hanjun Dai, Vinícius Flores Zambaldi, Alvaro Sanchez-Gonzalez, Edward Grefenstette, Pushmeet Kohli, Peter W. Battaglia
ICML8
2019 Modeling human intuitions about liquid flow with particle-based simulation
abstract
Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids-splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring-despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a "game engine in the head", drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people's predictions about how liquids flow among complex solid obstacles, and was significantly better than several alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people's predictions varied as a function of the liquids' properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics.
Christopher Bates, Ilker Yildirim, Josh Tenenbaum, Peter W. Battaglia
PLoS Comput. Biol.4
2018 Relational inductive bias for physical construction in humans and machines
Jessica B. Hamrick, Kelsey R. Allen, Victor Bapst, Tina Zhu, Kevin R. McKee, Josh Tenenbaum, Peter W. Battaglia
CogSci7
2018 Learning Visual Question Answering by Bootstrapping Hard Attention
Mateusz Malinowski, Carl Doersch, Adam Santoro, Peter W. Battaglia
ECCV (6)4
2018 Graph Networks as Learnable Physics Engines for Inference and Control
abstract
Understanding and interacting with everyday physical scenes requires rich knowledge about the structure of the world, represented either implicitly in a value or policy function, or explicitly in a transition model. Here we introduce a new class of learnable models–based on graph networks–which implement an inductive bias for object- and relation-centric representations of complex, dynamical systems. Our results show that as a forward model, our approach supports accurate predictions from real and simulated data, and surprisingly strong and efficient generalization, across eight distinct physical systems which we varied parametrically and structurally. We also found that our inference model can perform system identification. Our models are also differentiable, and support online planning via gradient-based trajectory optimization, as well as offline policy optimization. Our framework offers new opportunities for harnessing and exploiting rich knowledge about the world, and takes a key step toward building machines with more human-like representations of the world.
Alvaro Sanchez-Gonzalez, Nicolas Heess, Jost Tobias Springenberg, Josh Merel, Martin A. Riedmiller, Raia Hadsell, Peter W. Battaglia
ICML7
2017 Tutorial: Recent Advances in Deep Learning
Matt M. Botvinick, Peter W. Battaglia
CogSci2
2017 A model of structure learning, inference, and generation for scene understanding
David Raposo, Peter Dayan, Demis Hassabis, Peter W. Battaglia
CogSci4
2017 Learning to Perform Physics Experiments via Deep Reinforcement Learning
Misha Denil, Pulkit Agrawal 0001, Tejas D. Kulkarni, Tom Erez, Peter W. Battaglia, Nando de Freitas
ICLR (Poster)5
2017 Metacontrol for Adaptive Imagination-Based Optimization
Jessica B. Hamrick, Andrew J. Ballard, Razvan Pascanu, Oriol Vinyals, Nicolas Heess, Peter W. Battaglia
ICLR (Poster)6
2017 Imagination-Augmented Agents for Deep Reinforcement Learning
abstract
We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to interpret predictions from a trained environment model to construct implicit plans in arbitrary ways, by using the predictions as additional context in deep policy networks. I2As show improved data efficiency, performance, and robustness to model misspecification compared to several strong baselines.
Sébastien Racanière, Theophane Weber, David P. Reichert, Lars Buesing, Arthur Guez, Danilo Jimenez Rezende, Adrià Puigdomènech Badia, Oriol Vinyals, Nicolas Heess, Yujia Li 0001, Razvan Pascanu, Peter W. Battaglia, Demis Hassabis, David Silver 0001, Daan Wierstra
NIPS12
2017 A simple neural network module for relational reasoning
abstract
Relational reasoning is a central component of generally intelligent behavior, but has proven difficult for neural networks to learn. In this paper we describe how to use Relation Networks (RNs) as a simple plug-and-play module to solve problems that fundamentally hinge on relational reasoning. We tested RN-augmented networks on three tasks: visual question answering using a challenging dataset called CLEVR, on which we achieve state-of-the-art, super-human performance; text-based question answering using the bAbI suite of tasks; and complex reasoning about dynamical physical systems. Then, using a curated dataset called Sort-of-CLEVR we show that powerful convolutional networks do not have a general capacity to solve relational questions, but can gain this capacity when augmented with RNs. Thus, by simply augmenting convolutions, LSTMs, and MLPs with RNs, we can remove computational burden from network components that are not well-suited to handle relational reasoning, reduce overall network complexity, and gain a general ability to reason about the relations between entities and their properties.
Adam Santoro, David Raposo, David G. T. Barrett, Mateusz Malinowski, Razvan Pascanu, Peter W. Battaglia, Timothy P. Lillicrap
NIPS6
2017 Visual Interaction Networks: Learning a Physics Simulator from Video
abstract
From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.
Nicholas Watters, Daniel Zoran, Theophane Weber, Peter W. Battaglia, Razvan Pascanu, Andrea Tacchetti
NIPS4
2016 Interaction Networks for Learning about Objects, Relations and Physics
abstract
Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract properties of the system. Our model takes graphs as input, performs object- and relation-centric reasoning in a way that is analogous to a simulation, and is implemented using deep neural networks. We evaluate its ability to reason about several challenging physical domains: n-body problems, rigid-body collision, and non-rigid dynamics. Our results show it can be trained to accurately simulate the physical trajectories of dozens of objects over thousands of time steps, estimate abstract quantities such as energy, and generalize automatically to systems with different numbers and configurations of objects and relations. Our interaction network implementation is the first general-purpose, learnable physics engine, and a powerful general framework for reasoning about object and relations in a wide variety of complex real-world domains.
Peter W. Battaglia, Razvan Pascanu, Matthew Lai, Danilo Jimenez Rezende, Koray Kavukcuoglu
NIPS1
2016 Unsupervised Learning of 3D Structure from Images
abstract
A key goal of computer vision is to recover the underlying 3D structure that gives rise to 2D observations of the world. If endowed with 3D understanding, agents can abstract away from the complexity of the rendering process to form stable, disentangled representations of scene elements. In this paper we learn strong deep generative models of 3D structures, and recover these structures from 2D images via probabilistic inference. We demonstrate high-quality samples and report log-likelihoods on several datasets, including ShapeNet, and establish the first benchmarks in the literature. We also show how these models and their inference networks can be trained jointly, end-to-end, and directly from 2D images without any use of ground-truth 3D labels. This demonstrates for the first time the feasibility of learning to infer 3D representations of the world in a purely unsupervised manner.
Danilo Jimenez Rezende, S. M. Ali Eslami, Shakir Mohamed, Peter W. Battaglia, Max Jaderberg, Nicolas Heess
NIPS4
2015 Humans predict liquid dynamics using probabilistic simulation
Christopher Bates, Peter W. Battaglia, Ilker Yildirim, Josh Tenenbaum
CogSci2
2013 Inferring mass in complex physical scenes via probabilistic simulation
Jessica B. Hamrick, Peter W. Battaglia, Thomas L. Griffiths 0001, Josh Tenenbaum
CogSci2
2013 Consistent physics underlying ballistic motion prediction
Kevin A. Smith 0001, Peter W. Battaglia, Ed Vul
CogSci2
2013 Estimating the Material Properties of Fabric from Video
abstract
Passively estimating the intrinsic material properties of deformable objects moving in a natural environment is essential for scene understanding. We present a framework to automatically analyze videos of fabrics moving under various unknown wind forces, and recover two key material properties of the fabric: stiffness and area weight. We extend features previously developed to compactly represent static image textures to describe video textures, such as fabric motion. A discriminatively trained regression model is then used to predict the physical properties of fabric from these features. The success of our model is demonstrated on a new, publicly available database of fabric videos with corresponding measured ground truth material properties. We show that our predictions are well correlated with ground truth measurements of stiffness and density for the fabrics. Our contributions include: (a) a database that can be used for training and testing algorithms for passively predicting fabric properties from video, (b) an algorithm for predicting the material properties of fabric from a video, and (c) a perceptual study of humans' ability to estimate the material properties of fabric from videos and images.
Katherine L. Bouman, Bei Xiao, Peter W. Battaglia, William T. Freeman
ICCV3
2012 Computational Models of Intuitive Physics
Peter W. Battaglia, Tomer D. Ullman, Josh Tenenbaum, Adam Sanborn, Kenneth D. Forbus, Tobias Gerstenberg, David A. Lagnado
CogSci1
2011 Probabilistic internal physics models guide judgments about object dynamics
Jessica B. Hamrick, Peter W. Battaglia, Josh Tenenbaum
CogSci2
2011 How Haptic Size Sensations Improve Distance Perception
abstract
Determining distances to objects is one of the most ubiquitous perceptual tasks in everyday life. Nevertheless, it is challenging because the information from a single image confounds object size and distance. Though our brains frequently judge distances accurately, the underlying computations employed by the brain are not well understood. Our work illuminates these computions by formulating a family of probabilistic models that encompass a variety of distinct hypotheses about distance and size perception. We compare these models' predictions to a set of human distance judgments in an interception experiment and use Bayesian analysis tools to quantitatively select the best hypothesis on the basis of its explanatory power and robustness over experimental data. The central question is: whether, and how, human distance perception incorporates size cues to improve accuracy. Our conclusions are: 1) humans incorporate haptic object size sensations for distance perception, 2) the incorporation of haptic sensations is suboptimal given their reliability, 3) humans use environmentally accurate size and distance priors, 4) distance judgments are produced by perceptual "posterior sampling". In addition, we compared our model's estimated sensory and motor noise parameters with previously reported measurements in the perceptual literature and found good correspondence between them. Taken together, these results represent a major step forward in establishing the computational underpinnings of human distance perception and the role of size information.
Peter W. Battaglia, Daniel J. Kersten, Paul Schrater
PLoS Comput. Biol.1
2010 Within- and Cross-Modal Distance Information Disambiguate Visual Size-Change Perception
abstract
Perception is fundamentally underconstrained because different combinations of object properties can generate the same sensory information. To disambiguate sensory information into estimates of scene properties, our brains incorporate prior knowledge and additional "auxiliary" (i.e., not directly relevant to desired scene property) sensory information to constrain perceptual interpretations. For example, knowing the distance to an object helps in perceiving its size. The literature contains few demonstrations of the use of prior knowledge and auxiliary information in combined visual and haptic disambiguation and almost no examination of haptic disambiguation of vision beyond "bistable" stimuli. Previous studies have reported humans integrate multiple unambiguous sensations to perceive single, continuous object properties, like size or position. Here we test whether humans use visual and haptic information, individually and jointly, to disambiguate size from distance. We presented participants with a ball moving in depth with a changing diameter. Because no unambiguous distance information is available under monocular viewing, participants rely on prior assumptions about the ball's distance to disambiguate their -size percept. Presenting auxiliary binocular and/or haptic distance information augments participants' prior distance assumptions and improves their size judgment accuracy-though binocular cues were trusted more than haptic. Our results suggest both visual and haptic distance information disambiguate size perception, and we interpret these results in the context of probabilistic perceptual reasoning.
Peter W. Battaglia, Massimiliano Di Luca, Marc O. Ernst, Paul Schrater, Tonja Machulla, Daniel J. Kersten
PLoS Comput. Biol.1