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Jian Cui 0002

dblp:41/5360-2 · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0003-0056-2276ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 73% Visualization and visual analytics · 18% Image and video processing · 4%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
visibility computation
0.812024
Efficient and Robust From-Point Visibility · IEEE Trans. Vis. Comput. Graph. 2024
Rendering
visibility culling
0.812024
Efficient and Robust From-Point Visibility · IEEE Trans. Vis. Comput. Graph. 2024
Rendering
sampling
0.212024
Efficient and Robust From-Point Visibility · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics
scientific visualization
0.222014
Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets · IEEE Trans. Vis. Comput. Graph. 2014
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization · IEEE Trans. Vis. Comput. Graph. 2010
Rendering › image-based rendering
depth-image-based rendering
0.212014
Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
image-based rendering
0.212014
Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics › temporal data visualization
time-varying data visualization
0.212014
Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets · IEEE Trans. Vis. Comput. Graph. 2014
Computational photography and imaging
camera model
0.112010
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization · IEEE Trans. Vis. Comput. Graph. 2010
Image and video processing
occlusion handling
0.112010
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics
volume visualization
0.112010
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization · IEEE Trans. Vis. Comput. Graph. 2010
Rendering
volume rendering
0.012010
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

visibility subdivision · 0.8iterative refinement · 0.8sample trajectory clustering · 0.2rigid body transformation · 0.2point projection · 0.1curved ray tracing · 0.1
YearPublicationVenuePosition
2024 Contrail Detection on GOES-16 ABI With the OpenContrails Dataset
abstract
Contrails (condensation trails) are line-shaped ice clouds caused by aircraft and are a substantial contributor to aviation-induced climate change. Contrail avoidance is potentially an inexpensive way to significantly reduce the climate impact of aviation. An automated contrail detection system is an essential tool to develop and evaluate contrail avoidance systems. In this article, we present a human-labeled dataset named OpenContrails to train and evaluate contrail detection models based on GOES-16 Advanced Baseline Imager (ABI) data. We propose and evaluate a contrail detection model that incorporates temporal context for improved detection accuracy. The human labeled dataset and the contrail detection outputs are publicly available on Google Cloud Storage atgs://goes_contrails_dataset.
Joe Yue-Hei Ng, Kevin McCloskey, Jian Cui 0002, Vincent R. Meijer, Erica Brand, Aaron Sarna, Nita Goyal, Christopher Van Arsdale, Scott Geraedts
IEEE Trans. Geosci. Remote. Sens.3
2024 Efficient and Robust From-Point Visibility
abstract
This article presents two from-point visibility algorithms: one aggressive and one exact. The aggressive algorithm efficiently computes a nearly complete visible set, with the guarantee of finding all triangles of a front surface, no matter how small their image footprint. The exact algorithm starts from the aggressive visible set and finds the remaining visible triangles efficiently and robustly. The algorithms are based on the idea of generalizing the set of sampling locations defined by the pixels of an image. Starting from a conventional image with one sampling location at each pixel center, the aggressive algorithm adds sampling locations to make sure that a triangle is sampled at all the pixels it touches. Thereby, the aggressive algorithm finds all triangles that are completely visible at a pixel regardless of geometric level of detail, distance from viewpoint, or view direction. The exact algorithm builds an initial visibility subdivision from the aggressive visible set, which it then uses to find most of the hidden triangles. The triangles whose visibility status is yet to be determined are processed iteratively, with the help of additional sampling locations. Since the initial visible set is almost complete, and since each additional sampling location finds a new visible triangle, the algorithm converges in a few iterations.
Voicu Popescu, Elisha Sacks, Jian Cui 0002, Rohan Ashok
IEEE Trans. Vis. Comput. Graph.3
2014 Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets
abstract
Remote visualization has become both a necessity, as data set sizes have grown faster than computer network performance, and an opportunity, as laptop, tablet, and smartphone mobile computing platforms have become ubiquitous. However, the conventional remote visualization (CRV) approach of sending a new image from the server to the client for every view parameter change suffers from reduced interactivity. One problem is high latency, as the network has to be traversed twice, once to communicate the view parameters to the server and once to transmit the new image to the client. A second problem is reduced image quality due to aggressive compression or low resolution. We address these problems by constructing and transmitting enhanced images that are sufficient for quality output frame reconstruction at the client for a range of view parameter values. The client reconstructs thousands of frames locally, without any additional data from the server, which avoids latency and aggressive compression. We introduce animated depth images, which not only store a color and depth sample at every pixel, but also store the trajectory of the samples for a given time interval. Sample trajectories are stored compactly by partitioning the image into semi-rigid sample clusters and by storing one sequence of rigid body transformations per cluster. Animated depth images leverage sample trajectory coherence to achieve a good compression of animation data, with a small and user-controllable approximation error. We demonstrate animated depth images in the context of finite element analysis and SPH data sets.
Jian Cui 0002, Voicu Popescu
IEEE Trans. Vis. Comput. Graph.1
2010 A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization
abstract
Most images used in visualization are computed with the planar pinhole camera. This classic camera model has important advantages such as simplicity, which enables efficient software and hardware implementations, and similarity to the human eye, which yields images familiar to the user. However, the planar pinhole camera has only a single viewpoint, which limits images to parts of the scene to which there is direct line of sight. In this paper we introduce the curved ray camera to address the single viewpoint limitation. Rays are C1-continuous curves that bend to circumvent occluders. Our camera is designed to provide a fast 3-D point projection operation, which enables interactive visualization. The camera supports both 3-D surface and volume datasets. The camera is a powerful tool that enables seamless integration of multiple perspectives for overcoming occlusions in visualization while minimizing distortions.
Jian Cui 0002, Paul Rosen 0001, Voicu Popescu, Christoph M. Hoffmann
IEEE Trans. Vis. Comput. Graph.1