VLDB 2026 Research / reviewers in the wild / expert
Ryan Geiss
dblp:41/6630
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 55% Image and video processing · 45% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › image acquisition
burst photography |
0.6 | 2 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 Burst photography for high dynamic range and low-light imaging on mobile cameras · ACM Trans. Graph. 2016 |
Image and video processing
image alignment and fusion |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Image and video processing
image enhancement |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Computational photography and imaging › low-light imaging
low-light photography |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Computational photography and imaging
tone mapping |
0.4 | 1 | 2019 | Handheld mobile photography in very low light · ACM Trans. Graph. 2019 |
Image and video processing › image restoration › image denoising › camera noise removal
burst denoising |
0.2 | 1 | 2016 | Burst photography for high dynamic range and low-light imaging on mobile cameras · ACM Trans. Graph. 2016 |
Computational photography and imaging
high dynamic range imaging |
0.2 | 1 | 2016 | Burst photography for high dynamic range and low-light imaging on mobile cameras · ACM Trans. Graph. 2016 |
Image and video processing › image restoration
image denoising |
0.2 | 1 | 2016 | Burst photography for high dynamic range and low-light imaging on mobile cameras · ACM Trans. Graph. 2016 |
Image and video processing
image registration |
0.1 | 1 | 2016 | Burst photography for high dynamic range and low-light imaging on mobile cameras · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
robust alignment · 0.4motion metering · 0.4learning-based auto white balancing · 0.4wiener filter · 0.2halide · 0.2bayer raw processing · 0.2FFT-based alignment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Handheld mobile photography in very low lightabstractTaking photographs in low light using a mobile phone is challenging and rarely produces pleasing results. Aside from the physical limits imposed by read noise and photon shot noise, these cameras are typically handheld, have small apertures and sensors, use mass-produced analog electronics that cannot easily be cooled, and are commonly used to photograph subjects that move, like children and pets. In this paper we describe a system for capturing clean, sharp, colorful photographs in light as low as 0.3 lux, where human vision becomes monochromatic and indistinct. To permit handheld photography without flash illumination, we capture, align, and combine multiple frames. Our system employs "motion metering", which uses an estimate of motion magnitudes (whether due to handshake or moving objects) to identify the number of frames and the per-frame exposure times that together minimize both noise and motion blur in a captured burst. We combine these frames using robust alignment and merging techniques that are specialized for high-noise imagery. To ensure accurate colors in such low light, we employ a learning-based auto white balancing algorithm. To prevent the photographs from looking like they were shot in daylight, we use tone mapping techniques inspired by illusionistic painting: increasing contrast, crushing shadows to black, and surrounding the scene with darkness. All of these processes are performed using the limited computational resources of a mobile device. Our system can be used by novice photographers to produce shareable pictures in a few seconds based on a single shutter press, even in environments so dim that humans cannot see clearly. Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He 0001, Jonathan T. Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, Marc Levoy |
ACM Trans. Graph. | 10 |
| 2016 | Burst photography for high dynamic range and low-light imaging on mobile camerasabstractCell phone cameras have small apertures, which limits the number of photons they can gather, leading to noisy images in low light. They also have small sensor pixels, which limits the number of electrons each pixel can store, leading to limited dynamic range. We describe a computational photography pipeline that captures, aligns, and merges a burst of frames to reduce noise and increase dynamic range. Our system has several key features that help make it robust and efficient. First, we do not use bracketed exposures. Instead, we capture frames of constant exposure, which makes alignment more robust, and we set this exposure low enough to avoid blowing out highlights. The resulting merged image has clean shadows and high bit depth, allowing us to apply standard HDR tone mapping methods. Second, we begin from Bayer raw frames rather than the demosaicked RGB (or YUV) frames produced by hardware Image Signal Processors (ISPs) common on mobile platforms. This gives us more bits per pixel and allows us to circumvent the ISP's unwanted tone mapping and spatial denoising. Third, we use a novel FFT-based alignment algorithm and a hybrid 2D/3D Wiener filter to denoise and merge the frames in a burst. Our implementation is built atop Android's Camera2 API, which provides per-frame camera control and access to raw imagery, and is written in the Halide domain-specific language (DSL). It runs in 4 seconds on device (for a 12 Mpix image), requires no user intervention, and ships on several mass-produced cell phones. Samuel W. Hasinoff, Dillon Sharlet, Ryan Geiss, Andrew Adams, Jonathan T. Barron, Florian Kainz, Jiawen Chen 0001, Marc Levoy |
ACM Trans. Graph. | 3 |