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Egon L. van den Broek

dblp:41/70 · DBLP profile ↗
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21ranked-venue papers
5as first author
2since 2021 · last 2025
0000-0002-2017-0141ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 4 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 35% Multimedia systems and quality of experience · 35% Multimedia analysis and retrieval · 15%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › objective quality assessment
objective quality prediction
0.412020
Subjective and Objective Assessment of Full Bandwidth Speech Quality · IEEE ACM Trans. Audio Speech Lang. Process. 2020
Audio and music processing
speech quality assessment
0.412020
Subjective and Objective Assessment of Full Bandwidth Speech Quality · IEEE ACM Trans. Audio Speech Lang. Process. 2020
Image and video processing › mathematical morphology
distance transform
0.212014
Fast Exact Euclidean Distance (FEED): A New Class of Adaptable Distance Transforms · IEEE Trans. Pattern Anal. Mach. Intell. 2014
Multimedia analysis and retrieval
image analysis
0.212014
Fast Exact Euclidean Distance (FEED): A New Class of Adaptable Distance Transforms · IEEE Trans. Pattern Anal. Mach. Intell. 2014

Methods — techniques the papers use, named apart from their topics

mean opinion score · 0.4POLQA · 0.4user study · 0.2affective modeling · 0.2raster scanning · 0.2ordered propagation · 0.2independent scanning · 0.2
YearPublicationVenuePosition
2025 Assessment of Cancer Patients' Well-Being through Electrodermal Activity
abstract
Hospitalized pediatric cancer patients often experience anxiety. Social robots have been proposed as intelligent monitors, embodied mediators, and embodied companions to watch over and support children with such distress. To do so, we propose to augment social robots with biosensors. ElectroDermal Activity recordings of ±22-hour were collected from 8 in-hospital pediatric cancer patients and 6 survivors outside the hospital, together with their diaries and an anxiety questionnaire. To optimally exploit the limited data gathered, external datasets were used to build classification models, with the best performing model achieving a cross-validated F1-score of 0.59 (SD=0.12) on the test set. The models delivered promising out-of-distribution predictions of high-arousal on the pediatric recordings. The limited number of labels available did not allow validation of all high-arousal segments, confirming the challenge of gathering reliable ground truth labels in pediatric hospitals. We suggest data collection methods to foster the further development of augmented social robots.
Anneloes L. Meijer, Julie Pivin-Bachler, Gloria Alvarez-Benito, J. Gabriel Amores, Randy Gomez, Egon L. van den Broek
RO-MAN6
2023 Feedback beyond accuracy: Using eye-tracking to detect comprehensibility and interest during reading
abstract
Abstract Knowing what information a user wants is a paramount challenge to information science and technology. Implicit feedback is key to solving this challenge, as it allows information systems to learn about a user's needs and preferences. The available feedback, however, tends to be limited and its interpretation shows to be difficult. To tackle this challenge, we present a user study that explores whether tracking the eyes can unpack part of the complexity inherent to relevance and relevance decisions. The eye behavior of 30 participants reading 18 news articles was compared with their subjectively appraised comprehensibility and interest at a discourse level. Using linear regression models, the eye‐tracking signal explained 49.93% (comprehensibility) and 30.41% (interest) of variance (p < .001). We conclude that eye behavior provides implicit feedback beyond accuracy that enables new forms of adaptation and interaction support for personalized information systems.
Frans van der Sluis, Egon L. van den Broek
J. Assoc. Inf. Sci. Technol.2
2020 Continuous, Real-Time Emotion Annotation: A Novel Joystick-Based Analysis Framework
abstract
Emotion labels are usually obtained via either manual annotation, which is tedious and time-consuming, or questionnaires, which neglect the time-varying nature of emotions and depend on human's unreliable introspection. To overcome these limitations, we developed a continuous, real-time, joystick-based emotion annotation framework. To assess the same, 30 subjects each watched 8 emotion-inducing videos. They were asked to indicate their instantaneous emotional state in a valence-arousal (V-A) space, using a joystick. Subsequently, five analyses were undertaken: (i) a System Usability Scale (SUS) questionnaire unveiled the framework's excellent usability; (ii) MANOVA analysis of the mean V-A ratings and (iii) trajectory similarity analyses of the annotations confirmed the successful elicitation of emotions; (iv) Change point analysis of the annotations, revealed a direct mapping between emotional events and annotations, thereby enabling automatic detection of emotionally salient points in the videos; and (v) Support Vector Machines (SVM) were trained on classification of 5 second chunks of annotations as well as their change-points. The classification results confirmed that ratings patterns were cohesive across the participants. These analyses confirm the value, validity, and usability of our annotation framework. They also showcase novel tools for gaining greater insights into the emotional experience of the participants.
Karan Sharma, Claudio Castellini, Freek Stulp, Egon L. van den Broek
IEEE Trans. Affect. Comput.4
2020 Subjective and Objective Assessment of Full Bandwidth Speech Quality
abstract
With the introduction of fullband speech coding the question arises what role frequency components above 14 kHz play in speech quality assessment. On the one hand, our results show that bandwidth limitation from 24 kHz down to 14 kHz is not audible to even the most critical subject. On the other hand, 14-24 kHz band limited, audible levels of noise clearly decrease the perceived quality, especially for young subjects with healthy ears. Furthermore, modern high-quality voice links, using the latest speech codecs, often apply advanced buffering schemes that introduce a new type of audible degradation: micropauses. We investigated the impact of i) bandwidth limitation, ii) coding schemes, iii) micropause, and iv) noise on the perceived quality. Subjective results and objective predictions based on ITU-T recommendation P.863 POLQA are compared. For accurate prediction of the impact of micropauses and noise degradations small model adaptations are suggested. In contrast codec degradations and bandwidth limitation are already predicted with very high accuracy by POLQA: r = 0.98, RMSE*= 0.05 Mean Opinion Score (MOS).
John G. Beerends, Niels M. P. Neumann, Egon L. van den Broek, Anna Llagostera Casanovas, Jovana Torres Menendez, Christian Schmidmer, Jens Berger
IEEE ACM Trans. Audio Speech Lang. Process.3
2019 A functional data analysis approach for continuous 2-D emotion annotations
abstract
The standard paradigm in Affective Computing involves acquiring one/several markers (e.g., physiological signals) of emotions and training models on these to predict emotions. However, due to the internal nature of emotions, labelling/annotation of emotional experience is done manually by humans us ing specially developed annotation tools. To effectively exploit the resulting subjective annotations for developing affective systems, their quality needs to be assessed. This entails, (i) evaluating the variations in annotations, across different subjects and emotional stimuli, to detect spurious/unexpected patterns; and (ii) developing strategies to effectively combine these subjective annotations into a ground truth annotation. This article builds on our previous work by presenting a novel Functional Data Analysis based approach to assess the quality of annotations. Specifically, the bivariate annotation time-series are transformed into functions, such that each resulting functional annotation then becomes a sample element for analysis like Multivariate Functional Principal Component Analysis (MFPCA) that evaluate variation across all annotations. The resulting scores from MFPCA provide interesting insights into annotation patterns and facilitate the use of multivariate statistical techniques to address both (i) and (ii). Given the presented efficacy of these methods, we believe they offer an exciting new approach to assessing the quality of annotations.
Karan Sharma, Marius Wagner, Claudio Castellini, Egon L. van den Broek, Freek Stulp, Friedhelm Schwenker
Web Intell.4
2018 Enhancing the quality of service of mobile video technology by increasing multimodal synergy
abstract
Bandwidth is still a limiting factor for the Quality of Service (QoS) of mobile communication applications. In particular, for Voice over IP the QoS is not yet as good as for common, well-engineered, public-switched telephone networks. Multisensory communication has been identified as a possibility to moderate this limitation. One of the strengths of mobile video technology lies in its combination of visual and auditory modalities. However, one of the most salient features of mobile video applications is its small screen size. To test the potential of multimodal synergy for mobile devices, we assessed to what extent small screens affect multimodal synergy. This potential was assessed in an experiment with 54 participants, who conducted a standardised video-listening test for three talking-heads videos with a signal-to-noise ratio of –9 dB. The videos were presented on three different screen sizes, whilst keeping the video and auditory signals equal. Compared to a ground truth based on 359 participants, intelligibility was found to be significantly higher when using a large screen than when using a small screen. This indicates that mobile video technology has the potential for a significant multimodal synergy to which screen size is a substantial constraint. To optimally benefit from their multimodal potential, we offer suggestions on how to increase the effective screen size for small screen (e.g. mobile) devices and applications through elaborating the most relevant (visual) features. We conclude that knowledge about human sensory processing can alleviate the identified constraint and maximise the potential QoS of mobile video technology.
Frans van der Sluis, Egon L. van den Broek, Annemiek van Drunen, John G. Beerends
Behav. Inf. Technol.2
2014 Needle Custom Search - Recall-Oriented Search on the Web Using Semantic Annotations
Rianne Kaptein, Gijs Koot, Mirjam Huis in 't Veld, Egon L. van den Broek
ECIR4
2014 When complexity becomes interesting
abstract
How to provide users a positive experience during interaction with information (i.e., the “Information eXperience” (IX)) is still an open question. As a starting point, this work investigates how the emotion of interest can be influenced by modifying the complexity of the information presented to users. The appraisal theory of interest suggests a “sweet spot” where interest will be at its peak: information that is novel and complex yet still comprehensible. This “sweet spot” is approximated using two studies. Study One develops a computational model of textual complexity founded on psycholinguistic theory on processing difficulty. The model was trained and tested on 12,420 articles, achieving a classification performance of 90.87% on two classes of complexity. Study Two puts the model to its ultimate test: Its application to change the user's IX. Using 18 news articles the influence of complexity on interest and its appraisals is unveiled. A structural equation model shows a positive influence of complexity on interest, yet a negative influence of comprehensibility, confirming a seemingly paradoxical relationship between complexity and interest. By showing when complexity becomes interesting, this paper shows how information systems can use the model of textual complexity to construct an interesting IX.
Frans van der Sluis, Egon L. van den Broek, Richard Glassey, Betsy van Dijk, Franciska de Jong
J. Assoc. Inf. Sci. Technol.2
2014 Fast Exact Euclidean Distance (FEED): A New Class of Adaptable Distance Transforms
abstract
A new unique class of foldable distance transforms of digital images (DT) is introduced, baptized: Fast exact euclidean distance (FEED) transforms. FEED class algorithms calculate the DT starting-directly from the definition or rather its inverse. The principle of FEED class algorithms is introduced, followed by strategies for their efficient implementation. It is shown that FEED class algorithms unite properties of ordered propagation, raster scanning, and independent scanning DT. Moreover, FEED class algorithms shown to have a unique property: they can be tailored to the images under investigation. Benchmarks are conducted on both the Fabbri et al. data set and on a newly developed data set. Three baseline, three approximate, and three state-of-the-art DT algorithms were included, in addition to two implementations of FEED class algorithms. It illustrates that FEED class algorithms i) provide truly exact Euclidean DT; ii) do no suffer from disconnected Voronoi tiles, which is a unique feature for non-parallel but fast DT; iii) outperform any other approximate and exact Euclidean DT with its time complexity O(N), even after their optimization; and iv) are unequaled in that they can be adapted to the characteristics of the image class at hand.
Theo E. Schouten, Egon L. van den Broek
IEEE Trans. Pattern Anal. Mach. Intell.2
2013 Machines Outperform Laypersons in Recognizing Emotions Elicited by Autobiographical Recollection
abstract
Over the last decade, an increasing number of studies have focused on automated recognition of human emotions by machines. However, performances of machine emotion recognition studies are difficult to interpret because benchmarks have not been established. To provide such a benchmark, we compared machine with human emotion recognition. We gathered facial expressions, speech, and physiological signals from 17 individuals expressing 5 different emotional states. Support vector machines achieved an 82% recognition accuracy based on physiological and facial features. In experiments with 75 humans on the same data, a maximum recognition accuracy of 62.8% was obtained. As machines outperformed humans, automated emotion recognition might be ready to be tested in more practical applications.
Joris H. Janssen, Paul Tacken, Gert-Jan de Vries, Egon L. van den Broek, Joyce H. D. M. Westerink, Pim Haselager, Wijnand A. IJsselsteijn
Hum. Comput. Interact.4
2013 Ubiquitous emotion-aware computing
abstract
Emotions are a crucial element for personal and ubiquitous computing. What to sense and how to sense it, however, remain a challenge. This study explores the rare combination of speech, electrocardiogram, and a revised Self-Assessment Mannequin to assess people’s emotions. 40 people watched 30 International Affective Picture System pictures in either an office or a living-room environment. Additionally, their personality traits neuroticism and extroversion and demographic information (i.e., gender, nationality, and level of education) were recorded. The resulting data were analyzed using both basic emotion categories and the valence--arousal model, which enabled a comparison between both representations. The combination of heart rate variability and three speech measures (i.e., variability of the fundamental frequency of pitch (F0), intensity, and energy) explained 90% ( p < .001) of the participants’ experienced valence--arousal, with 88% for valence and 99% for arousal ( p s < .001). The six basic emotions could also be discriminated ( p < .001), although the explained variance was much lower: 18–20%. Environment (or context), the personality trait neuroticism, and gender proved to be useful when a nuanced assessment of people’s emotions was needed. Taken together, this study provides a significant leap toward robust, generic, and ubiquitous emotion-aware computing.
Egon L. van den Broek
Pers. Ubiquitous Comput.1
2013 Cross-validation of bimodal health-related stress assessment
abstract
This study explores the feasibility of objective and ubiquitous stress assessment. 25 post-traumatic stress disorder patients participated in a controlled storytelling (ST) study and an ecologically valid reliving (RL) study. The two studies were meant to represent an early and a late therapy session, and each consisted of a "happy" and a "stress triggering" part. Two instruments were chosen to assess the stress level of the patients at various point in time during therapy: (i) speech, used as an objective and ubiquitous stress indicator and (ii) the subjective unit of distress (SUD), a clinically validated Likert scale. In total, 13 statistical parameters were derived from each of five speech features: amplitude, zero-crossings, power, high-frequency power, and pitch. To model the emotional state of the patients, 28 parameters were selected from this set by means of a linear regression model and, subsequently, compressed into 11 principal components. The SUD and speech model were cross-validated, using 3 machine learning algorithms. Between 90% (2 SUD levels) and 39% (10 SUD levels) correct classification was achieved. The two sessions could be discriminated in 89% (for ST) and 77% (for RL) of the cases. This report fills a gap between laboratory and clinical studies, and its results emphasize the usefulness of Computer Aided Diagnostics (CAD) for mental health care.
Egon L. van den Broek, Frans van der Sluis, Ton Dijkstra
Pers. Ubiquitous Comput.1
2012 Brain computer interfaces as intelligent sensors for enhancing human-computer interaction
abstract
BCIs are traditionally conceived as a way to control apparatus, an interface that allows you to "act on" external devices as a form of input control. We propose an alternative use of BCIs, that of monitoring users as an additional intelligent sensor to enrich traditional means of interaction. This vision is what we consider to be a grand challenge in the field of multimodal interaction. In this article, this challenge is introduced, related to existing work, and illustrated using some best practices and the contributions it has received.
Mannes Poel, Femke Nijboer, Egon L. van den Broek, Stephen H. Fairclough, Anton Nijholt
ICMI3
2012 Tune in to your emotions: a robust personalized affective music player
abstract
The emotional power of music is exploited in a personalized affective music player (AMP) that selects music for mood enhancement. A biosignal approach is used to measure listeners’ personal emotional reactions to their own music as input for affective user models. Regression and kernel density estimation are applied to model the physiological changes the music elicits. Using these models, personalized music selections based on an affective goal state can be made. The AMP was validated in real-world trials over the course of several weeks. Results show that our models can cope with noisy situations and handle large inter-individual differences in the music domain. The AMP augments music listening where its techniques enable automated affect guidance. Our approach provides valuable insights for affective computing and user modeling, for which the AMP is a suitable carrier application.
Joris H. Janssen, Egon L. van den Broek, Joyce H. D. M. Westerink
User Model. User Adapt. Interact.2
2011 Multi-modal Affect Induction for Affective Brain-Computer Interfaces
Christian Mühl, Egon L. van den Broek, Anne-Marie Brouwer, Femke Nijboer, Nelleke C. van Wouwe, Dirk Heylen
ACII (1)2
2010 Incremental Distance Transforms (IDT)
abstract
A new generic scheme for incremental implementations of distance transforms (DT) is presented: Incremental Distance Transforms (IDT). This scheme is applied on the city-block, Chamfer, and three recent exact Euclidean DT (E2DT). A benchmark shows that for all five DT, the incremental implementation results in a significant speedup: 3.4 × -10×. However, significant differences (i.e., up to 12.5×) among the DT remain present. The FEED transform, one of the recent E2DT, even showed to be faster than both city-block and Chamfer DT. So, through a very efficient incremental processing scheme for DT, a relief is found for E2DT's computational burden.
Theo E. Schouten, Egon L. van den Broek
ICPR2
2010 Aiming for user experience in information retrieval: towards user-centered relevance (UCR)
abstract
As widely recognized, there is more to relevance than topicality. By looking at the user experience of Information Retrieval (IR), this proposal takes a broader perspective on relevance. Several facets of relevance are structured according to how the user will experience an information object. In particular, the antecedents and consequences of positive affect are discussed. The consequences of positive affect are related to the goal of an IR system, whereas features to derive the antecedents of positive affect from information objects are proposed. The features are combined in a model of relevance, consisting of three factors: topicality, understandability, and affective value. Moreover, it is discussed how the model can be evaluated through methods based on user studies.
Frans van der Sluis, Betsy van Dijk, Egon L. van den Broek
SIGIR3
2009 Creating Shared Mental Models: The Support of Visual Language
Renske B. Landman, Egon L. van den Broek, José F. B. Gieskes
CDVE2
2008 Synthetic Environments for Cooperative Product Design
Egon L. van den Broek, Frank Meijer, Jan Miedema, Huaxin Wang, Mascha C. van der Voort, Joris S. M. Vergeest
CDVE1
2008 Modeling human color categorization
Egon L. van den Broek, Theo E. Schouten, Peter M. F. Kisters
Pattern Recognit. Lett.1
2006 Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling
Egon L. van den Broek, Marleen H. Schut, Kees Tuinenbreijer, Joyce H. D. M. Westerink
PERSUASIVE1