VLDB 2026 Research / reviewers in the wild / expert
Haokun Wang 0001
dblp:41/8974-1
· DBLP profile ↗
7ranked-venue papers
4as first author
7since 2021 · last 2026
0000-0001-9764-0896ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Thermal Masking Across the Human Body: Patterns, Pathways, and Perceptual BoundariesabstractThermal masking, a vibration-induced illusion in which concurrent tactile input induces a vivid thermal sensation at the tactile site, is a promising mechanism for wearable interfaces and extended reality because it can deliver rich thermal feedback with minimal hardware. While prior work has examined this phenomenon on limited body parts, its expression across the full body remains under exploration. We present four studies mapping thermal masking across eight regions: head, face, neck, arms, hands, torso, legs, and feet. Results show that masking strength is location-dependent, producing perceptual patterns that align primarily with somatosensory pathways rather than proximity. On smaller regions such as the fingers, masking was localized, while on larger areas such as the torso and neck, it extended more broadly. Dorsal–ventral and inter-body tests revealed viable pairings and perceptual boundaries. These findings provide the first comprehensive atlas of body-wide thermal masking, advancing understanding and guiding efficient thermal–tactile interface design. Haokun Wang 0001, Daniel Honrales, Hyunjae Gil, Jin Ryong Kim |
CHI | 1 |
| 2024 | Thermal Masking: When the Illusion Takes Over the RealabstractThis paper reports on a thermal illusion called thermal masking. Thermal masking is a phenomenon induced by thermal referral to completely mask the original thermal sensation, providing thermal sensation only at the tactile site. Three experiments are conducted using thermal and vibrotactile actuators to investigate the nature of thermal masking on human arms. The first experiment investigates the effects of different temperatures on masking. The results show a higher percentage of thermal masking occurs in warm than hot or cold conditions. The second experiment examines how far the thermal masking can be perceived. The results show that masking can reach up to 24 cm from the thermal site. The third experiment explores the interaction space by placing the tactile actuators on the opposite side of the thermal actuator. The results confirm that thermal masking can reach the other side of the arm, and the performance was higher in warm conditions. Haokun Wang 0001, Yatharth Singhal, Hyunjae Gil, Jin Ryong Kim |
CHI | 1 |
| 2024 | Fiery Hands: Designing Thermal Glove through Thermal and Tactile Integration for Virtual Object ManipulationabstractWe present a novel approach to render thermal and tactile feedback to the palm and fingertips through thermal and tactile integration. Our approach minimizes the obstruction of the palm and inner side of the fingers and enables virtual object manipulation while providing localized and global thermal feedback. By leveraging thermal actuators positioned strategically on the outer palm and back of the fingers in interplay with tactile actuators, our approach exploits thermal referral and tactile masking phenomena. Through a series of user studies, we validate the perception of localized thermal sensations across the palm and fingers, showcasing the ability to generate diverse thermal patterns. Furthermore, we demonstrate the efficacy of our approach in VR applications, replicating diverse thermal interactions with virtual objects. This work represents significant progress in thermal interactions within VR, offering enhanced sensory immersion at an optimal energy cost. Haokun Wang 0001, Yatharth Singhal, Hyunjae Gil, Jin Ryong Kim |
UIST | 1 |
| 2024 | Thermal In Motion: Designing Thermal Flow Illusions with Tactile and Thermal InteractionabstractThis study presents a novel method for creating moving thermal sensations by integrating the thermal referral illusion with tactile motion. Conducted through three experiments on human forearms, the first experiment examined the impact of temperature and thermal actuator placement on perceived thermal motion, finding the clearest perception with a centrally positioned actuator under both hot and cold conditions. The second experiment identified the speed thresholds of perceived thermal motion, revealing a wider detectable range in hot conditions (1.8 cm/s to 9.5cm/s) compared to cold conditions (2.4cm/s to 5.0cm/s). Finally, we integrated our approach into virtual reality (VR) to assess its feasibility through two interaction scenarios. Our results shed light on the comprehension of thermal perception and its integration with tactile cues, promising significant advancements in incorporating thermal motion into diverse thermal interfaces for immersive VR experiences. Yatharth Singhal, Daniel Honrales, Haokun Wang 0001, Jin Ryong Kim |
UIST | 3 |
| 2023 | Fabric Thermal Display using Ultrasonic WavesabstractThis paper presents a fabric-based thermal display of a polyester fabric material combined with thermally-conductive materials using an ultrasound haptic display. We first empirically test the thermal generation process in five fabric materials by applying 40 kHz ultrasonic waves to the fabric materials. We also examine their thermal characteristics by applying different frequencies and amplitudes of ultrasonic cues. We show that polyester demonstrates the best thermal performance. We then combine it with thermally-conductive materials, including copper and aluminum, and compare them with the fabric-only condition. Two user studies show that our approach of combining a fabric material with copper and aluminum outperforms fabric-only conditions in thermal perception and thermal level identification. We integrate polyester with aluminum into a glove to explore the use cases in VR and share our findings, insights, limitations, and future works. Haokun Wang 0001, Yatharth Singhal, Jin Ryong Kim |
ISMAR | 1 |
| 2023 | Upper Body Thermal Referral and Tactile Masking for Localized FeedbackabstractThis paper investigates the effects of thermal referral and tactile masking illusions to achieve localized thermal feedback on the upper body. Two experiments are conducted. The first experiment uses a 2D array of sixteen vibrotactile actuators $(4\times 4)$ with four thermal actuators to explore the thermal distribution on the user's back. A combination of thermal and tactile sensations is delivered to establish the distributions of thermal referral illusions with different numbers of vibrotactile cues. The result confirms that localized thermal feedback can be achieved through cross-modal thermo-tactile interaction on the user's back of the body. The second experiment is conducted to validate our approach by comparing it with thermal-only conditions with an equal and higher number of thermal actuators in VR. The results show that our thermal referral with a tactile masking approach with a lesser number of thermal actuators achieves higher response time and better location accuracy than thermal-only conditions. Our findings can contribute to thermal-based wearable design to achieve greater user performance and experiences. Hyungki Son, Haokun Wang 0001, Yatharth Singhal, Jin Ryong Kim |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic DisplayabstractThis paper presents a mid-air thermo-tactile feedback system using an ultrasound haptic display. We design a proof-of-concept thermo-tactile feedback system with an open-top chamber, heat modules, and an ultrasound display. Our approach is to provide heated airflow along the path to the focused pressure point created from the ultrasound display to generate thermal and vibrotactile cues in mid-air simultaneously. We confirm that our system can generate the thermo-tactile stimuli up to 54.2°C with 3.43 mN when the ultrasonic haptic signal was set to 100 Hz with a 12 mm radius of the cue size. We also confirm that our system can provide a stable temperature (mean error=0.25%). We measure the warm detection threshold (WDT) and the heat-pain detection threshold (HPDT). The results show that the mean WDT was 32.8°C (SD=1.12), and the mean HPDT was 44.6°C (SD=1.64), which are consistent with the contact-based thermal thresholds. We also found that the accuracy of haptic pattern identification is similar for non-thermal (98.1%) and thermal conditions (97.2%), showing a non-significant effect of high temperature. We finally confirmed that thermo-tactile feedback further enhances the user experiences. Yatharth Singhal, Haokun Wang 0001, Hyunjae Gil, Jin Ryong Kim |
VRST | 2 |