Demo Data from VLDB 2026 / reviewers in the wild / expert
Joanne Wendelberger
dblp:41/9846
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0001-5879-3945ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Data mining · 50% Indexing and storage engines · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Indexing and storage engines
bitmap index |
0.2 | 1 | 2013 | Taming massive distributed datasets: data sampling using bitmap indices · HPDC 2013 |
Data mining
sampling |
0.2 | 1 | 2013 | Taming massive distributed datasets: data sampling using bitmap indices · HPDC 2013 |
Distributed systems › distributed data processing
distributed data analytics |
0.0 | 1 | 2013 | Taming massive distributed datasets: data sampling using bitmap indices · HPDC 2013 |
Methods — techniques the papers use, named apart from their topics
bitmap index sampling · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Power usage of production supercomputers and production workloadsabstractSummary Power is becoming an increasingly important concern for large supercomputer centers. However, to date, there have been a dearth of studies of power usage ‘in the wild’—on production supercomputers running production workloads. In this paper, we present the initial results of a project to characterize the power usage of the three Top500 supercomputers at Los Alamos National Laboratory: Cielo, Roadrunner, and Luna (#15, #19, and #47, respectively, on the June 2012 Top500 list). Power measurements taken both at the switchboard level and within the compute racks are presented and discussed. Some noteworthy results of this study are that (1) variability in power consumption differs across architectures, even when running a similar workload and (2) Los Alamos National Laboratory's scientific workload draws, on average, only 70–75% of LINPACK power and only 40–55% of nameplate power, implying that power capping may enable a substantial reduction in power and cooling infrastructure while impacting comparatively few applications. Copyright © 2013 John Wiley & Sons, Ltd. Scott Pakin, Curtis B. Storlie, Michael Lang 0003, Bob Fields, Eloy E. Romero Jr., Craig Idler, Sarah Ellen Michalak, Hugh Greenberg, Josip Loncaric, Randal Rheinheimer, Gary Grider, Joanne Wendelberger |
Concurr. Comput. Pract. Exp. | 12 |
| 2013 | Taming massive distributed datasets: data sampling using bitmap indices
Yu Su 0011, Gagan Agrawal, Jonathan Woodring, Kary L. Myers, Joanne Wendelberger, James P. Ahrens |
HPDC | 5 |
| 2011 | In-situ Sampling of a Large-Scale Particle Simulation for Interactive Visualization and AnalysisabstractAbstract We describe a simulation‐time random sampling of a large‐scale particle simulation, the RoadRunner Universe MC3cosmological simulation, for interactive post‐analysis and visualization. Simulation data generation rates will continue to be far greater than storage bandwidth rates by many orders of magnitude. This implies that only a very small fraction of data generated by a simulation can ever be stored and subsequently post‐analyzed. The limiting factors in this situation are similar to the problem in many population surveys: there aren't enough human resources to query a large population. To cope with the lack of resources, statistical sampling techniques are used to create a representative data set of a large population. Following this analogy, we propose to store a simulation‐time random sampling of the particle data for post‐analysis, with level‐of‐detail organization, to cope with the bottlenecks. A sample is stored directly from the simulation in a level‐of‐detail format for post‐visualization and analysis, which amortizes the cost of post‐processing and reduces workflow time. Additionally by sampling during the simulation, we are able to analyze the entire particle population to record full population statistics and quantify sample error. Jonathan Woodring, James P. Ahrens, J. Figg, Joanne Wendelberger, Salman Habib 0002, Katrin Heitmann |
Comput. Graph. Forum | 4 |