Demo Data from VLDB 2026 / reviewers in the wild / expert
Hongbi Zhou
dblp:410/3657
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Image and video processing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting · ICML 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting · ICML 2025 |
Image and video processing
perceptual modeling |
0.9 | 1 | 2025 | Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
perceptual densification · 0.9gaussian primitive allocation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it challenging to balance reconstruction quality and efficiency. Inspired by human perception, we propose scene-adaptive perceptual densification for Gaussian Splatting (Perceptual-GS), a novel framework that integrates perceptual sensitivity into the 3DGS training process to address this challenge. We first introduce a perception-aware representation that models human visual sensitivity while constraining the number of Gaussian primitives. Building on this foundation, we develop a perceptual sensitivity-adaptive distribution to allocate finer Gaussian granularity to visually critical regions, enhancing reconstruction quality and robustness. Extensive evaluations on multiple datasets, including BungeeNeRF for large-scale scenes, demonstrate that Perceptual-GS achieves state-of-the-art performance in reconstruction quality, efficiency, and robustness. The code is publicly available at: https://github.com/eezkni/Perceptual-GS Hongbi Zhou, Zhangkai Ni |
ICML | 1 |