Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhengwei Deng
dblp:410/8101
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-6525-6773ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 50% Data mining · 50% | |
| Artificial intelligence
1 paper |
Probabilistic and Bayesian machine learning · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Recommender systems › user modeling
customer lifetime value prediction |
0.9 | 1 | 2025 | HiLTV: Hierarchical Multi-Distribution Modeling for Lifetime Value Prediction in Online Games · SIGIR 2025 |
Data mining › clustering
user clustering |
0.9 | 1 | 2025 | HiLTV: Hierarchical Multi-Distribution Modeling for Lifetime Value Prediction in Online Games · SIGIR 2025 |
Methods — techniques the papers use, named apart from their topics
zero-inflated mixture-of-logistic loss · 1.7calibration · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HiLTV: Hierarchical Multi-Distribution Modeling for Lifetime Value Prediction in Online GamesabstractCustomer Lifetime Value (LTV) prediction is a critical task in online games, as it helps with the formulation of refined game operation strategies, resource allocation, and personalized recommendation. Accurate LTV values enable to identify and target high-value users, enhance user retention and further long-term revenue growth. However, LTV prediction in online games faces unique challenges. Most in-app purchases (IAP) games have various fixed recharge levels, and users with different payment preferences show distinct LTV distributions. Moreover, existing methods fail to capture the multi-modal distribution of LTV values, and suffer from bias when predicting LTV values of games that users have not registered, i.e., new users. To address these challenges, we propose HiLTV, a novel hierarchical framework for LTV prediction in online games. We devise hierarchical modules to align with real-world user recharge behaviors, and a Zero-Inflated Mixture-of-Logistic (ZIMoL) loss instead of a unimodal distribution loss is adopted to better model various segments of users. We also introduce a calibration module that enables more robust predictions for new users. Both offline evaluation on real-world industrial datasets over state-of-the-art baselines and online A/B test from a leading game platform demonstrate the superior performance of our method. Aisi Zheng, Huangbin Zhang, Zhengwei Deng, Xiao-Ping Zhang 0002 |
SIGIR | 5 |