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Guangxun Zhu

dblp:411/6013 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0005-5736-8353ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 67% Autonomous driving · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.912025
Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Driving · ACM Multimedia 2025
Computer vision › Face, body and person analysis › human pose estimation
human pose forecasting
0.912025
Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Driving · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

3d human body shape and motion priors · 0.9
YearPublicationVenuePosition
2025 Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Driving
abstract
Large-scale high-quality 3D motion datasets with multi-person interactions are crucial for data-driven models in autonomous driving to achieve fine-grained pedestrian interaction understanding in dynamic urban environments. However, existing datasets mostly rely on estimating 3D poses from monocular RGB video frames, which suffer from occlusion and lack of temporal continuity, thus resulting in unrealistic and low-quality human motion. In this paper, we introduce Waymo-3DSkelMo, the first large-scale dataset providing high-quality, temporally coherent 3D skeletal motions with explicit interaction semantics, derived from the Waymo Perception dataset. Our key insight is to utilize 3D human body shape and motion priors to enhance the quality of the 3D pose sequences extracted from the raw LiDAR point clouds. The dataset covers over 14,000 seconds across more than 800 real driving scenarios, including rich interactions among an average of 27 agents per scene (with up to 250 agents in the largest scene). Furthermore, we establish 3D pose forecasting benchmarks under varying pedestrian densities, and the results demonstrate its value as a foundational resource for future research on fine-grained human behavior understanding in complex urban environments.
Guangxun Zhu, Shiyu Fan, Hang Dai, Edmond S. L. Ho
ACM Multimedia1